Are racist characters not allowed in fiction all of a sudden?
At least in the DA setting, racism based on skin colour is not a thing. We have lots of different kinds of racists - humans, the Dalish - but skin colour is not on the radar.
Are racist characters not allowed in fiction all of a sudden?
At least in the DA setting, racism based on skin colour is not a thing. We have lots of different kinds of racists - humans, the Dalish - but skin colour is not on the radar.
Again, isn't something I get personally, just something I acknowledge exists and is therefore 'realistic'.
I have a hard time seeing these protests about skin colour IRL as being tied to anything other than racism.
I have a hard time seeing these protests about skin colour IRL as being tied to anything other than racism.
Personally I'm right there with you. But people want to make that argument and I'm humoring them.
Actually I'm citing it to make the race gating look as ridiculous to them as it does to me, but don't tell them that, lest they catch on to my cunning plan.
I thought the Citadel DLC was super popular with the fanbase? At least my understanding was that it sold like crazy.
It was super popular because it was 100 % fanservice. Seriously, it was hardly serious. It was all about ester eggs, jokes and all. The story was mostly there because there had to be a story, but that wasn't the goal of this DLC. I'm not sure the DA team could think it's interesting from a writting point of view. That's what I'm saying.
And I said, I was probably the only one that didn't like the citadel dlc, so I'm aware it was popular. Franckly I think the main game is enough for the romance content, romantic lines in party banters are what I prefer, while we keep something serious and focused for the story. Something like Legacy.
At least in the DA setting, racism based on skin colour is not a thing. We have lots of different kinds of racists - humans, the Dalish - but skin colour is not on the radar.
Former_Fiend is the one comparing 'real racism' to that of Dragon Age, where the different characters have significant biological differences and come from significantly different cultures and where each of the races have very recent and very violent history between each other.
And I'm absolutely allowed to kick them off of my team.
Feel free to kick the race-gated characters from your team then, for not seeing certain races as compatible with themselves!
At least in the DA setting, racism based on skin colour is not a thing. We have lots of different kinds of racists - humans, the Dalish - but skin colour is not on the radar.
I wish I could like this. That's one of the many interesting things about the DA and ME universe. There are all kinds of species so they see humans just humans and not black or white. If there was a companion or npc that was racist against my character's skin color, they get a sword to the throat immediately.
It was super popular because it was 100 % fanservice. Seriously, it was hardly serious. It was all about ester eggs, jokes and all. The story was mostly there because there had to be a story, but that wasn't the goal of this DLC. I'm not sure the DA team could think it's interesting from a writting point of view. That's what I'm saying.
And I said, I was probably the only one that didn't like the citadel dlc, so I'm aware it was popular. Franckly I think the main game is enough for the romance content, romantic likes in party banters are what I prefer, while we keep something serious for the story. Smething like Legacy.
But it was good and very necessairy because the ending sucked so bad that us fans deserved an entire fanservice dlc.
Game doesn't need this feature to allow for that.
As it stands, the only thing the inclusion of race restrictions has inspired me to do is on playthroughs where I'm playing a race that's compatible with the restricted romances, I'm going to kick those romance options off the team.
The designers decide what their game needs, not you.
But it was good and very necessairy because the ending sucked so bad that us fans deserved an entire fanservice dlc.
Well, I Agree. But I don't want another fanservice dlc, especially in Dragon age, I just expect better from David Gaider.
I agree, though I'd like to have relaxing moments Citadel-style in the full game.Well, I Agree. But I don't want another fanservice dlc, especially in Dragon age, I just expect better from David Gaider.
But it was good and very necessairy because the ending sucked so bad that us fans deserved an entire fanservice dlc.
Yeah Citadel worked for ME because it was pretty bleak as a whole. The DA games have gotten bleakish but there's usually plentiful bright spots already there.
I agree, though I'd like to have relaxing moments Citadel-style in the full game.
I'm all for that, and I'm sure the main game will have that.
