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#15476
BlueFlame527

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A villain romance is appealing, I think, because a strong antagonistic relationship can result in a lot of sexual tension (in media, at least). I remember a lot of ladies being into Saren back on the old Bioware forums. That said, not quite sure how that'd work out in gameplay terms.

 

Also that reminds me, someone made a BG2 romance mod for Sarevok which was apparently very well-received. Haven't played it myself, but there you go.

 

 

 

I like this idea. Bashful!Bull would be adorable.

It would be pretty cool if we could ever have a well done anti villain romance. I wonder how it would go in a Dragon Age game though. The problem I would think I would have in this type of romance or even friendship arc is that they would need to find ways on how someone can look at their actions and see that they are justified unless you were to play a character that could care less about being immoral or unethical.



#15477
Deviija

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I could also see him as rather shy at first.  You know, using his humor to cover his emotions towards the Quizzy at the start of the romance.  Then he gradually stops joking and laughing and gives a real smile full of warmth.

 

I would love it if it were so.  Him being rambunctious and bawdy to hide emotional intimacy could be cute, if expressed right.  Then becoming quite bashful and inexperienced/gentle/shy when it comes to true, honest feelings and romance.   

 

 

He certainly has a lot to give *blushes*

 

giphy.gif



#15478
Grieving Natashina

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I'm a bit skeptical still if I'd like this sort of thing. It would just depend very heavily on the villain they used and what their motivations were. I also feel like it would be hard to make the romance worthwhile with the amount of actual interaction you could have. Companions that you pick up later in the game have always been kind of a disappointment to me, generally. 

I was really disappointed with Legion in ME2.  He was such a great character, but I felt like he didn't really get enough time.  You get him, do his loyalty mission, go to save the crew and BAM! it's the End Game with the monster fetus robot.   :(


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#15479
Ryzaki

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[HAPPY PURRING NOISES] Yesss, thissssss~

 

I KNOW.

 

More I think about it the more I want :crying:

 

As for late. Ideally you'd meet the villian really early in the game (maybe he/she can pretend to be a wandering merchant going to dangerous areas where they figure people would need to buy weapons and armor :P). Their merchandise of course is legit. But if they don't like the PC as much later in game their stuff is either inferior or has hidden flaws that they can exploit. Maybe a brief poison scare where the PC has to find the antidote (and it's not in obvious mc obvious place and the timer is a very strict timer (unless the game is on easy obviously).



#15480
Grieving Natashina

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I would love it if it were so.  Him being rambunctious and bawdy to hide emotional intimacy could be cute, if expressed right.  Then becoming quite bashful and inexperienced/gentle/shy when it comes to true, honest feelings and romance.   

 

 

I thought so too.  It would work well for a Qunari I think.  While Bull is certainly an exception for his race, he's still coming from a culture where love and sex are entirely divorced from each other.  It sounds like he's got the sex part down, but loving someone that he's also sleeping with could be entirely different for him.



#15481
jellobell

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I honestly feel like the only way it would work is if they were set up to be like Loghain, with maybe more interaction one on one before you pick them up. They would probably be antagonistic towards you throughout a decent chunk of the game, but not the actual "end game" boss. I can't imagine it could work with the end game boss, because.. you'd never really get to see the relationship? I mean, you kind of need some actual time with them that you're not trying to kill each other for it to work out the way romances generally do.

 

I'm a bit skeptical still if I'd like this sort of thing. It would just depend very heavily on the villain they used and what their motivations were. I also feel like it would be hard to make the romance worthwhile with the amount of actual interaction you could have. Companions that you pick up later in the game have always been kind of a disappointment to me, generally. 

 

I think it would probably work best over multiple games which have a PC in common (like the Garrus/Tali/Liara romances in Mass Effect). So, say, in game #1 this person is the villain or works for the villainous organization. They get a villain arc with lots of interaction with the PC at various points where their motives and goals can be questioned. If the PC is convincing enough then the villain abandons his/her allies during the climactic battle. In game #2 the former villain is forced to work with the PC, and their relationship gradually becomes less antagonistic. This is where the romance arc and friendship arcs branch. If the player chooses certain options then the bond takes a more romantic turn (perhaps in a hypothetical third game depending on how long you want to stretch out the enemies to friends to lovers arc). Or the player can not accept the former villain's friendship and they get fed up and leave. That seems like a fairly plausible romantic storyline to me.



