The Witcher 3: Wild Hunt Discussion - take 2
#5402
Posté 05 juin 2015 - 03:13
that was painful
#5403
Posté 05 juin 2015 - 03:13
Anyone here who has been able to get the Geralt and Friends gwent achievement?
#5404
Posté 05 juin 2015 - 04:29
Does anyone know if CDPR are going to do a remaster of TW2 for NG consoles?
#5405
Posté 05 juin 2015 - 07:26
Does anyone know if CDPR are going to do a remaster of TW2 for NG consoles?
This question is asked a lot on their forums, they pretty much said they have no plans of doing it mostly because they would have to throw in a lot of money and they would rather focus on expansions and Cyberpunk instead.
#5406
Posté 05 juin 2015 - 07:56
My game decided to go rogue for a couple of quests.
The first involves a certain plot and seemed to ignore a decision I made earlier in the game.
The second was the import thingio going wonky during a certain great escape.
On top of that, I've been getting graphical bugs, clipping issues and the like more frequently.
#5407
Posté 05 juin 2015 - 09:27
I have problems with the dodge button being on alt, it kind of makes things awkward for me and the whole 'press shift + mouse left' for a strong strike took me ages to master.
Why don't you just remap the buttons in options? I changed dodge to left Ctrl and walk toggle to Alt and it works perfectly for me. Can even pick a button for stronger attacks if you don't want to hold Shift to do them.
#5408
Posté 05 juin 2015 - 09:33
#5409
Posté 05 juin 2015 - 09:51
#5410
Posté 05 juin 2015 - 12:03
Why don't you just remap the buttons in options? I changed dodge to left Ctrl and walk toggle to Alt and it works perfectly for me. Can even pick a button for stronger attacks if you don't want to hold Shift to do them.
Yeah that's what I ended up doing.
Anyway two hours into White Orchad.
The attention to detail is amazing, right now I just noticed the little yellow things coming off Geralt's elbows. I love the armours and all the neat bits that come with it. If anything, this reminds me of a Middle Earth film, you'd be surprised just how much detail Weta Workshop put into their sets.
The atmosphere is always on point, but seriously, every developer ever wanting to make an open world game should just take The Witcher 3 as one of their models. It's their first go at it but White Orchad alone feels far more organic and rich than most of the open world games I've played.
The only other games I could say (at the top of my head) that could match it would be the Gothic games and Risen. Lots of people give BioWare or whatever flack for not improving, but damn does the Witcher give them all something to really think about.
I haven't tested ambient reactivity all that much yet, but I did hassle a Nilfgaardian guard for about a while and I'm glad he got angry enough to fight back. I still need to see if stealing stuff will be a big no-no.
Gwent is fun, I still prefer Dice Poker (FOR NOW) but that's because of the thrill of getting good dice at each go.
I did the Pan quest and that was fun, little things like this gives life to the world and adds that extra layer of depth.
They're handling the conflict very well. I'm a TOUCH upset that Radovid is the only player left in the Northern realms, but save imports don't bother me THAT much. Since I know from Chewin and House that they majorly dropped the ball on the political aspect of the game my expectations won't be so high as to be devastated. So I've been spared on that point.
However, the fact that they aren't demonising Nilfgaard is such a huge plus. The last thing I wanted to see in a WITCHER game of all things is an 'evil Empire blahdiblahdiblah.'
Now as for the fetch quest debacle... lmao.
Just lmao.
What I consider a 'fetch quest' is simple. "PC, go collect 10 pelts for me pls, kthxby." THAT'S a fetch quest. If we're going to talk technicalities then the entire Urn of Sacred Ashes side quest in DA:O is a "fetch quest."
It's that simple.
When a stranded man asks for help retrieving his cargo that had been attacked, only to find out that the stranded man himself was the perpetrator of the crime; or when an old woman asks me to grab her pan for her, only to find some spy-bond backstory behind it is when the term 'fetch quest' just goes out the window.
God gamers can make mountains out of molehills.
ETA: God, what an "n't" can do for a sentence.
- panzerwzh et Chewin aiment ceci
#5411
Posté 05 juin 2015 - 12:36
I completely agree about that definition of what a fetch quest is... but with that said, I do think the variety, at least in main quest-design, could've been a bit better sometimes. It becomes way too predictable at some point. You meet your new client who can give you a lead on Ciri, then you're led to another person who wants you to do a favor and you end up with yet another client and need to do something for him too, in order to get anything done.
