This along with prostitute assassins with dart gun implants would be nice.
What about deadly chests?
#26
Posté 11 juillet 2014 - 09:13
#27
Posté 11 juillet 2014 - 09:28
Heh D&D also had critters that pretend to be floors, ceilings, stalactites, harmless forest critters, trees, and apparel. Disguising something deadly as something innocuous was Gary Gygax's favorite activity. You can always find the old-school gamers. They're the people who propose setting fire to everything JUST IN CASE. Then douse the ashes with holy water. And stake them. And put them in a jar and bury it in a hidden location. After setting fire to them AGAIN.
Not to mention gods disguising themselves as weapons, don't know if that can happen in D&D though it happened in a FR novel.
#28
Posté 12 juillet 2014 - 12:34
As I understand it the inquisitor's edition is, in fact, a trapped chest. So that should be fun.
#29
Posté 12 juillet 2014 - 12:39
Not to mention gods disguising themselves as weapons, don't know if that can happen in D&D though it happened in a FR novel.
I always thought Lilarcor had a touch of the divine in him
#30
Posté 12 juillet 2014 - 04:05
I always thought Lilarcor had a touch of the divine in him
Mask pretended to be Cyrics sword while Cyruc was still mortal. That eventually also lead to Kelemvor's, my favourite D&D Deity, ascension
#31
Guest_EntropicAngel_*
Posté 12 juillet 2014 - 06:39
Guest_EntropicAngel_*
Mimics are stupid.
Please, Bioware, do not create such a fantastic and dumb creature for such a silly reason.
They've done the "trap" thing before, in...I think it was Warden's Keep, not sure. But Wraiths appeared when you opened the chest.
#32
Posté 12 juillet 2014 - 06:57
How about a chest you open, that is empty, and you can't leave the room until you put something in the chest?
Ba'al already fell for this trick.





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