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What's the most recent build/set up that you've discovered to be incredibly fun?


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#1326
Loufi

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I tried him with Adrenaline.

 

First match (UUG) was against Geth. Forgot to turn on Tech Armor until the 3rd wave. Damn, those things hit hard. Recovered but had to use cover constantly as being out in the open against these things is suicide. Forgot to use my Electrical Hammer (3 levels).

 

Got better in the second (UUG) against Cerberus/London. Only got sync killed once and that was because I couldn't see the little she-devil. Also, one Atlas can kill you in 3 shots if you stay out in the open. Even so, it was relatively smooth sailing as PUGs go.

 

When I first unlocked this kit, I started out playing aggressively. After I got synckilled often, I raged against the injustice of a scrawny nitwit killing a 1-ton plate armored brute with one stab. Then I got defensive. Now, I'm more balanced but there's still room for improvement. He's a really good kit that requires a bit of tactical understanding to play.

 

I tried the Saber but shotguns like Crusader and Claymore suit him more.

Yes, for the simple reason that you absolutely want to equip a shotgun omni-balde with him, it has a big impact on how much melee damage he does. If you're still practicing with him, I advice to take a shotgun that can stagger (Venom, GPS, Graal for more krogan role-playing), it really increases your survivability. If you don't, then disruptor rounds can help too. Also, Biotic Hammer is waaaayyyy better than Electrical Hammer. 



#1327
Catastrophy

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Yes, for the simple reason that you absolutely want to equip a shotgun omni-balde with him, it has a big impact on how much melee damage he does. If you're still practicing with him, I advice to take a shotgun that can stagger (Venom, GPS, Graal for more krogan role-playing), it really increases your survivability. If you don't, then disruptor rounds can help too. Also, Biotic Hammer is waaaayyyy better than Electrical Hammer. 

Omni-blade all the way. It's essential to the warlord because the hammer is a melee. And Omni-blade is a multplicative bonus.

For gameplay it pays out to bide your time a bit until the spawn is drawn out a bit or encounters opposition. No matter what: even fat shields and fast footspeed do not help when you are targetted by most of the enemy units. Divide and conquer!

 

And remember the inclines against sync killers. Actually they are enemy battlements where you boldly go to open a breach into the enemy stronghold. That does sound better than using gamey tactics.


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#1328
LineHolder

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Yes, for the simple reason that you absolutely want to equip a shotgun omni-balde with him, it has a big impact on how much melee damage he does. If you're still practicing with him, I advice to take a shotgun that can stagger (Venom, GPS, Graal for more krogan role-playing), it really increases your survivability. If you don't, then disruptor rounds can help too. Also, Biotic Hammer is waaaayyyy better than Electrical Hammer. 

 

Yes, the reason I picked the Saber was because it's supposed to be reealllly expensive and I thought, hey, a Warlord should be able to afford the best! Would have worked great in theory but yeah, shotguns work best for the extra Omniblade dmg bonus and for Krogan role-playing. Especially when I'm picking Adrenaline over Power. BTW, why GPS for Krogan roleplaying?

 

I only have 3 ranks in EH, and I forgot to use it in that Geth match because I was reverting to BH by habit. EH does extra dmg to shields and it also has radius. It's useful enough against those stagger-machines.

 

And remember the inclines against sync killers. Actually they are enemy battlements where you boldly go to open a breach into the enemy stronghold. That does sound better than using gamey tactics.

 

Standing toe to toe with a Banshee and a Brute and killing both with a triple melee (BH) hit will never get old. I love this kit and I've played him a lot but I recently saw another Warlord dominate a Gold match and I wanted to be able to play just as well. Easy to play, hard to master; this kit defines it.

 

smashguard after 2 years. no easy self primer. but wow.

 

Majestic kit. That is all.


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#1329
Loufi

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Yes, the reason I picked the Saber was because it's supposed to be reealllly expensive and I thought, hey, a Warlord should be able to afford the best! Would have worked great in theory but yeah, shotguns work best for the extra Omniblade dmg bonus and for Krogan role-playing. Especially when I'm picking Adrenaline over Power. BTW, why GPS for Krogan roleplaying ?

I was only refering to the Graal for krogan role-playing.



#1330
filippopotame

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Some thoughts about the krolord :

 

The tech hammer is not much worse : it doesn't do much usefull damage on its own BUT il has a multiplicative bonus to melee (cryo hammer) and on top of that, another multiplicative bonus on tech explosions. With incendiary rounds a combo shot + electrical hammer does almost the same damage as the biotic one, in addition to being an awesome character in a tech team

 

Here is a good tech hammer build http://kalence.drupa...13Q56364!G.0E8L

 

Even though the reegar is lame, it's one of the few kits I always use it with, as it makes furies (and possibly pretorians) way less dangerous by dropping their barriers so the pretorian lands and the furie starts throwing warp balls and stops grabbing you. And it easyly carries an omni-blade as it doesn't need the smart choke.