It goes like that a lot of the way through, even late in the game, and the use of witcher senses to follow tracks can also become quite formulaic.
it's still not anywhere near as boring as DA:I though, where you would just walk through really empty fields (and good underused level-design) and find a ring that you bring back to an unmemorable NPC who says "wow, thank you" *basic hand-gesture* and then "QUEST COMPLETED" *quest complete sound blip*. At least in Witcher 3 we always have some uniqueness to every quest, despite of the formulaic feel. The questgivers usually have a little backstory too or they'll tell you that the quest you're about to solve is because of an event that happened that is different than "My wife/husband/child lost their [insert token of ownership], go find it".
Then there's the critique that Witcher 3 suffers from the usual WRPG problem of telling you "you need to hurry, we're short on time" but then Geralt ends up slacking off with prostitutes and solving unrelated activities on the side for several weeks in-game time... I don't really think it's a good critique, at least, it has no impact on my opinion of the game because it is a GAME, so finding ways to actually pressure the player for time or contextualizing ALL quests so that they somehow relate to the main plot of "gather POWER" or similar, feels like one big restrction that makes the game feel less fun to play in the long run IMO. In an RPG most players want to be able to do what they want to and the amount of variety in Witcher 3's quest-storylines is pretty much on par with Elder Scrolls games.
I don't know where I'm going with that anymore, but the point is: giving us freedom that somehow contradicts the tone or pacing of the main plot is a weak criticism when we're talking about an RPG in my opinion. You want a game where the main-quest urgency is true, play Uncharted or any other linear from-level-to-level kind of game, or play Inquisition's 70% of forgettable side-content and collectibles and tell yourself you're having more fun than if you're going about solving all kinds of interesting side-quests in Witcher 3.
#5412
Posté 05 juin 2015 - 01:01
...
I don't know where I'm going with that anymore, but the point is: giving us freedom that somehow contradicts the tone or pacing of the main plot is a weak criticism when we're talking about an RPG in my opinion. You want a game where the main-quest urgency is true, play Uncharted or any other linear from-level-to-level kind of game, or play Inquisition's 70% of forgettable side-content and collectibles and tell yourself you're having more fun than if you're going about solving all kinds of interesting side-quests in Witcher 3.
It is what it is, the only open world games i've played where pacing wasn't a problem were games where me running around blowing stuff up basically was the main quest and missions were just more elaborate versions of what you were already doing. Red Dead Redemption and TW3 are similar in the whole "princess is in another castle" thing, it's a carrot on a stick, it doesn't bother me with open world games.
#5413
Posté 05 juin 2015 - 01:39
I completely agree about that definition of what a fetch quest is... but with that said, I do think the variety, at least in main quest-design, could've been a bit better sometimes. It becomes way too predictable at some point. You meet your new client who can give you a lead on Ciri, then you're led to another person who wants you to do a favor and you end up with yet another client and need to do something for him too, in order to get anything done.
If that's the case, then fair enough. I'm only like 3 hours in so these are my impressions as-I-go-along.
it's still not anywhere near as boring as DA:I though, where you would just walk through really empty fields (and good underused level-design) and find a ring that you bring back to an unmemorable NPC who says "wow, thank you" *basic hand-gesture* and then "QUEST COMPLETED" *quest complete sound blip*. At least in Witcher 3 we always have some uniqueness to every quest, despite of the formulaic feel. The questgivers usually have a little backstory too or they'll tell you that the quest you're about to solve is because of an event that happened that is different than "My wife/husband/child lost their [insert token of ownership], go find it".
Exactly.
To give a bit of balance to this whole BioWare thing, I'll take "The Mansion" quest given by Varric in DA2 as a good example of how to do a fetch quest.
I seriously laughed when soldiers were giving tasks like collect/kill 10 of Y and X to the LEADER of their organisation. Still, this isn't a BioWare game thread, so I'll drop it.
Not before saying I still think Inquisition is a massive step forward.
Then there's the critique that Witcher 3 suffers from the usual WRPG problem of telling you "you need to hurry, we're short on time" but then Geralt ends up slacking off with prostitutes and solving unrelated activities on the side for several weeks in-game time... I don't really think it's a good critique, at least, it has no impact on my opinion of the game because it is a GAME, so finding ways to actually pressure the player for time or contextualizing ALL quests so that they somehow relate to the main plot of "gather POWER" or similar, feels like one big restrction that makes the game feel less fun to play in the long run IMO. In an RPG most players want to be able to do what they want to and the amount of variety in Witcher 3's quest-storylines is pretty much on par with Elder Scrolls games.
So it does that, huh?
Then I'm with you there too. Trying to create a sense of urgency when there is none is pointless.