I enjoyed the Citadel DLC. If Inquisition had one where we could throw a lavish gala or masqued ball at our Keep, and offered ample social interaction with our party members, and social events, and some humor and casual entertainment, extra romance and friendship path content, whatnot, then I'd definitely be throwing my money at the screen. My value of content isn't reliant upon the need of extravagant plot and combat.
If race-gating comes down to 'I don't like your race-face,' I will be troubled.
Mainly that there aren't LIs involved. I mean, I love Garrus/Tali, but I also hate it since those two are my favorite LIs but I don't like breaking that up by romancing one.
By initiating a romance with pretty much anyone (video games or real life) you're almost certainly breaking up some other, hypothetical relationship that that person would have otherwise had.
The designers decide what their game needs, not you.
The designers decide what their game includes. Whether or not a game needed anything they include is up for debate, given that they're fallible people like anyone else.
I don't honestly think race gating is any different or less realistic than gender gating. I wouldn't date a dwarf because they're in literally no way sexually appealing to me. It's just aesthetics. Most people choose romantic partners based on aesthetics, in part, and they have things that work for them and things that don't. It seems more weird to me to expect all characters to be basically omnisexual but for the exception of gender.
Of course, I'd be fine with totally pansexual LIs as a standard that will only leave you based on your choices and the in-game personality you establish. If you're going to start adding gates, though, then they basically all make just as much sense.
The designers decide what their game includes. Whether or not a game needed anything they include is up for debate, given that they're fallible people like anyone else.
Which is what we're here for! Yay us!
I don't honestly think race gating is any different or less realistic than gender gating. I wouldn't date a dwarf because they're in literally no way sexually appealing to me. It's just aesthetics. Most people choose romantic partners based on aesthetics, in part, and they have things that work for them and things that don't. It seems more weird to me to expect all characters to be basically omnisexual but for the exception of gender.
Of course, I'd be fine with totally pansexual LIs as a standard that will only leave you based on your choices and the in-game personality you establish. If you're going to start adding gates, though, then they basically all make just as much sense.
My issue with it is that while gender gating can generally be broken down into three catagories (only likes people with a different set of genitals, only likes people with the same genitals, likes all sets of genitals), other points of preference that race gating falls under are so numerous and various that including even a tiny fraction of them is impossible with the amount of LI's they're going to include in the game. What they include just boils down to a bunch of arbitrary limits to player choices.
It was super popular because it was 100 % fanservice. Seriously, it was hardly serious. It was all about ester eggs, jokes and all. The story was mostly there because there had to be a story, but that wasn't the goal of this DLC. I'm not sure the DA team could think it's interesting from a writting point of view. That's what I'm saying.
And I said, I was probably the only one that didn't like the citadel dlc, so I'm aware it was popular. Franckly I think the main game is enough for the romance content, romantic lines in party banters are what I prefer, while we keep something serious and focused for the story. Something like Legacy.
I also didn't like it all that much...standing around listening to party banters for two hours with nothing to do , is not my idea of fun.
And I love party banters...
There's lots of talking but Shepard doesn't have many options anyway .So even from a roleplaying point of view I found it lacking.
My issue with it is that while gender gating can generally be broken down into three catagories (only likes people with a different set of genitals, only likes people with the same genitals, likes all sets of genitals), other points of preference that race gating falls under are so numerous and various that including even a tiny fraction of them is impossible with the amount of LI's they're going to include in the game. What they include just boils down to a bunch of arbitrary limits to player choices.
From where I'm standing on the issue, all the gates seem arbitrary. I don't really believe they add anything that valuable to the characters. I don't think they make more "fully realized characters" because we now know what random assortment of things flip their pickle. But they're trying to balance the number of LIs and the amount of races they're offering. The question is whether to have a smaller amount of ungated romances or a larger amount of race gated romances, but even 4 ungated LIs would have been a lot more work than the DA2 system, since there are so many more races. It's hard for me to know if I feel they made the right choice with the gates they've put in without knowing what they are and how many scenes the basic budget would cover.
