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The Witcher 3: Wild Hunt Discussion - take 2


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#6826
slimgrin

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The fiddly KB&M underwater controls do stand out a lot. GTA 5 did them much better, and it was a PC port whereas TW3 supposedly has PC as the main platform.

 

Lol. PC was not the main platform for TW2 or TW3. Don't believe that bilge. I'd go as far to say PS4 was clearly the lead for TW3, Xbone and PC were ports.


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#6827
Das Tentakel

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Lol. PC was not the main platform for TW2 or TW3. Don't believe that bilge. I'd go as far to say PS4 was clearly the lead for TW3, Xbone and PC were ports.


Na, the consoles are almost certainly a limiting factor that influenced development, but I don’t think the PS4 was the lead platform – there are too many PC-ish things about the game (small font, parts of the interface) for that. What is true, is that they have been shifting to gamepad-centric controls since TW2, with the obvious intention of making the franchise multiplatform. Some may call it 'treason', but it was obviously the right move, given the game's sales.
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#6828
panzerwzh

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Na, the consoles are almost certainly a limiting factor that influenced development, but I don’t think the PS4 was the lead platform – there are too many PC-ish things about the game (small font, parts of the interface) for that. What is true, is that they have been shifting to gamepad-centric controls since TW2, with the obvious intention of making the franchise multiplatform. Some may call it 'treason', but it was obviously the right move, given the game's sales.

PS4 version is horrible, lag, much less NPCs and low texture. PC master race FTW!



#6829
Simfam

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Of course, since she makes me care about her emotionally and she fits into the character that I have built Geralt from the ground up from TW1. I prefer Yenn as a character, but not as a romantic partner. 

 

Shame that the game doesn't bring up certain focal aspects that it should, with Triss and others, but hopefully the upcoming content will fix certain issues.

 

Shut up Chewin.

 

You just like redheads.


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#6830
OdanUrr

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Shut up Chewin.

 

You just like redheads.

 

Who doesn't? ;)


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#6831
Chewin

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Shut up Chewin.

 

You just like redheads.

 

Well it certainly is an added plus.


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#6832
panzerwzh

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Well it certainly is an added plus.

Not until you know the truth.

 

Spoiler


#6833
Chewin

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Oh, I'm already aware of that fact.

 

I'm not complaining.



#6834
hangmans tree

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I dont get it, the problems you have with KB+M... it works for me just fine, swimming included. WTF? I suppose you dont remember problems navigating in older games. I've always been a pc gamer so I can relate to many other titles of past 2 decades at the least. I appriciate the weight of swinging and the "physics of moving" around. At least its not devoid of gravitation and elementary rules of physics as in Batman when you jump and change directions like Sonic the hedgehog.

 

BTW:

uEKiEkk.jpg

XD


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#6835
panzerwzh

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I dont get it, the problems you have with KB+M... it works for me just fine, swimming included. WTF? I suppose you dont remember problems navigating in older games. I've always been a pc gamer so I can relate to many other titles of past 2 decades at the least. I appriciate the weight of swinging and the "physics of moving" around. At least its not devoid of gravitation and elementary rules of physics as in Batman when you jump and change directions like Sonic the hedgehog.

 

BTW:

uEKiEkk.jpg

XD

"Thank you for give a dam!"

 

Amanda really needs a full time job.



#6836
Dread-Reaper

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http://www.rockpaper...-retrospective/



#6837
panzerwzh

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Really good review of TW's world and historical refs. 


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#6838
Dutchess

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Woohoo! I finally found Ciri. I loved every part of the reunion scene. I think CDPR did an excellent job showing the connection between Geralt and Ciri (and Ciri and Vesemir, and Ciri and Yen). I've only read the first two Witcher books, so credit really goes to the game for getting the affection across.

 

Then went on with the Kaer Morhen part. Awesome battle was awesome. Gathered all the possible allies and they kicked ass. 

 

Took a bunch of nice screenshots of the highlights.

Spoiler

 

I loved the choreography of this fight. Animations in this game are just excellent. Motion capping really pays off.

Spoiler

 

For the Letho fans:

Spoiler

 

And reached the level to equip Superior Wolf armor. Looking good.

witcher3%202015-07-17%2017-33-30-77_zpsa


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#6839
MrFob

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A very good article indeed. As someone who played The Witcher from day one (and who just replayed it before starting TW3) I had a blast reading about these insights into the game and its underlying premises. And I have to say, especially given that CDPR was very inexperienced at the time, the game is a marvelous achievement and still a pleasure to play through, even today.

 

This article is also a great advertisement for games to branch out to more varied backgrounds for inspiration of their stories. It is true that the eastern European influences are in large part setting TW apart from your generic fantasy setting. I can only imagine what a plethora of incredible stories and world we could experience in games, if more developers from different countries could follow the success ofCDPR in this very US/Anglo-Saxon dominated business.

