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#1851
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Someone told me earlier that they don't conceive of any of them as LIs at first. It's about their characterization/story in general. LI options come later apparently.

 

I'm not sure if it's true or not.



#1852
AkiKishi

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The guy who wrote Sera said he wrote her as a character first. He's the same guy who wrote Aveline so no real worries there. 

 

It's all speculation until the game comes out and we see how the characters play out. I'm sure whatever happens, people will complain, because well, that always happens. 

 

I tend to think of IB more as a hedonist than bisexual maybe it will be easier since he's non human.



#1853
Ianamus

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Someone told me earlier that they don't conceive of any of them as LIs at first. It's about their characterization/story in general. LI options come later apparently.

 

I'm not sure if it's true or not.

 

I think it probably is, and that reiterates my point: What should they have done with Sera, who seemed an obvious candidate for an LI but is only attracted to women, if they were going for the all-bisexual love interest approach people are advocating? 



#1854
GVulture

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I still think the best solution for balancing "realism" with "content" is to write the m/f paths of the available romances differently. No one loses out on their content, and the romances feel tailored to your orientation. Go for the variety of orientations when the PC isn't interested in them. OR with the NPCs aren't romancable.

 

They preach about the ME and DA games not having set canons anyways. Why not have NPCs that don't have set sexual orientations?

 

Smaller number of romances needed to feel inclusive this way.


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#1855
Syledir

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The modded romance scenes are extremely awkward because the dialogue is not 100% gender-neutral.  I don't know about you, but my male Warden doesn't appreciate being called "my lady" and constantly being compared to a rose by Alistair, or somehow believe that my male Shepard can somehow magically turn into a woman after getting in bed with Kaidan.

 

Considering Allan has ACTUALLY WORKED ON THE GAME, I'm inlcined to take his words for it about it taking two months.

 

 

Well yes it can be done in one day if all you do is remove the restriction. But it requires the player to just ignore all the dialogue that assumes the PC is a woman and probably wonky romance animations too. Alistair still gives the male PC a rose and calls him beautiful and there's probably other dialogue indicating that he's talking to a woman.

 

People who really want to romance Alistair are willing to overlook that but I don't think the devs would (or should) ship a romance in that state.

 

The point I was trying to make (and failing obviously) was, that one modder was able to give players the content that some couldn't play before. Granted, not without a few faults, but he did so with limited resources, no payment and in a short time period. Bioware on the other hand refuses to do so, but could provide a much better result.



#1856
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I think it probably is, and that reiterates my point: What should they have done with Sera, who seemed an obvious candidate for an LI but is only attracted to women, if they were going for the all-bisexual love interest approach people are advocating? 

 

 

It's a good point. I just think it starts becoming a hassle once you start applying it to the whole group.

 

This is probably going to meet a lot of disagreement, but I think the best way to implement "realistic orientation" is something like Skyrim. Then you get a wide variety of character types. You can spread out all kinds of orientations. The downside obviously is that none of the storylines are that good with that many NPCs. It's just a fun side feature (but then, it's only a slightly better side feature in BW games as well).



#1857
Nocte ad Mortem

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I would much, much, MUCH rather only have 2 choices than have 10 choices with little personality or distinguishing content.   


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#1858
fiveforchaos

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Someone told me earlier that they don't conceive of any of them as LIs at first. It's about their characterization/story in general. LI options come later apparently.

 

I'm not sure if it's true or not.

Based on Allan's description it sounds like the LI's in this game at least were partially based on who the writers had the most interest in writing as an LI. Which is a promising situation, it's nice to hear the writers are interested in the content they're creating. 


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#1859
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I would much, much, MUCH rather only have 2 choices than have 10 choices with little personality or distinguishing content.   

 

I wouldn't. That sounds like DAO. My Warden died celibate and single. That tiny little pool wasn't worth living for :D



#1860
Nocte ad Mortem

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I wouldn't. That sounds like DAO. My Warden died celibate and single. That tiny little pool wasn't worth living for :D

I never bother getting with anyone in Skyrim, just because there's no motivation to. It doesn't change anything or add anything to the story. It's just boring and I'd rather be off in a dungeon, which at least seems productive and might lead to something interesting.  



#1861
wright1978

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I would much, much, MUCH rather only have 2 choices than have 10 choices with little personality or distinguishing content.   

 

Yeah i want choice but not choice so diluted so the content is meaningless.


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#1862
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I never bother getting with anyone in Skyrim, just because there's no motivation to. It doesn't change anything or add anything to the story. It's just boring and I'd rather be off in a dungeon, which at least seems productive and might lead to something interesting.  