Which is why I love Persona 3's way of doing things and hate uhh... Mass Effect One's.
Especially given the world-shattering consequences of ME1.
I don't know where I'm going with that anymore, but the point is: giving us freedom that somehow contradicts the tone or pacing of the main plot is a weak criticism when we're talking about an RPG in my opinion. You want a game where the main-quest urgency is true, play Uncharted or any other linear from-level-to-level kind of game, or play Inquisition's 70% of forgettable side-content and collectibles and tell yourself you're having more fun than if you're going about solving all kinds of interesting side-quests in Witcher 3
I still think urgency is possible.
It isn't an open world game, but it's certainly open to giving you time in what you want to do. This is an aspect I love about Mass Effect 2. You're basically free to do things how you want them to be done until TIM gives you the head's up.
"Hey Shep, u guud man? Ye, theres a MQ mission comin' up so ill let u handle it, bud."
#5414
Posté 05 juin 2015 - 01:39
Novigrad is the worst about layering needless subquests on top of each other to find clues about Ciri, but at least that part of the game is quite low on combat.I completely agree about that definition of what a fetch quest is... but with that said, I do think the variety, at least in main quest-design, could've been a bit better sometimes. It becomes way too predictable at some point. You meet your new client who can give you a lead on Ciri, then you're led to another person who wants you to do a favor and you end up with yet another client and need to do something for him too, in order to get anything done.
It goes like that a lot of the way through, even late in the game, and the use of witcher senses to follow tracks can also become quite formulaic.
Modifié par Nordicus, 05 juin 2015 - 01:48 .
#5415
Posté 05 juin 2015 - 01:43
http://www.terminall...-and-diversity/
Good blog post about misconceptions about what's historically-inspired and what's not about TW3.
It's technically about race which doesn't bother me, but it brought up a good discussion about the lore itself.
#5416
Guest_PaladinDragoon_*
Posté 05 juin 2015 - 02:37
Guest_PaladinDragoon_*
Decided to checkout the new DLC armor. It look really cool. Too bad my current armor is better. The new horse amor though look really cool. I got Roche in that now. Still not ready to get back into Witcher 3 yet. Taking an extended break for now. I already put in over 100 hours into the game counting my last and current playthrough.
#5417
Posté 05 juin 2015 - 02:49
This question is asked a lot on their forums, they pretty much said they have no plans of doing it mostly because they would have to throw in a lot of money and they would rather focus on expansions and Cyberpunk instead.
If thats true then why did they bother making a port for just the 360 and not for the PS3 as well?
#5418
Posté 05 juin 2015 - 02:54
1)They didn't have the money/team to work on Two platforms.If thats true then why did they bother making a port for just the 360 and not for the PS3 as well?
2)Developing/porting on 360 was far easier Then Developing/porting on ps3.
#5419
Posté 05 juin 2015 - 03:13
http://www.terminall...-and-diversity/
Good blog post about misconceptions about what's historically-inspired and what's not about TW3.
It's technically about race which doesn't bother me, but it brought up a good discussion about the lore itself.
There was a dark skinned Succubus in the game, personally I am not a fan of shoehorning people of different ethnicities for the mere sake of equality, I am sure the developers could come up with all sorts of reasons as to include darker skinned characters in their game however I would much rather it be the result of a clear character concept that fits their vision instead of a peace offering made to appease the SJWs and considering the game is set in the northern kingdoms where the people are predominantly of a fairer complexion the lack of black people is really a non issue for me.
If the game were set in Zerrikania then I would expect it to be another matter entirely.
#5420
Posté 05 juin 2015 - 03:15
Another hour into White Orchad.
The Griffin quest was... okay I guess. But it's more me playing it on casual than anything else.
I'm very satisfied on how they handled Mr.Farmer's rotten grain. Usually these things are really simplistic. "We'll show the good side of Nilfgaard with Y and the bad with X." It's not how it works, people aren't so simple and giving us the moral spectrum with one NPC says a lot more than trying to branch it across the entire faction.
Love how they park your horse when you're gone walking.
And by god there are a ton of things to do here, I think I'd be there for another 3 to 4 hours if I were a completionist.
#5421
Posté 05 juin 2015 - 03:18
Anyone completed "Collect 'em all"?
I won High stakes tournament, did all Gwent related quests and got all cards from random merchants/innkeeps.
But the quest is still open.
#5422
Posté 05 juin 2015 - 03:21
http://www.terminall...-and-diversity/
Good blog post about misconceptions about what's historically-inspired and what's not about TW3.