 

BTW, I am just currently in the middle of my first playthrough of TW3 and so far, I find it to be very dark, even more so than TW1 and 2. Maybe this is because I haven't really met any of Geralt's old friends yet apart from Vesemir and Yen of course. I do hope that - like in the predecessors - conversations with the likes of Triss, Zoltan and Dandelion can offset some of the abyss of human nature, I semm to constantly stare into while traveling the plains of Velen.


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#6840
Das Tentakel

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This article is also a great advertisement for games to branch out to more varied backgrounds for inspiration of their stories. It is true that the eastern European influences are in large part setting TW apart from your generic fantasy setting. I can only imagine what a plethora of incredible stories and world we could experience in games, if more developers from different countries could follow the success ofCDPR in this very US/Anglo-Saxon dominated business.


People have no idea what kind of fantastical material is hidden in the nooks and crannies of Europe's (or any other continent's) history and mythology. However, the problem is not so much the ultimately British source material, but rather that a very small and watered-down sample of the history and legends of the Isles, often through a modern American (or general western commercially-minded) filter, is used in fantasy games.

This, unfortunately, isn't likely to change anytime soon. You need to be a certain kind of mad to go beyond stock fantasy (with or without a twist).
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#6841
slimgrin

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I dont get it, the problems you have with KB+M... it works for me just fine, swimming included. WTF? I suppose you dont remember problems navigating in older games. I've always been a pc gamer so I can relate to many other titles of past 2 decades at the least. I appriciate the weight of swinging and the "physics of moving" around. At least its not devoid of gravitation and elementary rules of physics as in Batman when you jump and change directions like Sonic the hedgehog.

 

BTW:

uEKiEkk.jpg

XD

 

Guarantee Tomira has a nicer ass. That girl does her calisthenics.

 

ernn6rz.jpg

 

Patch is 7.2 gigs on Xbone. Holy ****.


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#6842
Chuvvy

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The fiddly KB&M underwater controls do stand out a lot. GTA 5 did them much better, and it was a PC port whereas TW3 supposedly has PC as the main platform.

 

Controls were the biggest issue with TW3. It was ignorable at hour 10. At hour 50 though, when you were STILL struggling to get into a boat, it became very annoying.

 

I tried both KB&M and a controller (plugged in a 360 one I still had lying around), both had issues. EE when?



#6843
Heimdall

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People have no idea what kind of fantastical material is hidden in the nooks and crannies of Europe's (or any other continent's) history and mythology. However, the problem is not so much the ultimately British source material, but rather that a very small and watered-down sample of the history and legends of the Isles, often through a modern American (or general western commercially-minded) filter, is used in fantasy games.

This, unfortunately, isn't likely to change anytime soon. You need to be a certain kind of mad to go beyond stock fantasy (with or without a twist).

I've heard people go on about the slavic mythology influence in the Witcher games, but aside from a handful of notables like the Striga I've never seen a lot that deviated from typical western fantasy tropes.  Especially with that whole Lady of the Lake sequence in the first game.  Granted, I read up more on old folklore than most people I know and a lot of legends have variant in different parts of Europe, so I might just be thinking of the slavic inluence as something else.

 

Its been my observation that much modern fantasy just has a very hard time breaking out of the shadow of Tolkein's work and the tropes he established.  The overwhelming majority of fantasy games are trying to put some twist on his formula or someone who already made a variant of his formula (For games in particular, that tends to be D&D)


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#6844
AVPen

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ernn6rz.jpg

 

Patch is 7.2 gigs on Xbone. Holy ****.

Geezus  :blink: I wonder what size of the PC patch will be.



#6845
Das Tentakel

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I've heard people go on about the slavic mythology influence in the Witcher games, but aside from a handful of notables like the Striga I've never seen a lot that deviated from typical western fantasy tropes.  Especially with that whole Lady of the Lake sequence in the first game.  Granted, I read up more on old folklore than most people I know and a lot of legends have variant in different parts of Europe, so I might just be thinking of the slavic inluence as something else.
 
Its been my observation that much modern fantasy just has a very hard time breaking out of the shadow of Tolkein's work and the tropes he established.  The overwhelming majority of fantasy games are trying to put some twist on his formula or someone who already made a variant of his formula (For games in particular, that tends to be D&D)


Oh it's there in The Witcher, but Sapkowski changed a lot. Koshchey ('the Undying') changed from a kind of immortal lich into a kind of ueber-crab. Nekkers - in the legends of the Low Countries a water spirit that might vary (depending on place and time) from benevolent creatures to water demons - turned into, well, vaguely goblinoid forest-dwelling mystic arrow fodder.

Still, there's quite a bit of creatures never seen or mentioned in stock fantasy before. What's even more important is the 'tone' of the Witcher games.

