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The Witcher 3: Wild Hunt Discussion - take 2


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#6851
MrFob

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Aye, he's super-entertaining.

Spoiler


True but the entire questline johnny is involved with is really dark, probably one of the most depressing quests I have been on in RPGs in recent years. And they don't stop there:
Spoiler

 
Have to say though that so far, I really like the game a lot. CDPR has to be congratulated on striking the perfect balance between open world and good story telling. I'm about 30 or so hours in and I haven't had a dull moment yet. In other RPGs (especially open world ones), I often dread the next hour or so because I know it's all going to be fighting in order to clear out the Journal of all those accumulated quests. Or I dread coming into a new town because I know I am going to spend the next 1-2 hours just talking to NPCs getting the next bunch of quests and there will be no action whatsoever.
Not so the Witcher 3. Somehow they managed to never give you too much of any one thing to do at once. Well, at least until now. I am just about to go to Novigrad, let's see how things will work out there. But for now, I tip my hat to this accomplishment.
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#6852
Simfam

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Oh yes, he was pretty awesome actually.

Spoiler

Aye, he's super-entertaining.

Spoiler

 

I wouldn't have minded Johnny to be CDPR's Deekin' tbh.

 

Would have loved to see him conversing with all the other Witchers.

 

But noooo.

 

This game just HAD to be set where people are burnt alive for their pointy ears.

 

*hmph*



#6853
panzerwzh

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Oh it's there in The Witcher, but Sapkowski changed a lot. Koshchey ('the Undying') changed from a kind of immortal lich into a kind of ueber-crab. Nekkers - in the legends of the Low Countries a water spirit that might vary (depending on place and time) from benevolent creatures to water demons - turned into, well, vaguely goblinoid forest-dwelling mystic arrow fodder.

Still, there's quite a bit of creatures never seen or mentioned in stock fantasy before. What's even more important is the 'tone' of the Witcher games.

Regarding Tolkien, problem is that people keep copying the 'furniture' of his work (often by way of D&D), but few apply his methods or, like him and other famous fantasy authors, turn to the original source materials and create something new.
When was the last time we saw a game with a story and setting like, say, Poul Anderson's The Broken Sword ? How many RPG's do we have that takes place into something that rolls, say, with a well-developed setting based on Dark Age history and Dark Age Germanic and Carolingian legends ?

 

 

Even Arthurian stuff is terribly under-utilized. I'm giving Sapkowski and CDPR quite a bit of credit for at least sometimes going back to the source materials. Popiel's Tower / Mauseturm for teh win ^_^ .

 

...but we need more of that stuff...

I prefer this version, although I don't understand any word in Norwigen but it is such a beautiful ballad. There are some many wonderful source material from histrocial envents or culture could be put in modern RPG game. CDPR does a wonderful start. 

 

 

And a ballad of Standford bridge.


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#6854
OdanUrr

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Patch 1.07 has been released! Sort of.

 

Full changelog:

 

Spoiler


#6855
slimgrin

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It's silly to have her belly exposed but I actually like it. Definitely more bad ass than her other outfit.

 

3M1XRmj.jpg

ZGE9eq6.jpg

5wYBm6b.jpg



#6856
OdanUrr

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3M1XRmj.jpg

ZGE9eq6.jpg

5wYBm6b.jpg

 

Mmm... what was Ciri trying to accomplish? :P



#6857
Han Shot First

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...but we need more of that stuff...

 

This.

 

I'd also love to see some people developing fantasy RPGs (or writing fantasy novels) step outside of the quasi-medieval setting. I love the quasi-medieval settings of the Witcherverse, or Thedas, or Westeros...but nearly every fantasy universe has a similar setting. It would be refreshing to see a little bit more variety.

 

The civilizations of the ancient Mediterranean (Egypt, Carthage, Greece, Rome), the pre-Columbian civilizations of Mesoamerica, the Han Dynasty, feudal Japan, the Mali Empire, the Maurya Dynasty of India, ect....

 

Any of the above would make an excellent basis for a fantasy setting, and would have just as rich a mythology to mine for ideas.


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#6858
LPPrince

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The civilizations of the ancient Mediterranean (Egypt, Carthage, Greece, Rome), the pre-Columbian civilizations of Mesoamerica, the Han Dynasty, feudal Japan, the Mali Empire, the Maurya Dynasty of India, ect....

 

Any of the above would make an excellent basis for a fantasy setting, and would have just as rich a mythology to mine for ideas.

