Falcon Drell vanguard melee build
What's the most recent build/set up that you've discovered to be incredibly fun?
#126
Posté 24 août 2014 - 01:56
- dragaaan aime ceci
#127
Posté 24 août 2014 - 03:26
Cryo ammo or incendiary?
Re-quoting you here, I tried both against Cerberus. First off was incendiary rounds on FB White hazard, I managed to get a few cryo explosions but not as many as I saw in the Bronze games. I was hosting the Bronze games, but not the Silver ones, and well, my team mates were doing a great job of killing things. Next match on FB Ghost I used cryo rounds, saw a few more cryo explosions this time but I died more as the map wasn't too friendly and my team was mostly biotics. Going to try again another time, QFE is a fairly fun kit.
On topic:
Geth Trooper without Hunter Mode, wielding an acolyte. Makes even Collector matches fun, my most hated faction.
- FuriousFelicia aime ceci
#128
Posté 24 août 2014 - 03:39
Volus Mercenary with Typhoon thanks to MakoSickness
Edit: http://kalence.drupa...!!23X513!BB67G5
Something like that
- Marksmad is waving goodbye aime ceci
#129
Posté 24 août 2014 - 07:21
The incindiary ammo proved to be the overall better choice even from going for TBs which is also nice especially vs you know which two factions
And I must say I rather enjoyed the Huntress/Krysae too. Not bad having a stagger on demand with her, and everything just melts with warp ammo.
#130
Posté 24 août 2014 - 07:37
Apart from that, being a slowpoke as always, I've recently fell in love with the melee Huntress.
#131
Posté 25 août 2014 - 06:18
Geth Trooper without Hunter Mode, wielding an acolyte. Makes even Collector matches fun, my most hated faction.
Spent quite some time using this one yesterday. Just about every component of this build feels pretty broken in terms of investment/payoff.
Next stop will probably be something stupid with jugg, like full damage hex + full damage siege pulse with no turret. That doesn't seem to hurt resilience a lot (I'll probably still keep DR, but won't go for 4 pulses I think), and it should be more fun to use than some "I facetank two bosses but do sh*t for damage because I don't have good guns and I still die because I don't clear trash fast enough" build.
Funny, I really wanted to unlock GJ when I started playing, but I've played like 2 games with it since then... Time to change that, perhaps?
#132
Posté 25 août 2014 - 08:37
Funny, I really wanted to unlock GJ when I started playing, but I've played like 2 games with it since then... Time to change that, perhaps?
It's a kit that's easy to play, but really hard to play well.
#133
Posté 25 août 2014 - 02:56
#134
Posté 25 août 2014 - 03:11
#135
Posté 25 août 2014 - 03:11
^ Try this:
http://kalence.drupa.......1314!EB9A3O*
*Actually with PPR you can practically drop Overload if you want.
#136
Posté 25 août 2014 - 07:41
Decoy-less Salarian engineer and a Venom. Pretty potent and works well when a Juggy has created a bottleneck with scads of enemies surrounding him.
#137
Posté 25 août 2014 - 09:21
66644 VorSol with a lancer.
http://kalence.drupa...13T51364!GDF55G
Not as good at FE's as the VorSent, and not as cheesy as a 66653 PPR GT, but it doesn't need to visit ammo crates at all unlike the VorSent, and it can work at greater range than the PPR GT.
Also, adding a lancer and carnage to it makes it even louder, messier and more obnoxious than normal! ![]()
- Marksmad is waving goodbye aime ceci
#138
Posté 25 août 2014 - 10:13
Next stop will probably be something stupid with jugg, like full damage hex + full damage siege pulse with no turret. That doesn't seem to hurt resilience a lot (I'll probably still keep DR, but won't go for 4 pulses I think), and it should be more fun to use than some "I facetank two bosses but do sh*t for damage because I don't have good guns and I still die because I don't clear trash fast enough" build.

Edit: bbcode is hard on mobile.
#141
Posté 29 août 2014 - 08:19
- CptWiigum et Marksmad is waving goodbye aiment ceci
#143
Posté 29 août 2014 - 10:09
I'm so stealing this Husar!
- HusarX aime ceci
#145
Posté 29 août 2014 - 12:41
Double bonus power asariguard build.
Not a recent build but it used to be one of my favorites a long while back. Always fun to return to it. Lots of fun - if anyone hasn't tried it, I suggest they do give it a shot.
How does it work, i m lazy atm
. for stasis, bonus power only work when U cast stasis (U have one stasis every 2 cast CD free) ?
#146
Posté 29 août 2014 - 12:45
I'm so stealing this Husar!
I would keep 2 ranks of MM for an occasional 2nd Executionner shot
#147
Posté 29 août 2014 - 12:55
#148
Posté 29 août 2014 - 01:21
Claymore QFE. Disruptor 4, specced out of turret.
#149
Posté 29 août 2014 - 08:03
How does it work, i m lazy atm
. for stasis, bonus power only work when U cast stasis (U have one stasis every 2 cast CD free) ?
I take it's the same as with charge 6a which is also taken in that build...
#150
Posté 30 août 2014 - 03:04
How does it work, i m lazy atm
. for stasis, bonus power only work when U cast stasis (U have one stasis every 2 cast CD free) ?
Stasis an enemy. If stasis 5a clicks, you can immediately charge for a BE. Adds something different to the AV instead of the charge + nading technique, which the drellguard does better.
Also, if the charge bonus power clicks, it's fun to charge and then stasis the ragdolled enemy. Can freeze enemies in hilarious positions - this is a thing more for lolz, than actual usage. But it has some uses when you charge into a sticky situation.
- Alfonsedode et path0geN7 aiment ceci





Retour en haut