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#1331
Sinful Force

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smashguard after 2 years. no easy self primer. but wow.

 

Were you the one that argued with me about the Smashguard before? If you, glad you finally see the light.

 

And do you use bonus power charge? (Phantom charge stagger>bonus power Smash is very sweet)



#1332
nico_wolf

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smashguard after 2 years. no easy self primer. but wow.

 

 

Were you the one that argued with me about the Smashguard before? If you, glad you finally see the light.

 

And do you use bonus power charge? (Phantom charge stagger>bonus power Smash is very sweet)

 

 

How do you guys spec /play the Smashguard?

 

I did try him as no Lash, Heavy Melee Build with Electric Smash but this don't seems the way to go for me.

Electric Smash is nice because it's DoT stacks and I have the Biotic Evolution on the Adept. But he seems not to be a heavy hitter.

 

So what are your suggestions for a self biotic detonator?



#1333
Sinful Force

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^ Well biotic combos are more heavy hitting then tech burts on Smashguard. Only tried electric evolution once so far. My build is skip lash, bonus power on charge (a must or get out), either melee or not. Mostly smash, but don't forget to detonate your smash with biotic charge every now and then for power boost, shield restore, and for the area damage of a biotic combo that hits more then 2 enemies (Smash has a 2 enemy limit).

 

Melee works nice because if bonus power on Charge fails, you can substitute a Heavy Melee in stead that has area dmg and staggers. Only you may want to run Cyclonic Mods on the melee build. Main reason I still also play him without melee and Power Amp/Efficiency Module. All depends on what I have more of.


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#1334
filippopotame

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How do you guys spec /play the Smashguard?

 

I did try him as no Lash, Heavy Melee Build with Electric Smash but this don't seems the way to go for me.

Electric Smash is nice because it's DoT stacks and I have the Biotic Evolution on the Adept. But he seems not to be a heavy hitter.

 

So what are your suggestions for a self biotic detonator?

He's not that good at self priming, as his biotic explosions are quite weak and deal less damage than another smash. But he's excellent at priming biotic effects for doubling the effects of warp ammo. Here is a build that works well for me : http://kalence.drupa...!34N53384!D9.EGYou could take a cycloic, drop the fitness ant take lash, up to you.

 

A more traditional approcah would be to maximise smash damage, in this case electric smash is slightly better. Here's a build that works well on any difficulty (and is extremely fun) http://kalence.drupa...34N52364!FD3BGG

 

With an acolyte you don't need lash to be at more that rank 3, it'll still oneshot any mook



#1335
Miniditka77

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^Adrenaline, definitely. As you need to be constantly at close range with him, it makes reaching the next spawn more convenient and dealing with sync-kills units way easier. Once Rage is activated, the Warlord is already extremely resistant without cyclonic ; with the good maneuvers, he can still tank a Prime.

 

For a preset lobby VS Geth, on a small map, equiping a cyclonic might be appealing to go face-to-face with double Primes, but for Unknown / Unknown it's always adrenaline for me.  

 

^This.  The KroLord makes his living off of Damage Reduction and Health Regen.  Unless you're under very heavy fire, you can keep up enough DR that your health regen will match the damage you're taking.  Having a ton of shields doesn't really help much with that, because they will never regen under fire.  Having a lot more speed really does help, because it helps you position yourself better to avoid being under fire that is heavy enough to take you down.


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#1336
TheNightSlasher

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How do you guys spec /play the Smashguard?

 

I did try him as no Lash, Heavy Melee Build with Electric Smash but this don't seems the way to go for me.

Electric Smash is nice because it's DoT stacks and I have the Biotic Evolution on the Adept. But he seems not to be a heavy hitter.

 

So what are your suggestions for a self biotic detonator?

This is how I build the smashguard.

 

I've chosen all power boosting evos/gear/consumable. He's easily the best vanguard to pick the bonus power evo in charge. Lash is not all that great on him (it's much better on his adept counterpart). 6b in melee boosts power damage for 30s for 20s after a HM kill. Find a random husk/trooper lvl unit to melee every now and then and this bonus can be kept active for large portions of the game.

 

I do self-detonate quite a lot of BEs with him (smash+charge) for some added CC. It's not the strongest but he is the ONLY vanguard who can self-detonate BEs on all protections (so, screw the electric smash). This is also the reasoning behind warp ammo.


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#1337
Sinful Force

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He's not that good at self priming, as his biotic explosions are quite weak and deal less damage taht another smash.

 

Same biotic combo dmg, only the Adept can combo more often with Singularity explode evolution. Or the very recharge of Lash.


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#1338
LineHolder

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In going for the banners, I've neglected to use my Smashbros for too long. Time to go back to smashy-smashy.