 

Closest you'll get to those is Assassin's Creed but I'd like to see new franchises around them too.



#6859
Akrabra

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It's silly to have her belly exposed but I actually like it. Definitely more bad ass than her other outfit.

 

3M1XRmj.jpg

 

 

Wow, it does actually look quite nice. Alot better than what it did in the promo picture. Thank you for the screenshots. 



#6860
Das Tentakel

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Wow, it does actually look quite nice. Alot better than what it did on the promo picture. Thank you for the screenshots. 

 

Bad armour design, but good costume design. I have to admit she looks very good in it.


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#6861
Das Tentakel

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This.

 

I'd also love to see some people developing fantasy RPGs (or writing fantasy novels) step outside of the quasi-medieval setting. I love the quasi-medieval settings of the Witcherverse, or Thedas, or Westeros...but nearly every fantasy universe has a similar setting. It would be refreshing to see a little bit more variety.

 

The civilizations of the ancient Mediterranean (Egypt, Carthage, Greece, Rome), the pre-Columbian civilizations of Mesoamerica, the Han Dynasty, feudal Japan, the Mali Empire, the Maurya Dynasty of India, ect....

 

Any of the above would make an excellent basis for a fantasy setting, and would have just as rich a mythology to mine for ideas.

 

Well, there are a number of problems with that. Most publishers are cautious and conservative - cRPG's are often difficult to 'sell' to the mainstream publishers, and God forbid you're a dev trying to sell an 'exotic' setting (a la Morrowind or most of Age of Conan's locations). Most of the games that tried it failed or ended up as niche. Age of Conan effectively failed, although that was mostly because the game was unfinished and buggy at launch. Volition's Summoner II was clunky and used a few too many psychedelic colours. Jade Empire was very short, had crap combat and did so-so.

I'd say it's mostly due to the games themselves being not good enough or hampered by being not quite finished. But until we've had one or two successful games that are based on, say, 11th century Byzantium, New Kingdom Egypt or T'ang China, or one of the more elaborate non-standard fantasy pen & paper RPG settings (Glorantha, Tékumel), publishers are probably going to stay very cautious.

 

Maybe a Kickstarter game by a group of experienced, enthusiastic devs?

 

As it is, we probably have to wait 5-7 years before CDPR is going to publish a fantasy game again (in the Witcherverse or somewhere else), that's hard enough... :(



#6862
Lawrence0294

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Damn it. I was so excited about the patch and it actually delivers everything it promised...but sadly maybe a bit too much.

 

It seems the patch increases the level requirement for Witcher gear and it couldn't have happened at a worst time than now for me. Just after downloading the patch, I finished the quest that pushed me to level 20 and I was about to finally put on my enhanced feline gear...only to realise I now have to wait 3 more levels.
Quite annoying, especially since CDPR didn't warn about it.

 

Though the rest of the patch is excellent, super happy about all the stuff it adds.


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#6863
Giantdeathrobot

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This.

 

I'd also love to see some people developing fantasy RPGs (or writing fantasy novels) step outside of the quasi-medieval setting. I love the quasi-medieval settings of the Witcherverse, or Thedas, or Westeros...but nearly every fantasy universe has a similar setting. It would be refreshing to see a little bit more variety.

 

The civilizations of the ancient Mediterranean (Egypt, Carthage, Greece, Rome), the pre-Columbian civilizations of Mesoamerica, the Han Dynasty, feudal Japan, the Mali Empire, the Maurya Dynasty of India, ect....

 

Any of the above would make an excellent basis for a fantasy setting, and would have just as rich a mythology to mine for ideas.

 

A RPG set in the Antiquity would be awesome. You have loads of material to choose from, from Rome to Mesopotamia, passing by ancient Greece or even the Egypt of the Pharaohs (hey, if medieval RPGs can have not-Celtic barbarians and not-Rennaissance Italy coexist, Romans and Pharaohs isn't much worse). 


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#6864
Das Tentakel

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A RPG set in the Antiquity would be awesome. You have loads of material to choose from, from Rome to Mesopotamia, passing by ancient Greece or even the Egypt of the Pharaohs (hey, if medieval RPGs can have not-Celtic barbarians and not-Rennaissance Italy coexist, Romans and Pharaohs isn't much worse). 

 

It's eminently conceivable, as the final stages of the Pharaonic Egyptian civilization and the Roman Republic and Empire overlap in time. One of the main religious and cultural centres of ancient Egyptian civilization, the great temple of Isis at Philae, was only closed down by the Emperor Justinian in the 6th century AD.