It's technically about race which doesn't bother me, but it brought up a good discussion about the lore itself.
Smart but also pretty aggressive post, since he’s attributing ignorance (and maybe worse, even if he doesn’t say so) to CDPR. I also think he’s deliberately misrepresenting / misinterpreting other people’s arguments, several of whom are as much Polish as he is (Adrian Chmielarz of The Vanishing of Ethan Carter fame, for one).
His overly aggressive and dismissive portrayal of Sapkowski’s work is correct in some of the basics however. Sapkowski's work is certainly a literary-historical-mythological pastiche. Same with Tolkien, although Tolkien, as a linguist and obsessive-compulsive hobby worldbuilder in his spare time, is waaaaaaaay ahead of Sapkowski of course. There's also a crucial difference, as Sapkowski's setting is merely a background for the adventures of Geralt and things Sapkowski wanted to tell - it doesn't have that much substance outside the context of his characters' stories. It's actually a pretty sketchy and therefore technically a pretty bad and superficial piece of worldbuilding by itself.
And yes, CDPR had to 'fill in the gaps', particularly when it comes to the look and general feel of the world. They did so by interweaving Sapkowski's world with lots of historical and legendary / mythological references of their own. Much of this 'grounding' is based on mainland Europe (in particular central and east-central Europe) circa 1200-1400 in terms of material culture and general atmosphere, with some later and earlier (and some pure fantasy) elements. The net result is actually a pretty specific kind of (primarily visual) worldbuilding, one much more based on historical mainland Europe circa 1200-1400 than Sapkowski's work itself or that horrible Polish TV series.
It's why the games look and feel (mostly) more 'grounded' than the stories; it has become a much more ‘solid’ setting as a result. That also means that some 'out of context' artefacts (in terms of lore or visuals), meaning stuff that clashes with the overall visual look and general attention to detail, are more noticeable. A good example in The Witcher II for instance are the walls of La Valette, which are way too high and massive compared to the more ‘normal’ fortifications of Vizima or Novigrad. La Valette is pure fantasy Rule of Cool in action.
Another is the Elven ruins at Loc Muinne, which are clearly taken almost 1:1 from Hellenistic / Roman ruins in North Africa and the Middle East. What’s Hatra, Palmyra or Volubilis doing next to Vizima and Novigrad? Probable answer: there were plenty of pictures in books and on the Internet and it was a quick & dirty way to produce impressive and believable-looking ‘Elven’ ruins. Unfortunately, they look pretty much out of place.
The whole race issue is pretty complex. Because the setting has become fairly specific, having significant numbers of phenotypically clearly ‘non-European’ characters would feel very, very ‘out of place’ - given the time and place it appears to be based on - to the Polish and their neighbours (Germans, Swedes, Czechs, Lithuanians etc.) themselves. For instance, a game that seems ‘grounded’ in 1600s Amsterdam could have free people of West-African origin in the same street as Rembrandt and nobody would bat an eye. Make it 1400s Amsterdam (or Danzig, Lübeck or whatever) and people start to look at you funny, in particular historians and historical reenactors.
At the same time, CDPR did introduce ‘out of context’ feeling stuff in the form of Loc Muinne’s Hellenistic-style ‘desert’ ruins so it’s not as if they always strictly follow a ‘it has to broadly fit with the 1200-1400 northern / central / east-central European vibe’ guideline.
- Kaidan Fan, Chewin, Han Shot First et 1 autre aiment ceci
#5423
Posté 05 juin 2015 - 03:28
#5424
Posté 05 juin 2015 - 03:33
Another hour into White Orchad.
The Griffin quest was... okay I guess. But it's more me playing it on casual than anything else.
I'm very satisfied on how they handled Mr.Farmer's rotten grain. Usually these things are really simplistic. "We'll show the good side of Nilfgaard with Y and the bad with X." It's not how it works, people aren't so simple and giving us the moral spectrum with one NPC says a lot more than trying to branch it across the entire faction.
Love how they park your horse when you're gone walking.
And by god there are a ton of things to do here, I think I'd be there for another 3 to 4 hours if I were a completionist.
And then you'd fall backwards and your jaw would drop when you entered Velen/Novigrad. Good luck to anyone who wants to 100% this game. I guess I'll talk about endgame spoilers with you guys in a month or two.
#5425
Posté 05 juin 2015 - 03:38
If I WERE a completionist.
Good thing I'm not.
Oh! And also, I loooooove the variety of fauna, especially trees. It's not all just oaks or all birches etc... there's a lovely variety and the forests are wild, disorganised and shift in densities.
+1000 to their design.





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