It is all about details, I have not doubt Frostbie is super powerful engine, however the lack of attentions to details (e.g. Different wild life, tree species for forests in different region, lack of dynamic weather or even basic day/night cycle) is what really limit the overall performance of DAI. As for ME:A, I could only wish it luck.
I think my main problem with The Witcher 3 is the design of the world, though it looks and feel great it has the problem that In Exile posted. So i'll quote him.
The environments are very different, better done in TW3 because they're portraying wildnerness better, though I think DA:I had a lot of visually impressive sights as well. I suppose I find TW3 underwhelming because it just looks like the various parts of Canada I've hiked, even though I can recognize the achievement in creating it virtually.
I come from a country with a lot of the similar terrain and it does feel like i am out talking a walk through the forest with my dad again. While in DA:I i feel like i am in another universe, and that aspect is important to me through my need for escapism. Again this is all about the aesthetic part of the design, while The Witcher 3 looks better than DA:I, the design of the world feels more interesting to me in DA:I.
I do hope Bioware can do better faces in the upcoming games, because the face details of the important NPC's in TW3 is amazing. Same with facial animations, and animations in general. I had alot more feel moments in TW3 because of the design of the characters and what they could do with show/not tell.





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