Can someone plz help me with an issue I am having with the glam hair by girlplaysgames? Download is here https://docs.google....ndHdk54eUU/edit. The issue I am having is everytime I try to use this hair I load like normal. But my character ends up bald. I have loaded the traditional way with pcc replacement. And I have tried to do manually and results are always the same.
Any help would be appreciated.
Hair Help
#1
Posté 10 juillet 2014 - 08:50
#2
Posté 11 juillet 2014 - 01:20
No sign of the hair at all from any view angle? If you've replaced the hair mesh and it shows as such in Meshplorer and nothing appears in the game, you may have the normals reversed (if they are pointing inward instead of outward the hair will be invisible but from certain angles some small parts may appear). Another possibility is the UV map is wrong for the hair texture used such that no actual hair texture is being applied (properly).
#3
Posté 11 juillet 2014 - 01:32
Try this guide from ELE08 on installing from the PCC file. You should have been ok with the UPK file and gibbed but it never hurts to try from a different angle.
Make sure you are pointing your save at the right hair mesh too.
OPEN UP GIBBED.
Follow these directions to edit your hair in Gibbed using this information:
BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff
Then
12. Open Texmod and load the .tpf
[EDIT]
Changed to correct author because i am moron without coffee.
Modifié par Mass Effect Mods (Drengin), 11 juillet 2014 - 02:58 .
#4
Posté 11 juillet 2014 - 02:35
That's ELE's guide, but yeah =)
#5
Posté 11 juillet 2014 - 02:57
That's ELE's guide, but yeah =)
Ooops... my bad. Had not had my first coffee ![]()
#6
Posté 11 juillet 2014 - 03:09
Try this guide from ELE08 on installing from the PCC file. You should have been ok with the UPK file and gibbed but it never hurts to try from a different angle.
Make sure you are pointing your save at the right hair mesh too.
OPEN UP GIBBED.
Follow these directions to edit your hair in Gibbed using this information:BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_DiffThen
12. Open Texmod and load the .tpf
[EDIT]
Changed to correct author because i am moron without coffee.
I tend to have issues with a few of girlplays hairs. But here is trying again.
One question though should it be jessica pcc or proshort.pcc?

Ok this is what I get after putting in the upk. Then I put in the .tpf through texmod and tpf tools. nothing changes.
Modifié par RMAM, 11 juillet 2014 - 03:38 .
#7
Posté 11 juillet 2014 - 03:10
No sign of the hair at all from any view angle? If you've replaced the hair mesh and it shows as such in Meshplorer and nothing appears in the game, you may have the normals reversed (if they are pointing inward instead of outward the hair will be invisible but from certain angles some small parts may appear). Another possibility is the UV map is wrong for the hair texture used such that no actual hair texture is being applied (properly).
Yea there is no sign of hair at all.
#8
Posté 11 juillet 2014 - 03:43
Gibbed edits: -
Hair Mesh: BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff
HAIR_Mask: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff
You need to put all of these values into gibbed or the hair will not show correctly.
On a side note if you have overwritten any of the above using Texplorer Texmod will NOT work on them. Texplorer makes changes to the files that Texmod cannot change. If you have made changes to them you need to vanilla the Biog_HMF_HIR_PRO.pcc before installing and using Texmod.
This goes for any textures Texplorer/TPF Tools has overwritten not just hair.
#9
Posté 11 juillet 2014 - 04:02
Gibbed edits: -
Hair Mesh: BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL
HAIR_Diff: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff
HAIR_Mask: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff
You need to put all of these values into gibbed or the hair will not show correctly.
On a side note if you have overwritten any of the above using Texplorer Texmod will NOT work on them. Texplorer makes changes to the files that Texmod cannot change. If you have made changes to them you need to vanilla the Biog_HMF_HIR_PRO.pcc before installing and using Texmod.
This goes for any textures Texplorer/TPF Tools has overwritten not just hair.
I have tried everything you suggested but get the same results as the pic above. Tpf must be off.. And unfortunately I do no have the expertise to figure it out.
Edit: Got the hair to work but it is clumpy and anytime I add the .tpf the hair disappears. =(
Modifié par RMAM, 11 juillet 2014 - 04:22 .
#10
Posté 11 juillet 2014 - 04:47
Dont know if this will work any better for you but i extracted the mesh and dds files and created a .mod to replace them in your game. Try it and see what happens. The tpf had multiple files with the same hashes and one of them was pretty much transparent. That may have been the issue.
#11
Posté 11 juillet 2014 - 04:52
Dont know if this will work any better for you but i extracted the mesh and dds files and created a .mod to replace them in your game. Try it and see what happens. The tpf had multiple files with the same hashes and one of them was pretty much transparent. That may have been the issue.
So there is no replacing the .pcc it is all in the mod?
#12
Posté 11 juillet 2014 - 04:55
So there is no replacing the .pcc it is all in the mod?
No replacement required. just run it through mod maker.
If the hair still looks off i could try repacking the tpf file i guess as i had to convert the tpf from dtx5 to dtx1 to add to the mod. Doing that looses some of the detail. Not much, but some.
You still need to use gibbed though ![]()
#13
Posté 11 juillet 2014 - 06:08
No replacement required. just run it through mod maker.
If the hair still looks off i could try repacking the tpf file i guess as i had to convert the tpf from dtx5 to dtx1 to add to the mod. Doing that looses some of the detail. Not much, but some.
You still need to use gibbed though
Okay the .mod worked but is still a little blocky on edges. Other than that looks okay.

