Still I don't understand how the new system is more cost efficient than the DA2 one.
We get more LI , in theory , if you play the game with different characters.
If you don't replay the game , and most player don't , I'm not sure players will get more options in the end.
Sure. But in DA2, the player's player character was extremely predictable since there were only two types: male Hawke and female Hawke. All Hawkes were human and had the same dimensions. All LI's only had to be modeled off of two* body types.
In Inquisition, the Inquisitor can have eight types: male and female versions of dwarf, human, elf, and Qunari. Right off the bat, that's a four-fold increase in requirements for fine-tuning interaction scenes if a LI is to be available for every single Inquitior.
You are right that an individual player may not have as many options... but in Inquisition there is going to be a lot more potential places for the individual player to be from. Costs are going to go up per LI, and the likelihood of radically scaling up the romance budget to meet it isn't likely. You'd either have to restrict the selection of love interests (such as by not having some characters be LIs at all), or restrict the selection of player characters.
Congratulations, fandom! Having more races available to play as can impact romance! Pick your side about which is more important: multi-racial inquisitor, or romances? Ready... fight!
*Technically not quite: mage and warrior and rogue had differences. But since the class distinction is going to apply to the Inquisitor as well, the principle as a ratio is still at work.
If it's about the Qunari/dwarves ...I don't know , more talking , sitting or lying in a bed and less kissing , hugging etc would have worked no?
Instead of probably limiting the romance option for the players who choose those races.
Many people didn't like less kissing, hugging, and etc. when it came with Sebastian. It might not have bothered you, but it would have bothered someone who felt they were being 'cheated' out of a 'real' romance. At which point you're not preventing unhappiness as much as just spreading it around, at which point what's the point besides your own preference at the cost of someone else's?
There's also more going on in dialogue scenes than just talking. Ever since Bioware has moved away from the standing stationary and fisheyed method of conversations, more focus has been put on having the characters act and communicate in non-verbal ways, including posture. Posture is something that needs to be re-tooled every time a significant body change occurs.




Ce sujet est fermé
Retour en haut