Regarding Tolkien, problem is that people keep copying the 'furniture' of his work (often by way of D&D), but few apply his methods or, like him and other famous fantasy authors, turn to the original source materials and create something new.
When was the last time we saw a game with a story and setting like, say, Poul Anderson's The Broken Sword ? How many RPG's do we have that takes place into something that rolls, say, with a well-developed setting based on Dark Age history and Dark Age Germanic and Carolingian legends ?

 

 

Even Arthurian stuff is terribly under-utilized. I'm giving Sapkowski and CDPR quite a bit of credit for at least sometimes going back to the source materials. Popiel's Tower / Mauseturm for teh win ^_^ .

 

...but we need more of that stuff...


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#6846
slimgrin

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I've heard people go on about the slavic mythology influence in the Witcher games, but aside from a handful of notables like the Striga I've never seen a lot that deviated from typical western fantasy tropes.  Especially with that whole Lady of the Lake sequence in the first game.  Granted, I read up more on old folklore than most people I know and a lot of legends have variant in different parts of Europe, so I might just be thinking of the slavic inluence as something else.

 

Its been my observation that much modern fantasy just has a very hard time breaking out of the shadow of Tolkein's work and the tropes he established.  The overwhelming majority of fantasy games are trying to put some twist on his formula or someone who already made a variant of his formula (For games in particular, that tends to be D&D)

 

It's Polish/Salvic through and through, influenced by national history and politics, both the books and the games. Everything from war time, rulers like Radovid and Foltest, the interaction of the north with Nilfgard, stories in the quests, etc. Western audiences miss out on a ton of stuff really. When you see examples like Lady of the Lake, it's done in the spirit of Sapkowski who loved putting his own twist on well know fairy tales and folklore.



#6847
Fandango

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BTW, I am just currently in the middle of my first playthrough of TW3 and so far, I find it to be very dark, even more so than TW1 and 2. Maybe this is because I haven't really met any of Geralt's old friends yet apart from Vesemir and Yen of course. I do hope that - like in the predecessors - conversations with the likes of Triss, Zoltan and Dandelion can offset some of the abyss of human nature, I semm to constantly stare into while traveling the plains of Velen.


Fear not MrFob, the game delivers light moments aplenty. Have you encountered young Johnny yet?

#6848
MrFob

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Fear not MrFob, the game delivers light moments aplenty. Have you encountered young Johnny yet?

 

Oh yes, he was pretty awesome actually.

Spoiler



#6849
Fandango

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Oh yes, he was pretty awesome actually.

Spoiler


Aye, he's super-entertaining.

Spoiler

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#6850
Heimdall

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Oh it's there in The Witcher, but Sapkowski changed a lot. Koshchey ('the Undying') changed from a kind of immortal lich into a kind of ueber-crab. Nekkers - in the legends of the Low Countries a water spirit that might vary (depending on place and time) from benevolent creatures to water demons - turned into, well, vaguely goblinoid forest-dwelling mystic arrow fodder.

Still, there's quite a bit of creatures never seen or mentioned in stock fantasy before. What's even more important is the 'tone' of the Witcher games.

Regarding Tolkien, problem is that people keep copying the 'furniture' of his work (often by way of D&D), but few apply his methods or, like him and other famous fantasy authors, turn to the original source materials and create something new.
When was the last time we saw a game with a story and setting like, say, Poul Anderson's The Broken Sword ? How many RPG's do we have that takes place into something that rolls, say, with a well-developed setting based on Dark Age history and Dark Age Germanic and Carolingian legends ?

Even Arthurian stuff is terribly under-utilized.

I forgot about the nekkers, killed so many of those things I stopped noticing them I guess :P Koschey... Wait, I think I know that one, is that the legend of the undying guy who kept his heart in a box in a turtle in a duck or something? Still, I file that under the odd notables. I just feel like people are seriously stretching it when they talk about a fantasy world "inspired by slavic mythology". It's mostly a typical western fantasy world creature-wise with bits of slavic mythology slipped in. I was glad they did that much though.

The tone is the one thing I appreciated most about the Witcher's worldbuilding, the thing that really makes it stand out.

That's put better than I did. And you're right, they tend to borrow the 'furniture' and just try to rehash it in an interesting way (If they're willing to put the effort in). At this point its a thoughtless decision for developers. I toy with building fantasy worlds as a hobby, and it wasn't until several years ago that I realized G.R.R.M. was right "the elves have been done to death". I never even think of including them anymore. The trouble comes in resisting the urge to employ the same tropes that made me a fan of medieval fantasy to begin with. It's hard, but rewarding to try and put something coherent together that isn't "standard fantasy".

It's Polish/Salvic through and through, influenced by national history and politics, both the books and the games. Everything from war time, rulers like Radovid and Foltest, the interaction of the north with Nilfgard, stories in the quests, etc. Western audiences miss out on a ton of stuff really. When you see examples like Lady of the Lake, it's done in the spirit of Sapkowski who loved putting his own twist on well know fairy tales and folklore.

Polish/Slavic history, sure, you're absolutely right. I was talking specifically about the oft touted "slavic mythology" line.