I completely disagree as far as the romances go. Set sexualities ARE nice because it can feel we have representation. I understand why that may be hard on the devs, but seeing a character similiar to you means the world. No one will ever say, I am not attracted to short people and i think more characters in fiction should be that way to make me feel included. But the number of stories about women loving women and it being special to them, or men loving men because it means something to them is very rare and it means a great deal, more than is easy to put into words.
Straight people have that affirmation every day, they are practically drowning in it. But many of us lack that affirmation in anything except if we go out of the way for it.
I think as far as love interests go - as in characters the player can choose to romance - having them open to all genders seems like the best solution to me. I can understand wanting homosexual love interests, though, for the sake of representation. I should note though that in the case of an all bisexual love interest cast, you can still have non-romanceable characters of various sexual orientations.
I also didn't like it all that much...standing around listening to party banters for two hours with nothing to do , is not my idea of fun.
And I love party banters...
There's lots of talking but Shepard doesn't have many options anyway .So even from a roleplaying point of view I found it lacking.
Yes. It felt also totally out of context, in a bubble and separated from the main game. The story was absolutely ridiculous with the clone and his ridiculous organization, shallow, and hardly made sense. This dlc would fit better with M2 or given as an happy ending in M3. The atmosphere was weird, it's like the reapers, the war never existed, were totally forgotten. Every single line, every cheesy reaction, everything, screamed fanservice in this dlc. It did hurt my mind, to the point I wondered if it was a comedy show. ( I must admit, I laughed however to several lines, like Samantha with her toothbrush ) . The catfight between Miranda and Jack and the line about miranda's boobs ? Hahaha, the fantasy of many guys after M2. There, I thought " really bioware ?
"
The romance content with Miranda ( I liked to see the other romance content too ) is the only thing I liked, given how she was badly treated in the main game and how it fixed my issues, but without that, I would have been really angry to pay such thing. I even dare to claim, that if in this dlc I could just keep the romance content with Miranda, I'd be happy. Because as a completionist whenever I do a new playthrough in M3, wasting several hours of my time to finish this dlc is really really annoying.
Now I stop there, because I could write over and over about that. ![]()
I completely disagree as far as the romances go. Set sexualities ARE nice because it can feel we have representation. I understand why that may be hard on the devs, but seeing a character similiar to you means the world. No one will ever say, I am not attracted to short people and i think more characters in fiction should be that way to make me feel included. But the number of stories about women loving women and it being special to them, or men loving men because it means something to them is very rare and it means a great deal, more than is easy to put into words.
Straight people have that affirmation every day, they are practically drowning in it. But many of us lack that affirmation in anything except if we go out of the way for it.
I acknowledge that set sexualities have value in the realm of representation; I personally don't think that value is worth the loss in choice, but I recognize the value.
I don't recognize the value in having race gating. Having that adds the same amount as adding the character who only likes fat people - not that there's anything wrong with that, just that character doesn't add anything to the game.
i know, its just in Bioware games the Bisexual ladies seemed geared towards guys, and remember if they are all Bisexual, then that means less LIs. The only reason there are more is for multiple sexualities. So we are back to 4, 2 for each sexuality. Almost every bisexual character seems to be made in mind for the opposite sex. I hear fenris was made for gay men in mind, but his and Anders fights remind me more of women romance novels.
They usually keep the same gender dynamic of a guy and a gal so it can be really weird romancing them as a woman, or its an afterthought. i am really tired of ogling women's boobs for one. And Zevran even puts down that line of perferring women and he was only attracted to men because his job required it. Even Liliana who leans more toward women as a character, appeals and is made to appeal more to men usually than lesbian women or even Bisexual women.
Like their bisexuality is used as a straight male kink. Especially the Asari. I think having Bisexual women who are their own people is important, so really hoping Vivienne or Cassandra is Bisexual. But also guys do need their own characters too.
that all said, I still feel that while it is amazing to be able to romance a woman in a game, it would mean a great deal to point to a character and feel like their romance didnt make me an extra. the fact there is a lesbian is not about someone to romance. IRL I date a Bisexual and that makes it no less of a relationship and perfect than if she is a lesbian. It is about seeing someone like you that you can identify with their feelings and thoughts in a way you can't anywhere else.