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The Witcher 3: Wild Hunt Discussion - take 2


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#6751
Akrabra

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It is all about details, I have not doubt Frostbie is super powerful engine, however the lack of attentions to details (e.g. Different wild life, tree species for forests in different region, lack of dynamic weather or even basic day/night cycle) is what really limit the overall performance of DAI. As for ME:A, I could only wish it luck.

 

I think my main problem with The Witcher 3 is the design of the world, though it looks and feel great it has the problem that In Exile posted. So i'll quote him.

 

The environments are very different, better done in TW3 because they're portraying wildnerness better, though I think DA:I had a lot of visually impressive sights as well. I suppose I find TW3 underwhelming because it just looks like the various parts of Canada I've hiked, even though I can recognize the achievement in creating it virtually. 

I come from a country with a lot of the similar terrain and it does feel like i am out talking a walk through the forest with my dad again. While in DA:I i feel like i am in another universe, and that aspect is important to me through my need for escapism. Again this is all about the aesthetic part of the design, while The Witcher 3 looks better than DA:I, the design of the world feels more interesting to me in DA:I. 

 

I do hope Bioware can do better faces in the upcoming games, because the face details of the important NPC's in TW3 is amazing. Same with facial animations, and animations in general. I had alot more feel moments in TW3 because of the design of the characters and what they could do with show/not tell.


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#6752
panzerwzh

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I think my main problem with The Witcher 3 is the design of the world, though it looks and feel great it has the problem that In Exile posted. So i'll quote him.

 

I come from a country with a lot of the similar terrain and it does feel like i am out talking a walk through the forest with my dad again. While in DA:I i feel like i am in another universe, and that aspect is important to me through my need for escapism. Again this is all about the aesthetic part of the design, while The Witcher 3 looks better than DA:I, the design of the world feels more interesting to me in DA:I. 

 

I do hope Bioware can do better faces in the upcoming games, because the face details of the important NPC's in TW3 is amazing. Same with facial animations, and animations in general. I had alot more feel moments in TW3 because of the design of the characters and what they could do with show/not tell.

Personal preferences is not the problem with the game itself, but the quality of visual designing and detailing is. DA:I failed in that regard. Every thing in DAI is too bland to be believable. As for future game for Bioware, it does not matter is high fantasy or sci-fi, try to pay attention of the world itself instead of blending everything with simple fetch questions. That's the lesson Bioware really needs to learn.


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#6753
nici2412

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I honstly can't say anything positive about the DA I world for the sole reason that it ft felt completely dead to me. No day/night cycle, no dynamic weather system, no daily schedule for even some of the npcs. Everything was just static.

I remember one experience I had on the very first day I played the game. I arrived in the hinderlands and reached a decently populated area. There were 3 npcs standing in a triangle and pretending to talk to each other. My Inqusitior somehow got between them and I couldn't get out, because they just didn't react to me. As if they were made out of stone. I just couldn't immerse myself in the world, because it lacked any kind of atmosphere. The npcs never felt like they were a natural part of the world, who inhabit this world, but just decoration for the sake that the world doesn't look too empty.

So no matter which graphics looks better technically (Witcher 3 imo) the world design kills Dragon Age Inqusition for me.


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#6754
Torgette

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Bioware definitely needs more animated environments/npc's, can't really complain that they're different aesthetically though.


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#6755
Lawrence0294

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Anyone know the music that plays when you meet Roche and Letho ?

 

edit, never mind, I found it:

 

 

Fantastic remix of The Witcher 2's theme.


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#6756
Lawrence0294

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So I got the crystal from Philipa's hideout and was wondering if either giving it to Radovid or Triss has any sort of consequences ?



#6757
panzerwzh

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So I got the crystal from Philipa's hideout and was wondering if either giving it to Radovid or Triss has any sort of consequences ?


I gave it to Yen but it might cost you future assassination of Radovid failed.

#6758
LPPrince

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Spoiler

Also

Spoiler


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#6759
LPPrince

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Spoiler

 

Anywho, anybody know where the dude is in Novigrad that you can buy counterfeit money from to convert to crowns at the Vivaldi Bank?



#6760
The Hierophant

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Spoiler

 

Anywho, anybody know where the dude is in Novigrad that you can buy counterfeit money from to convert to crowns at the Vivaldi Bank?

I think his shop is southeast of Nowhere Inn, near the eastern corner of the city that is between Oxenfurt, and South Gates.



#6761
LPPrince

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I think his shop is southeast of Nowhere Inn, near the eastern corner of the city that is between Oxenfurt, and South Gates.

 

Will check and update. Cheers bro.


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#6762
LPPrince

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I think his shop is southeast of Nowhere Inn, near the eastern corner of the city that is between Oxenfurt, and South Gates.

