I didn't realize that Chewin was Knight of Phoenix. I thought you'd vanished.
How are you defining politics? Because I was kind of disappointed in TW2 on that front. It felt like there was too much focus on really close-in things (Oh no, how do we get out of Flotsam?! Oh no, how do we kill these marauding spirits summoned by a dead sorceress?!) and the main plot, while ultimately political in nature (the Nilfgaardians attempting to seize control), was far too meatheaded in its execution (let's just kill kings!).
I saw little political maneuvering in the game, the closest was Henselt and Saskia's meeting at the beginning of Act 2 (though for some reason I'm drawing a weird blank on Act 3, perhaps that had some).
Simple, it is not putting one's attention to simply the intrigues of the show, but also the games domestic, regional and global levels that are explored (through different means, mostly through dialog with side and minor characters that helps flesh out these aspects).
The conflict revolving the Pontar Valley is the most prominent factor where these aspects are at play, and it requires one to do both playthroughs to properly grasp the situation that takes place within the game. Just to name a few; Saskia's rebellion and ambition of establishing Pontar Valley as an egalitarian meritocratic state, is proto-nationalism at its finest which delves into the racial segregation, economics, revolution and unification of the dwarves and elves (Flotsam can be seen as an introduction to the racial tensions in the world) under a single banner and ideologies are experienced by both races and several characters (Yarpin, Philippa, Saskia, Iorveth, more).
Kaedwen's polity is mentioned, both through dialog and notes, which puts forward the functioning of its feudal society, its oppression against nonhumans and reasoning in wanting the Pontar (economical and strategic), which is further explained by how rather poor Kaedwen (I recall it was mentioned that Pontar alone generates more income than Kaedwen).
Redania's centralization of power in Radovid's quest to establish an absolute monarchy is put into use through him directly and the various events that undergoes in the story, with the Pontar incident being a prominent role which in turn sets the course for the potential establishment of rational-legal systems (e.g. having fully conscripted national armies instead of knights).
And so much more. One requires deep insight in political science and grasp the methodology used to analyse the political situations that undergoes within the game to truly grasp it. Luckily, KnightofPhoenix has done an astute observation on this, which I consider essential if one wishes to fully grasp the games politics. I recommend reading them.





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