#15482
Nocte ad Mortem

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I was really disappointed with Legion in ME2.  He was such a great character, but I felt like he didn't really get enough time.  You get him, do his loyalty mission, go to save the crew and BAM! it's  the End Game with the monster fetus robot.   :(

I totally relate to this. Legion is easily one of my favorite ME characters. It was a let down how little you got to see him.  :(



#15483
Grieving Natashina

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I totally relate to this. Legion is easily one of my favorite ME characters. It was a let down how little you got to see him.  :(

From my perspective, he got about as much time in ME3 as he did in ME2 as a full party member.  Not the most graceful execution of a character introduced late, but he was awesome.


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#15484
Iakus

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Yep.

 

Plus it's a way to troll with some of the stupid villian moments and make them justifiable other than the villian being slapped with the idiot ball.

 

I always thought the villian should be a NPC romance that you can talk with at certain points in the story they tell you about their childhood and what not (and all of this is the truth. You don't know the villian's backgrounds and motivations in game or you learn them in a way that makes them have a very different slant on them) and gradually this turns into friendship or romance (if the PC chooses). Of course you can also be a douche and make them dislike you (and this is where hopefully a lot of the villian dumb moments are placed with a competent dangerous villian cause yay variation and shows they're not stupid as much as protective). And there actions are justifiable maybe not nice but it's understandable why they did what they did. They're not doing crap for the evilulz.

 

And maybe with a high enough friendship or romance lvl you can find some way to work together. Without it they don't trust you enough not to go against their goals and it doesn't end well. *shrug* It'd be different from the rest of BW's romances if nothing else :P

 

Sounds a little like the Aribeth relationship in NWN



#15485
Grieving Natashina

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Sounds a little like the Aribeth relationship in NWN

I was thinking the same thing, especially in HotU.



#15486
Ryzaki

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Sounds a little like the Aribeth relationship in NWN

 

I've never played that romance XD

 

The whole one henchmen thing made NWN neigh unplayable to me. Maybe if it had Skyrim's combat. But D&D BS and 1 companion? Hell no.



#15487
Grieving Natashina

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I've never played that romance XD

Nothing like your lover going mad, killing a crapload of people, dying and literally going straight to hell to spice up an otherwise boring relationship.  :D



#15488
Phate Phoenix

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I KNOW.

 

More I think about it the more I want :crying:

 

I try not to think about it, but then someone even briefly suggests a villain romance and ALL THE IDEAS and ALL THE WANT. I love a good redemption arc.  :lol:

 

Your idea of the villain starting out as an NPC has never occurred to me before, but that would make so much sense. Perhaps they're even a little helpful, perhaps you even help them, and then the big betrayal happens.

 

Hee, to take it another direction, perhaps you can even get converted to their side.  :devil: If they're grey enough, man, why not?


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#15489
TheLastSuperSaiyan87

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didn't I read somewhere that in Inquisition you can actually hate your love interest? 



#15490
Tamyn

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One way a villain romance could work is if the LI was a companion that was befriending you just to learn all your plans and sabotage you along the way, then to betray you later to his/her boss. If you pleasantly surprised the LI through your time together, maybe s/he would rethink their allegiance at confrontation time.



#15491
Lady Nuggins

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I feel like a lot of people would take this as an opportunity to "make" someone straight or gay, though.

 

That's a valid concern, but I think there are ways to write it so that it can't be interpreted that way.  For example, if the character continues to express interest in both genders while in the romance, or continues to affirm that they don't fall cleanly into gay or straight.

 

"I can't put a name to what I like.  All I know is that I like you."

 

"I'm usually into guys, but for some reason I really like you."

 

"I would hit that.  We should both hit that."

 

"Let's figure things out together."

 

For anybody interested in this topic, there is a fantastic (though NSFW) comic by Erika Moen titled "Queer" that explores her struggles with labelling herself.


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#15492
jellobell

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didn't I read somewhere that in Inquisition you can actually hate your love interest? 

 

Rivalmances haven't made a return, if that's what you mean. We're back to DAO-style approval. So no, if your LI hates you then they'll probably leave. 