 

On the surface, I agree. You kind of have to put yourself into it. i.e. Use your imagination :)

 

The NPCs tended to have a "hook" or some quirk though, that you could glean some personality from them.



#1863
Deviija

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So what should they have done? Should they have made Vivienne, Cassandra and Scribbles the female LI's, which would have meant no non-human female LI, or should they have altered Sera so that she was bisexual?

 

The other option would have been to design characters around love interest roles at the beginning, in which case Sera would have started as a sexuality before she even became a character, which is an awful approach to character design in my opinion. 

 

All the decisions that are made within a game are made by developers.  It is all artificial.  Developers do actively decide who gets to be the romances, and who offers what content, and who can generate story and interest.  Just the same as developers decide on what kind of skill trees, class specializations, and dialogue systems there should be in a game.  

 

I can't speak for Inquisition's characters, as they were all created for various reasons to offer a semblance of viewpoints and game balance, and decided with particular roles in mind.  In an all bi LI system, Sera may have been a non-LI, Sera may have been bi, Sera may not have been in this game, Sera may have turned into a Qunari.  I cannot say, as the ensemble cast as a whole is created with multiple variables required.  Though honestly, there is nothing wrong with developers deciding that "hey, this game we have enough resources for 4 bi LIs, let's keep in mind 4 of our cast of 6 will be bisexual people."  I don't find that approach negative in the least.  

 

It's the same as, "This story is about the Mage vs. Templar war, we need at least one mage companion to offer their viewpoint on being Pro-Mage, and one templar companion to offer their viewpoint on being Pro-Templar, and we should also have a Chantry-related character to give religious and Chantry perspective to the storyline."  Just as it is the same to decide, "We have 6 companions, we need 2 rogues, 2 warriors, and 2 mages so people do not feel like they are stuck with a specific character because she's the only available tank or caster or thief."  Guidelines are guidelines, you still have a huge free range of what person to make and how they react to the world and people and circumstances around them.


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#1864
fiveforchaos

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I wouldn't. That sounds like DAO. My Warden died celibate and single. That tiny little pool wasn't worth living for :D

It's certainly a very delicate balance of variety vs. quality.

 

Fewer LI's, might translate to more content per LI, but the LI's will also probably be a bit more "generic" to appeal to a wider audience, and you'll have less chance of finding an LI that you really like/will get emotionally attached to.

 

More LI's means you'll have an easier time finding an LI that suits your preferences, but you'll enjoy less content with your chosen LI.

 

It's Bioware's job to find a balance between the two extremes while sticking to budgetary and time constraints. Doesn't sound like an easy task.


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#1865
AkiKishi

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Yeah i want choice but not choice so diluted so the content is meaningless.

 

The more you slice the pie the smaller the slices get. I'm unfamiliar with Skyrim no idea how it works there.



#1866
Nocte ad Mortem

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On the surface, I agree. You kind of have to put yourself into it. i.e. Use your imagination :)

 

The NPCs tended to have a "hook" or some quirk though, that you could glean some personality from them.

The depth of character and story development are the one thing that makes DA games far more enjoyable to me than Skyrim, so I don't want to lose that. For me, this is absolutely the worst choice they could make. I strongly favor fewer, more developed LIs and non-LI companions over a large number of blank slate NPCs.     


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#1867
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I would much, much, MUCH rather only have 2 choices than have 10 choices with little personality or distinguishing content.   

 

Quality over quantity? Well I agree to certain degree, I'd be willing to sacrifice some romance content to get more LI's but not much. Although it only depends if those 2 will have my fav LI's or LI's I don't want ^^; With 10 there is higher possibility I can romance the one's I like.



#1868
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The depth of character and story development are the one thing that makes DA games far more enjoyable to me than Skyrim, so I don't want to lose that. For me, this is absolutely the worst choice they could make. I strongly favor fewer, more developed LIs and non-LI companions over a large number of blank slate NPCs.     

 

I'd like well written stories too, don't get me wrong. But I'm attracted to archetypes first and foremost. I'm attracted to some abstract quality about something/someone. Not "content". If I can get both, that's great.

 

I guess when push comes to shove though, I'd rather deal with the abstract. If I'm limited to a few well written characters, but don't care about their underlying personality, then it won't work for me. I used Liara as an example earlier in this thread. Objectively speaking, she's the best written LI in all of Mass Effect. But what I do care? I don't like her. Fortunately, they didn't just limit me to just Ash and Liara. I got a lot more variety as time went by.