 

You iz correct.

 

Doesn't matter tho;the game tells you you're making a profit by selling the fake currency for real currency but you're actually not. I went and spent 897 crowns at 29786 crowns which should've earned me well over 2000 crowns from Vivaldi but even though the game tells me he gave me over 2000 crowns for them I'm right back at 29786.

 

Eff.


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#6763
The Hierophant

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You iz correct.

 

Doesn't matter tho;the game tells you you're making a profit by selling the fake currency for real currency but you're actually not. I went and spent 897 crowns at 29786 crowns which should've earned me well over 2000 crowns from Vivaldi but even though the game tells me he gave me over 2000 crowns for them I'm right back at 29786.

 

Eff.

You know what this means? Now you'll have to run around the city rummaging through trash, and people's homes like some klepto hobo.  


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#6764
LPPrince

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You know what this means? Now you'll have to run around the city rummaging through trash, and people's homes like some klepto hobo.  

 

This hurts me deeply.

 

Me, right now.

 


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#6765
Fexelea

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So... which ending did everyone prefer?



#6766
The Hierophant

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Spoiler


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#6767
Chuvvy

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So... which ending did everyone prefer?

 

Spoiler

 

On the incredibly slim chance that Shani gets a full romance in the Expansion released in October, I'll go for her instead of forever alone.

 

I still have a game going, but I don't actually plan on completing it. I just hop in it to kill time when I've not got anything better to do. 



#6768
Costin_Razvan

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So I made another tribute for TW3 a while ago, thought I might share

 

 

Spoilers...duh.


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#6769
Das Tentakel

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I think my main problem with The Witcher 3 is the design of the world, though it looks and feel great it has the problem that In Exile posted. So i'll quote him.

 

I come from a country with a lot of the similar terrain and it does feel like i am out talking a walk through the forest with my dad again. While in DA:I i feel like i am in another universe, and that aspect is important to me through my need for escapism. Again this is all about the aesthetic part of the design, while The Witcher 3 looks better than DA:I, the design of the world feels more interesting to me in DA:I.

 

 

 

I get it that the environment doesn’t give you a ‘being way out there’ feeling, but I don’t think that was CDPR’s intention at all.

Personally, I think the environment is a very, very strong point of TW3 actually. The Witcher games have always gone for a mostly grounded feel, that is one based on our world, specifically central and northern Europe. I think they captured this mostly well and helps tremendously with my immersion; it makes the setting more believable and immersive to me; it gives it a very strong ‘physicality’ and makes for more effective escapism.

The mainland area in particular (mainly based on the traditional Polish countryside) looks a lot like many other places on the North European plain: Flat, wet, and all the more substantial architecture (castles, bridges etc.) made of red bricks.

 

nijenbeek1116.jpg

 

(I grew up not far from here. My grandparents’ farm used to be just a little bit upriver. This place might just as well be in Velen…)

 

While Skellige suffers a bit from the same syndrome as Skyrim (steep hills masquerading as mountains) it does a pretty decent job of impersonating the harsher landscapes of Scandinavia.

 

Lofoten.jpg

 

I would have different standards if the setting itself was supposed to more fantastic or exotic, but it isn’t. The fantastic environments are there in TW3 but by way of

Spoiler
.

 

To be honest, when it comes to ‘fantasy landscapes’ in videogames, a lot of those are actually extremely clichéd. You get the same standard but ‘exaggerated’ desert, forest (mystic or otherwise), swamp and mountain zones everywhere, just getting slightly better over time because of technical / graphical advances. Sometimes you get some minor innovation because one of the artists has been somewhere or took a good look at some movie. A good example is the over-abundance of basalt columns in DA:I. Bethesda, possibly inspired by actual basalt columns in, say, Iceland (or the Giant’s Causeway – an actual location in Ireland - in Hellboy II) introduced them in Skyrim’s Dragonborn expansion. Two years later and voilá, there’s basalt columns all over Ferelden – where none were before.


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#6770
Simfam

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I think it'd be going against the point if the Witcher 3 suddenly hit you with a Morrowind.

 

We've had three games like this.

 

I don't see the need to change their design now.



#6771
TheChris92

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Looks like I called it in regards to missing characters showing up in expansions, as if the telling signs weren't already bleeding obvious.

Interesting that Shani is showing up again as she is the only the female character I actually somewhat liked from the Witcher.. Might actually have to start playing this game soon then.