 

Adept

 

Smash and Singularity never change for me. I used the electrical smash once and I don't like it because Smash is such a risk heavy power that I need max damage applied immediately. I try and avoid standing in a corner of a room to smash enemies on the other side of the wall. It looks and feels stupid. I've alternated between

 

1. no Lash, full fitness, full passives

 

2. 3 levels in Lash, 5 in passives, full fitness

 

3. full Lash, 5 in passives, 3 in fitness

 

Right now I have it as 1, but I'm planning on changing it to 3 like so,

 

http://kalence.drupa...!34151384!E8GB3

 

While I hardly ever use the Harrier, my recent role-playing tendency likes it on this character. Hornet with ULM only adds 4% points in weight.

 

Vanguard

 

This is how I build the smashguard.

 

I've chosen all power boosting evos/gear/consumable. He's easily the best vanguard to pick the bonus power evo in charge. Lash is not all that great on him (it's much better on his adept counterpart). 6b in melee boosts power damage for 30s for 20s after a HM kill. Find a random husk/trooper lvl unit to melee every now and then and this bonus can be kept active for large portions of the game.

 

I do self-detonate quite a lot of BEs with him (smash+charge) for some added CC. It's not the strongest but he is the ONLY vanguard who can self-detonate BEs on all protections (so, screw the electric smash). This is also the reasoning behind warp ammo.

 

I've never tried the melee Smashguard and I might do it. Actually, I didn't know about that fitness evo that gives you power bonus. Thanks for pointing that out. But what stops me from going melee on him is that his melee, while awesome to look at, is not the strongest.

 

I'm thinking about this, http://kalence.drupa...34R56364!F83BDG but it looks like I'm trying to straddle both the durability and melee trees. I don't know if giving up that extra 150 in shields+health is worth it to get extra muscle power.



#1339
Fuenf789

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How do you guys spec /play the Smashguard?
 
I did try him as no Lash, Heavy Melee Build with Electric Smash but this don't seems the way to go for me.
Electric Smash is nice because it's DoT stacks and I have the Biotic Evolution on the Adept. But he seems not to be a heavy hitter.
 
So what are your suggestions for a self biotic detonator?

 
 heavy heavy hitter. requires some finesse mechanics to shine heavy. My two cents : 1) learn to cancel smash cooldown (ie timing the heavy melee followup). Lobbies with medium delays may make it difficult to understand him.

Filipopotame and TNS builds are by default the de facto "to go" standards

^ Well biotic combos are more heavy hitting then tech burts on Smashguard. Only tried electric evolution once so far. My build is skip lash, bonus power on charge (a must or get out), either melee or not. Mostly smash, but don't forget to detonate your smash with biotic charge every now and then for power boost, shield restore, and for the area damage of a biotic combo that hits more then 2 enemies (Smash has a 2 enemy limit).
 
Melee works nice because if bonus power on Charge fails, you can substitute a Heavy Melee in stead that has area dmg and staggers. Only you may want to run Cyclonic Mods on the melee build. Main reason I still also play him without melee and Power Amp/Efficiency Module. All depends on what I have more of.

high five for biotics. probably the only thing to stay here is that the melee build can be very rewarding if you can learn to avoid sync kills with mini-bosses.

This is how I build the smashguard.
 
I've chosen all power boosting evos/gear/consumable. He's easily the best vanguard to pick the bonus power evo in charge. Lash is not all that great on him (it's much better on his adept counterpart). 6b in melee boosts power damage for 30s for 20s after a HM kill. Find a random husk/trooper lvl unit to melee every now and then and this bonus can be kept active for large portions of the game.
 
I do self-detonate quite a lot of BEs with him (smash+charge) for some added CC. It's not the strongest but he is the ONLY vanguard who can self-detonate BEs on all protections (so, screw the electric smash). This is also the reasoning behind warp ammo.

true dat on the warp ammo and melee bonus
 

Were you the one that argued with me about the Smashguard before? If you, glad you finally see the light.
 
And do you use bonus power charge? (Phantom charge stagger>bonus power Smash is very sweet)


No - you must be confusing me with someone else. I'm no veteran - to enter into arguments with anybody on loadout anyway. that's why I'd be really hardpressed to publish a kalence if I'm not very sure. anyway every1 always loose against sinful -> cause he can type more. I liked smashgord - but played his bro (the smashdept incl his lash) more. not sure what you mean by phantom charger stagger tho- mb explain that a bit.


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#1340
Sinful Force

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No - you must be confusing me with someone else. I'm no veteran - to enter into arguments with anybody on loadout anyway. that's why I'd be really hardpressed to publish a kalence if I'm not very sure. anyway every1 always loose against sinful -> cause he can type more.