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#1869
Xetykins

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Just give me ONE well fleshed out straight male character and im happy. You guys can have all the rest :-)
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#1870
Nocte ad Mortem

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Quality over quantity? Well I agree to certain degree, I'd be willing to sacrifice some romance content to get more LI's but not much. Although it only depends if those 2 will have my fav LI's or LI's I don't want ^^; With 10 there is higher possibility I can romance the one's I like.

Well, less is more of a gamble, but in every Bioware game that gave me even one choice so far, I enjoyed the romance content. (Zevran in DA:O, Anders in DA2, Kaidan in ME3) Conversely, I've never thought the romance system in Skyrim was worth exploring.

 

Of course, that's not the only two options for romance systems. There is wiggle room between 2 LI choices per demographic (4 total) and the vast array of blank slates that Skyrim offers. But, honestly, I felt like ME2 and ME3 both suffered from the amount of characters they tried to cover, as well. I get skeptical of how much content there will be for every LI and non-LI companions once the number starts pointing over a max 6. We'll see how well DA:I does with "the most LIs ever in a DA game".  



#1871
Nocte ad Mortem

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I'd like well written stories too, don't get me wrong. But I'm attracted to archetypes first and foremost. I'm attracted to some abstract quality about something/someone. Not "content". If I can get both, that's great.

 

I guess when push comes to shove though, I'd rather deal with the abstract. If I'm limited to a few well written characters, but don't care about their underlying personality, then it won't work for me. I used Liara as an example earlier in this thread. Objectively speaking, she's the best written LI in all of Mass Effect. But what I do care? I don't like her. Fortunately, they didn't just limit me to just Ash and Liara. I got a lot more variety as time went by.

I can understand what you're saying, but I have a different preference. I'm fairly confident that, most of the time, given 2-3 options, I will enjoy at least one. However, I'm not going to bother with it at all if it's bland and adds nothing to the story. That sort of romance system just doesn't appeal to me at all. So, we're basically arguing from the same conclusion. You don't think you'll use the more developed choices, anyway, since they're unlikely to hit the qualities you're looking for. I don't think I'll use the blank slates, anyway, because that sort of system just doesn't add what I'm looking for in a romance system. It's entirely an issue of personal preference. I'm not really saying your position is wrong, just that my (equally subjective) position is on the opposite side of the spectrum.   



#1872
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Well, less is more of a gamble, but in every Bioware game that gave me even one choice so far, I enjoyed the romance content. (Zevran in DA:O, Anders in DA2, Kaidan in ME3) Conversely, I've never thought the romance system in Skyrim was worth exploring.

 

Of course, that's not the only two options for romance systems. There is wiggle room between 2 LI choices per demographic (4 total) and the vast array of blank slates that Skyrim offers. But, honestly, I felt like ME2 and ME3 both suffered from the amount of characters they tried to cover, as well. I get skeptical of how much content there will be for every LI and non-LI companions once the number starts pointing over a max 6. We'll see how well DA:I does with "the most LIs ever in a DA game".  

 

I have been happy with previous DA's but now with ME3 personally. Although ME3 has many LI's they are divided very unequally and gated by sexualties and if you romanced certain one's in previous games. So cause my straight female is stuck with Kaidan who is only choice male choice for those who didn't romance Thane and Garrus in ME2. He doesn't fit with her so that has left me little unhappy. I guess I'm pretty nervous that will happen now too with these gatings and news that they aren't targeting for equality of options.



#1873
AkiKishi

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ME designers have their own way of doing things which don't have much to do with DA. Two teams, two approaches. They are targeting for equality of options but not in regard to the gameworld and characters you may choose to play. If you choose to play a Dwarf or a Qunari , you will likely suffer more limited options. If you play a human, you should be ok. 



#1874
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 I think the 2/2/2 split is quite enough, anymore than that and it's getting too much.



#1875
godModeAlpha

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Bisexual NPCs do not represent the entirety of the LGBT community.   <_<
 
A lesbian companion is confirmed, whether it's something you're comfortable with or not.  Not a NPC, not a background character.  Not a bisexual.  You know, lesbian.  Like what the first letter of LGBT stands for.  Oh and in case you're wondering?  DG said he's going to try to get the character Mae from the comics into the games.  Who's a transgender woman.  Before you claim BW is "catering to another minority," he wants to do it because she's a wonderful character and those in and out of the trans community largely love her.
 
By the way, staying on the forums and trying to convince this falsehood to BioWare is a waste of time. 
 
I wish you the best of luck.  You'll need it.  B)


Don't think Sylendir disapproved of Sera in that comment though. Maybe more along the lines of male PCs not being able to romance Sera, especially since she is the only female elf.

The added value of multiple play throughs shines here to be honest.
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