Egyptian cultural traditions and influences also persisted in its independent sister culture in the Kingdom of Meroe and its successor states, which were contemporary with the Hellenistic empires and Rome (Republic, Principate and Dominate periods).

 

The big issue with plunking down cultures or cultural elements from different regions, periods and civilizations together is not so much that they can't conceivably co-exist, but that they don't 'relate' to each other in a believable manner. Technology is one thing ('wait, why do these people still live in the Stone Age while their neighbours have arrived in the Renaissance, and both groups have been neighbours for a millennium or more?'), cultural styles another.

Cultures influence one another, and gradual transition, not radical breaks are the norm. Exceptions occur when, for instance, you're dealing with a pair of two very different cultural traditions whose areas of origin are distant from another and who have expanded towards one another, displacing or assimilating any intermediate cultures.

 

In a world with both Romanesque and Egyptian inspirations, for instance, you would get things like this...

 

AN00114425_001_l.jpg

 

Horus as a Roman general...

 

louvre-horus-cavalier.jpg

 

Horus on horseback

 

And so forth...and Egyptian obelisks, pillars and temples, perhaps in modified forms, appearing in 'not-Graeco-Roman' cities as decorative elements or in the form of temples celebrating 'not-Egyptian' gods.

 

isis.jpg

 

Pompeii mural

 

Unfortunately, fantasy RPG's (both pen & paper and videogames) often prefer the use of drastically different stereotypes next to each other, even if a more subtle, transitional approach is more believable and can also add significantly to the depth and complexity of the setting.

 

 

 

A note regarding TW3's Skellige: At first sight it might look odd ('Vikings next to late medieval Novigrad'), but CDPR did their best to give it a material culture that is pretty much in line with the more remote areas of 1200-1400s and early modern northern Europe. Longships were in use in Scandinavia until the 14th-15th century (its direct offshoots, the Hebridean and Irish galleys, until the 17th), Skelligers wear chainmail, lamellar and brigandine armour (all found in the 14th century Battle of Visby mass graveyards) and the decorative styles you see were still present in the high to late medieval periods, though gradually dying out.

The things that are 'off' about Skellige (in my opinion) is that it's too far south and too close to the Mainland kingdoms to be believable as a cold, harsh, culturally distinctive nation - it should have been more remote and further north, but CDPR have Sapkowski's clunky worldbuilding to thank for this.


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#6865
Dutchess

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Do I need to start a new game for patch 1.07 changes to kick in or something? I play on PC and have auto update on. GOG says my version is 1.07 but I don't have a new book tab in my inventory and crafting components still seem to have weight associated with them.



#6866
LPPrince

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I just got hit in the face with epic karma.

 

Spoiler



#6867
LPPrince

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Do I need to start a new game for patch 1.07 changes to kick in or something? I play on PC and have auto update on. GOG says my version is 1.07 but I don't have a new book tab in my inventory and crafting components still seem to have weight associated with them.

 

On the Xbox One they took effect immediately. I see no reason it shouldn't be the same on PC.



#6868
fchopin

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Do I need to start a new game for patch 1.07 changes to kick in or something? I play on PC and have auto update on. GOG says my version is 1.07 but I don't have a new book tab in my inventory and crafting components still seem to have weight associated with them.

 

The book tab shows fine in my old PC save so i don't think it installed correctly.



#6869
panzerwzh

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Do I need to start a new game for patch 1.07 changes to kick in or something? I play on PC and have auto update on. GOG says my version is 1.07 but I don't have a new book tab in my inventory and crafting components still seem to have weight associated with them.


Just download the full patch from GOG site, everything works perfectly for me.

#6870
Xetykins

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It works fine for me as well but it seems I've lost some progress. I don't know how way back I gotta go.



#6871
thE-Ro

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I heard a rumor there was new game plus files found in game, but now I cant find that.

Any word on this from the devs? Can this be the last of the free dlc? I finished the game and got the worst ending possible, wanna play again but I dont want to go through finding all the gear.

#6872
Lawrence0294

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I heard a rumor there was new game plus files found in game, but now I cant find that.

Any word on this from the devs? Can this be the last of the free dlc? I finished the game and got the worst ending possible, wanna play again but I dont want to go through finding all the gear.

http://www.geeksnack...munity-manager/


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#6873
MrFob

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So yea, 1.07 works well for me, too. No technical issues here.