 

sdghjfdhgfhsdehsdhjjksd


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#1341
Bud Halen

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An SI using a scoped GPR loaded with some trusty AP IV ammo and a Targeting VI feels like he can give a TGI a run for his AR money.

 

Then when things get crowded (hacks, escorts, wave 11, etc), you pull out your Reegar sidearm to create instant breathing room.  Then right back to moar scoped GPR.



#1342
The_Nightman_Cometh

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                       The scorpion on the turian soldier with incid ammo   ............................

 

this combo is ridiculously stupid. unlocked the scorpion the night before last...figured why not...I didnt spec into concussive shot..I should have..I went with proxy mine to stagger everything..then fire ......geth were exploding every where.

 

Don't even get me started using it with marksman......popopopopopopopop.

 

I am putting this combo into my permanent rotation.


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#1343
PatrickBateman

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The scorpion on the turian soldier with incid ammo   ............................
 
this combo is ridiculously stupid. unlocked the scorpion the night before last...figured why not...I didnt spec into concussive shot..I should have..I went with proxy mine to stagger everything..then fire ......geth were exploding every where.
 
Don't even get me started using it with marksman......popopopopopopopop.
 
I am putting this combo into my permanent rotation.


Yeah, Tsol/Scorpion is a deadly combo - makes even platinum Phantoms look easy.

#1344
geezer117

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Well, not talon merc. At least, not hosting. Never played a character so useless when lag is high. Silver solos are fun, though. 



#1345
Fuenf789

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Well, not talon merc. At least, not hosting. Never played a character so useless when lag is high. Silver solos are fun, though.

Cough. So how do you explain that 14min platinum speed run with for 11 waves without cobras then? Would u agree that its predomonantly a l2p challenge, then?

#1346
GruntKitterhand

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I wasn't the one using it, but I witnessed (and indeed spectated on) something I've never seen before - A Krogan Vanguard with....

 

....a Mantis. And nothing else. On Glacier Hazard.

 

My Human Engineer / Carnifex ran out of gels on wave 9, so I got to see this up close.  While it wasn't incredibly fun in the sense that this thread was intended, it was certainly incredibly fun for me. For a while, anyway. Truly bizarre to watch in all honesty. My thoughts on score are pretty well documented, but if you're being outscored as host by more than 100k, chances are you're doing something wrong.

 

Still made me happier than seeing a Reegar though, so there's that. And the Human Engineer with Carnifex isn't the worst combo in the game either  :D


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#1347
Ibn_Shisha

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Came back recently after probably a year and a half and decided to work my way through some (previously ignored) challenge categories, class by class.  I started with Adept and got to Fury the other night.  Have been having lots of fun (Bronze and Silver) with playing her as basically a vanguard - AF/DC/Passives, Executioner with Power Amp and Melee Stunner, Martial Amp.  Haven't run into Collectors yet, though. (Odd, since they popped up like 4 out 5 matches with Phoenix).



#1348
Silvershroud

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I wasn't the one using it, but I witnessed (and indeed spectated on) something I've never seen before - A Krogan Vanguard with....

 

....a Mantis. And nothing else. On Glacier Hazard.

I don't think I've done that particular combo before, but I do occasionally use a randomizer to determine my weapon and character.  It can be amusing sometimes.  Widow Krolord.  Typhoon AV.



#1349
LineHolder

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I was playing as Juggernaut against preset factions and came to these conclusions. It's not solely for the Juggy but I think it applies to all characters. So what do you guys think about this?

 

- Shield Power Cells are more useful against Cerberus. This faction has enemies who like to shield gate you often but also take cover periodically. This gives you some time to breathe and it's best to recover your shields in these small moments. It's all useless once Phantoms and Dragoons crowd you, but all other armor modules will be as well (unless you are a Smashbro, then Power Amplifier will work wonders).

 

- Cyclonics are more useful against Geth. Geth have insanse high alpha damages with the ability to sustain this damage output with clear LOS of you or when they get close. Once you're shield gated, you won't have time to recover it before dealing with the threat at hand. A case can be made for Adrenaline but Cyclonic will let you stay and finish things quicker.

 

- Adrenaline is more useful against Reapers. Two of their most dangerous enemies need them to get close to you to deal any sort of substantial damage. If you can match your pace to theirs while also damaging them, you will be pretty much invincible. It also lets you deplete the wave budget by taking out the lesser enemies while letting the Banshees and Brutes roam around like the idiots they are.

 

- Collectors can go to hell (lolPS3). I've nothing left to prove against this faction anymore. I already have the banner.



#1350
7twozero

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Adrenaline is the only thing I use on the jug, and this from a guy who just plays soldiers. When my manifest was pretty fresh I used the one that speeds up cool downs sometimes when I was out of adren.

What I really came here to say though is that my recent discovery is that drinking booze while you're pooping is great.
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