#14
Posté 11 juillet 2014 - 06:22
OK as a last ditch try on this..
Download this zip > HERE
Drop the 'BIOG_HMF_HIR_PRO.pcc' into your cooked folder and TOC Update. This will vanilla the hair pcc.
Then install the enclosed .mod to get the mesh into the game and run the enclosed tpf through texmod NOT TPF Tools.
See how that goes
#15
Posté 11 juillet 2014 - 06:53
OK as a last ditch try on this..
Download this zip > HERE
Drop the 'BIOG_HMF_HIR_PRO.pcc' into your cooked folder and TOC Update. This will vanilla the hair pcc.
Then install the enclosed .mod to get the mesh into the game and run the enclosed tpf through texmod NOT TPF Tools.
See how that goes
I bow to your awesomeness!!!! It finally worked. Aside from a lil clipping on the edge of hair in front, which is to be expected, it looks awesome.
- Drengin aime ceci
#16
Posté 11 juillet 2014 - 09:46
Good that it's fixed but...as for the earlier pic with the stringy hair with gaps, I've run into that, especially when importing hair from outside ME3. That is a normal issue with various strands having normals pointing in alternate directions. What I usually do with that (I had that with my Allers - Keitner mod I've been working...Deus Ex Human Revolution head and hair into ME3 - the hair didn't want to work right out of the box) is, using Blender, duplicate the strands that are problems and leave them overlaying the original but just reverse the normals. That way, no matter what direction you view the hair there is a normal pointing at you and there will be no blank gaps and it doesn't add too many vertices (hairs don't have many compared to bodies anyway) so there's no hit to game performance.
Just for future reference. This method is also how I fixed my Ashley ponytail hair - it is an import from one of the Dragon Age games and had a lot of blank spots like the hair above. Duplicated the strands, reversed the normals, and it was all good. The UV map for the duplicated strands also perfectly overlay their original so it's easy to get the UV mapping right for all the hair after duplicating.
#17
Posté 11 juillet 2014 - 10:56
I think that girlplaysgames has alot of issues with her hair mods it seems to be an issue I have run into in the past. But she never answers her questions. If I knew how, I would go in and fix them but I am still on the learning end of this stuff. Maybe someday. ![]()





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