#15493
Ryzaki

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I try not to think about it, but then someone even briefly suggests a villain romance and ALL THE IDEAS and ALL THE WANT. I love a good redemption arc.  :lol:

 

Your idea of the villain starting out as an NPC has never occurred to me before, but that would make so much sense. Perhaps they're even a little helpful, perhaps you even help them, and then the big betrayal happens.

 

Hee, to take it another direction, perhaps you can even get converted to their side.  :devil: If they're grey enough, man, why not?

 

Yeees.

 

And yeah to me that would be a great NPC romance because it could be expanded on even just by dungeons. There could be little things like if the PC told the villian he/she had a favorite food there would be some in the kitchen (along with other food obviously to make it less obvious) if you say broke into their main palace or something (Sort of like MOTA). And if you felt trolly you could try to eat it. If friends/lovers nothing happens (maybe it's even good and gives a minor stat boost) maybe if they dislike you protag it's a bad and lowers your stats. Small things like that. The guards could be more talkative (since they got more amicable guards for less chances of harm occuring) hell maybe even the way you deal with the guards could increase/decrease their affection depending on their personality. Do they value cunning? Brute force? Sparing as many people as you can? So on.

 

And yes helping them, maybe they ask you minor stuff about the main plot and you can share it because it's something minor and they can end up exploiting it for their goals. (like you admit to not getting along with a certain companion and they use that to convince said companion to betray the PC by spying for them. Or they ask for certain items and the PC gives them to them not thinking much of it *said item is probably what they need for their master plan :3* and then asks them to repay the favor and they give you something potentially booby trapped.)

 

Yeeees. I'd hope that could be an alternate ending.


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#15494
Nocte ad Mortem

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I think it would probably work best over multiple games which have a PC in common (like the Garrus/Tali/Liara romances in Mass Effect). So, say, in game #1 this person is the villain or works for the villainous organization. They get a villain arc with lots of interaction with the PC at various points where their motives and goals can be questioned. If the PC is convincing enough then the villain abandons his/her allies during the climactic battle. In game #2 the former villain is forced to work with the PC, and their relationship gradually becomes less antagonistic. This is where the romance arc and friendship arcs branch. If the player chooses certain options then the bond takes a more romantic turn (perhaps in a hypothetical third game depending on how long you want to stretch out the enemies to friends to lovers arc). Or the player can not accept the former villain's friendship and they get fed up and leave. That seems like a fairly plausible romantic storyline to me.

Romance across multiple games like this is a strange concept, to me. I picked up ME2 and 3 after hearing they'd finally add m/m content for 3. Still, I only did the Kaidan romance in 3. I'll be honest, playing through a whole game with some minor hints at starting a romance wasn't the most fun thing, for me. So, I feel like this kind of build up would feel like maybe.. too long? But I also think maybe it's just me. I feel like I would be tempted to just cling to the option I picked in the first game and feel bad about ditching them later, but I also wouldn't really want to play through a game without one if I had a choice not to.

 

Thinking about romance over multiple games with the same protagonist is weird for me, in general. I know they've done it, but I never really had to think about it before. I wonder if they're planning anything like it again.   



#15495
TheLastSuperSaiyan87

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this is what I was talking about its 3 months old but

 

http://www.eurogamer...age-inquisition



#15496
Ninjasplaycardgames2

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Rivalmances haven't made a return, if that's what you mean. We're back to DAO-style approval. So no, if your LI hates you then they'll probably leave. 

*Solas voice* ITS MORE COMPLICATED THAN THAT!


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#15497
Ryzaki

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Nothing like your lover going mad, killing a crapload of people, dying and literally going straight to hell to spice up an otherwise boring relationship.   :D

 

XD

 

Indeed.



#15498
Nocte ad Mortem

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One thing I worry about with the villain relationship is that it could easily come across as abusive and really unhealthy. I realize people suggest that about some already, but I feel like this one inherently toes the line.  



#15499
TheLastSuperSaiyan87

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Maybe the article I posted had things wrong then I just remember spotting it when it was posted thinking it would be interesting having a hate filled romance 



#15500
Ryzaki

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One thing I worry about with the villain relationship is that it could easily come across as abusive and really unhealthy. I realize people suggest that about some already, but I feel like this one inherently toes the line.  

 

True. It wouldn't be for everyone.