#6772
Akrabra

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To be honest, when it comes to ‘fantasy landscapes’ in videogames, a lot of those are actually extremely clichéd. You get the same standard but ‘exaggerated’ desert, forest (mystic or otherwise), swamp and mountain zones everywhere, just getting slightly better over time because of technical / graphical advances. Sometimes you get some minor innovation because one of the artists has been somewhere or took a good look at some movie. A good example is the over-abundance of basalt columns in DA:I. Bethesda, possibly inspired by actual basalt columns in, say, Iceland (or the Giant’s Causeway – an actual location in Ireland - in Hellboy II) introduced them in Skyrim’s Dragonborn expansion. Two years later and voilá, there’s basalt columns all over Ferelden – where none were before.

Skellige even has some Norwegian towns in it. Like Larvik and Lofoten, which are towns i have visited frequently in my life. I do enjoy their take on the world and the attention to detail is amazing, i just never had that Oh my god moment in any of The Witcher games. Except maybe the first game when i got to Vizima, that moment was pretty awesome, a large city in such great detail at that time was amazing. To bad i never got to see it again in TW3 in its glorious details. Kaer Morhen's design was exceptional though, so i'll add that to list aswell.

 

In Skyrim i can just stand on a cliff and overlook an entire valley, Whiterun in the distance, Northern lights in the sky, my character in dragonplate armor which i crafted my self with bones from a dragon i slew. The immersion level is so different.  In Dragon Age i can delve into the deep roads, a highway made underground, once a proud home to the Dwarves, now littered with filth. It is something different, it is something i am in awe of. 

 

A cliche is a cliche for a reason though, it can work aslong as it is done well. And as i said all of this is just my personal preference, i want to feel immersed in the world and it is hard for me when it is a realistic fantasy setting. It is the same reason i do not care for A song of Ice and Fire (neither books or the tv series). What really sold me on The Witcher in the first place was the characters, and they remained strong through all games. It is hard for me to go back though when i can't feel and care for the world space it is in. Thanks for the pictures and the post though.


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#6773
Das Tentakel

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A cliche is a cliche for a reason though, it can work aslong as it is done well. And as i said all of this is just my personal preference, i want to feel immersed in the world and it is hard for me when it is a realistic fantasy setting. It is the same reason i do not care for A song of Ice and Fire (neither books or the tv series). What really sold me on The Witcher in the first place was the characters, and they remained strong through all games. It is hard for me to go back though when i can't feel and care for the world space it is in. Thanks for the pictures and the post though.


A cliche works well when it fits the setting and improves a bit upon it - which is the case (for most people) with Skyrim. I do remember an editorial on Hooked Gamers though by an Icelandic-born editor who was disappointed by Skyrim - it was all too familiar to him.

I get that too - I've been craving a more 'exotic' (non-European or at least non-quasi-medieval), but still believable, fantasy videogame setting since, well, forever. Morrowind came closest, but it doesn't seem we will be getting anything like that in the near future.

#6774
Dutchess

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Skellige is gorgeous, and I was pretty awed by the Cave of Dreams. 

 

Whale! (though I wonder why there are no whales in the sea if they did make the model)

Wale_zpsfrqgpycm.jpg

 

Flying fish!

Flying%20fish_zpsphikojqz.jpg

 

I have no complaints whatsoever about how the world looks. Though the open world does definitely hurt the pacing and sense of urgency. I still have to find Ciri. Of course I'm to blame for some of that because of all the exploring and question mark hunting I'm doing, but you are forced to do side quests/contracts or you will be too under-leveled for the main quests. 

 

Oh well. Here, a Disney Snow White reference. Hey ho!

He%20ho_zpsdmqpeoxo.jpg


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#6775
Chewin

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A cliche is a cliche for a reason though, it can work aslong as it is done well. And as i said all of this is just my personal preference, i want to feel immersed in the world and it is hard for me when it is a realistic fantasy setting. It is the same reason i do not care for A song of Ice and Fire (neither books or the tv series). What really sold me on The Witcher in the first place was the characters, and they remained strong through all games. It is hard for me to go back though when i can't feel and care for the world space it is in. Thanks for the pictures and the post though.

 

I think that is a perfectly fine assessment to make. I myself do like the more "grounded fantastical" take on the Witcher world to be more fitting, but I can see someone enjoying a more "fantasy heavy" one.

 

Well as long as one can at least appreciate the quality of it and how it work for the setting, I'm not raising my voice. 

 

 

I have no complaints whatsoever about how the world looks. Though the open world does definitely hurt the pacing and sense of urgency. I still have to find Ciri. Of course I'm to blame for some of that because of all the exploring and question mark hunting I'm doing, but you are forced to do side quests/contracts or you will be too under-leveled for the main quests. 

 

Oh well. Here, a Disney Snow White reference. Hey ho!

 

 

Whale whale whale, what have we here.

 

Ok sorry about that, couldn't resist. 

 

Wait till you eventually find Ciri. There's a pretty funny and sweet Snow White reference the whole quest through.


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