 

Only thing that was a bit weird was that they changed the level requirements for Witcher gear. I was lvl 16 when I got the patch and all my equipment was enhanced Griffin gear which got changed to require level 18. Poor Geralt had to run around half naked for 2 levels because I was too cheap to buy other stuff in the mean time. Lot's of Novigrad thugs that got to see his fists up close though, who needs a steel sword anyway. :)

 

Really like that crafting material has 0 weight now though. Now I can live out my horting complex to it's full extent.

 

Also, really enjoy Novigrad. The city's design is fantastic and it's good to finally be reunited with some old friends after hanging out on nothing but dreary battlefields and swamps for 25 hours.


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#6874
Heimdall

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It's eminently conceivable, as the final stages of the Pharaonic Egyptian civilization and the Roman Republic and Empire overlap in time. One of the main religious and cultural centres of ancient Egyptian civilization, the great temple of Isis at Philae, was only closed down by the Emperor Justinian in the 6th century AD.

Egyptian cultural traditions and influences also persisted in its independent sister culture in the Kingdom of Meroe and its successor states, which were contemporary with the Hellenistic empires and Rome (Republic, Principate and Dominate periods).

 

The big issue with plunking down cultures or cultural elements from different regions, periods and civilizations together is not so much that they can't conceivably co-exist, but that they don't 'relate' to each other in a believable manner. Technology is one thing ('wait, why do these people still live in the Stone Age while their neighbours have arrived in the Renaissance, and both groups have been neighbours for a millennium or more?'), cultural styles another.

Cultures influence one another, and gradual transition, not radical breaks are the norm. Exceptions occur when, for instance, you're dealing with a pair of two very different cultural traditions whose areas of origin are distant from another and who have expanded towards one another, displacing or assimilating any intermediate cultures.

 

In a world with both Romanesque and Egyptian inspirations, for instance, you would get things like this...

 

*snip for size*

 

Horus as a Roman general...

 

*snip for size*

 

Horus on horseback

 

And so forth...and Egyptian obelisks, pillars and temples, perhaps in modified forms, appearing in 'not-Graeco-Roman' cities as decorative elements or in the form of temples celebrating 'not-Egyptian' gods.

 

*snip for size*

 

Pompeii mural

 

Unfortunately, fantasy RPG's (both pen & paper and videogames) often prefer the use of drastically different stereotypes next to each other, even if a more subtle, transitional approach is more believable and can also add significantly to the depth and complexity of the setting.

 

 

 

A note regarding TW3's Skellige: At first sight it might look odd ('Vikings next to late medieval Novigrad'), but CDPR did their best to give it a material culture that is pretty much in line with the more remote areas of 1200-1400s and early modern northern Europe. Longships were in use in Scandinavia until the 14th-15th century (its direct offshoots, the Hebridean and Irish galleys, until the 17th), Skelligers wear chainmail, lamellar and brigandine armour (all found in the 14th century Battle of Visby mass graveyards) and the decorative styles you see were still present in the high to late medieval periods, though gradually dying out.

The things that are 'off' about Skellige (in my opinion) is that it's too far south and too close to the Mainland kingdoms to be believable as a cold, harsh, culturally distinctive nation - it should have been more remote and further north, but CDPR have Sapkowski's clunky worldbuilding to thank for this.

I'd love to see a world like that, it would just have to be handled by someone creative enough not to simply plunk down stereotypes and actually try and weave them together into a more cohesive framework that makes sense geographically and materially (Elder Scrolls have this problem, the climate tends to change dramatically whenever you cross a border and each province has jarringly distinctive styles and art, though on other points like varying but similar pantheons they do better...This is all aside from Tamriel simply being too small)

 

I'd love to see an antiquity themed setting in a game, as long as the creators remember that it is a fantasy game and adjust accordingly.

 

Though I'd probably be happy even with more medieval fantasy as long as it used something besides the tired old basis.



#6875
RepHope

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So there are people on the BSN who like Witcher. I was starting to think I was the only one. I played W2 and while I enjoyed it, I was not eagerly anticipating the next installment. I was honestly planning to buy W3 as a way to kill time until Cyberpunk 2077. Long story short I ended up enjoying W3 more than any other RPG in a long time. I'm very pleased to hear this won't be the last Witcher game, although I am a bit uncertain what the future will hold. One dev said he'd like to set a game with Ciri in Zerrikania, which sounds very interesting. Sucks that we will have to wait a good 5-6 years for the next Witcher game :(


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