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The Witcher 3: Wild Hunt Discussion - take 2


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#1101
I SOLD MY SOUL TO BIOWARE

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Chapter 4 was great for me.

 

A nice chill-out time away from the main plot.

 

Plus

 

*snip*

Probably my favourite track from BOTH Witcher games

 

Yussssss.

 

Though I liked it best at night. Atmosphere in TW1 was the best part of the game, I hope TW3 can match it again. 

 

 

The nostalgia is going to be real, going to Kaer Morhen again and hearing this verrrrry TW1 esque track.

 

 

Getting tingly already...


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#1102
Milan92

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I can't believe how fast we are closing in!



#1103
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I can't believe how fast we are closing in!

 

Crap-ton of anime tends to make these waits feel shorter.

 

@Snook

 

OH GOD

 

MY GOOSEBUMPS

 

THEY WON'T

 

STAHP!



#1104
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TW2 wasn't sloppy, it was inspired by Arkham Asylum where you don't have combos - you press attack, time the random animation and then target your next foe. It was never meant to be like a hack and slash game. I'm not saying the execution was as elegant as Rocksteady's, but there was a lot under the hood to make things interesting.

 

Personally, anybody who's playing a Witcher game for its combat or judging it on that alone is doing it wrong.

 

Especially the Witcher 2.

 

It's like "oh god, who cares?" When you antagonists like Letho around and a portrayal of politics that trump ASOIAF's there's no time to care whether it's hack n' slash, tactical swordplay or whatever other nonsense you can come up with that roly poly job.



#1105
Tensoconix

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5-10 hours playing Ciri? This ....   this is just ...

 

tumblr_mz3vrrRBts1r4iklmo1_500.gif

 

Based on what they said earlier I expected an hour or not much more.



#1106
nici2412

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Just bought and downloaded the pdf version of the newest gamestar magazine. It was written by a guy who played the game for 2 whole days without any limitations. I want to share some of his impressions and new information. There are also tons of new screens (including a pic of the skilltree), but I think I'm not allowed to post them here (correct me If I'm wrong)

- since the january hands-on they heavily enhanced the combat. It's extremly fluent, accurate and comprehensible now. (with a gamepad, mouse and keyboard is still a bit squishy, but CD Prject Red promised to correct it till release)

- after fighting with a gamepad, he used a mouse, which automatically changed the on-screen display. He praises the comfort to use a gamepad during combat/exploring and a mouse in the menus.

-difficulties (easy, normal, hard, dark) are always changeaable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties) but not the hitpoints

- a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt's adventure completely without any on-screen display

- Bargaining with people about monster- hunting rewards will be done in a minigame. There will be a seperate window, in which you type the gold you want. At the same time you can see how angry the npc is. if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward.

- kaer morhen and surroundings are about as big as the prologue area. (4-5 hours of gameplay)

- horse items: saddlebag (more space) , blinders (less chance to be dropped off the horse), sattle (determinates the horse stamina)

- heavy usage of the surroundigs. For example the gamestar guy met a enemy with a skull symbol (too difficult to fight) There was a hive nearby. He shot it with the crossbow-> the bees attacked the enemy and he run off
Generally he praises the small details. Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
He mentions how impressed he was, when Roach randomly ate a apple from a upset basket with apples

- the boat has a damage-model ( didn't say anything about if it's visual)

- a lot of choices with huge consequences

-There is a quest:

 
A baron has information about Ciri, but he want's us to do something for him before. For the gamestar guy it was the gameplay- and narrative-wise best quest he has ever experienced in a rpg. " We operate as a detective, talk to suspects, shepherd a stubborn goat, fight with ghosts and wild animals and much more. All this, just to learn about such a gruesome and touching secret, that I was speechless."

- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later

- there will be 5-6 smaller, more linear regions during the story.He saw two of this regions (not kaer morhen or orchard village), but doesn't want to spoil them, because they are very different visually and it seem's also huge story spoilers.

-only three bugs during this 2 days


Conclusion:[....]

"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"

 

(translated on my part)

  • journalist played 10-12 hours, had full access to the game and reached level 7

  • you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

  • no button for opening doors anymore, all doors are swinging doors

  • extremely lively interiors, every interior tells a different story

  • fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game

  • two big cities with Novigrad and Oxenfurt (which is really big as well)

  • there are towns in the game of the same size of Flotsam

  • cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

  • last active skill-slot at level 50, level cap could be even higher

  • relationsships to women feel organic

  • whole world feels quite realisitic and organic

  • gameplay feels very good and fluid

  • diving is still not optimal in terms of controls, but you can dive everywhere

  • gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

  • it's still too easy to rob people, robbing system in general is lacking

  • whole game is consequently open world so pacing could be difficult for some

  • passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages

  • side quests are great and each tells its own story with people actually reacting to Geralt

  • sound and subtitles can be combined freely from different available languages

  • there will definitely be a day-one patch

  • high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

  • items can be crafted and decomposed

  • best items in game must be crafted

  • Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

  • Novigrad+No man's land are much bigger than Skyrim alone

  • game world can change based on your decisions

  • there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

  • there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

  • even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

  • the journalist never had the feeling that the world is "empty"

  • no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

  • "sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

  • as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

  • the game is open world but actually almost everything is "controlled" and "planned" by the developers

  • early in the game you visit a town that was visited by the Wild Hunt -> they "froze" the whole town and turned it into a winter environment

  • many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

  • mutagens can be very powerful, like 40% damage enhancer for signs

  • very different enemy types that feel and play differently

  • no "clone" NPCs, every NPC in Novigrad for example looks differently

  • every potion and bomb must only brewed/crafted once

  • potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

  • crafting is extensive

  • you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

  • every region has its own color setting and feel

  • clouds cast shadows

  • bad weather like storms can happen everywhere

  • game loading time is extremely short on the high-end PC

  • saving and loading times are also extremely short

  • some huge buildings and story-relevant special areas have loading times, normal buildings not

  • story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently

  • "it will be impossible to play Witcher 3 two times in exactly the same way"

  • different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is -"good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

  • Ghwent is awesome according to the journalist, great design and entertaining

  • fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

  • there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)

  • there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

  • every item you choose is visible on Geralt's ingame model

  • The Sidequests have their own stories. There are a lot of differents themes (like rape, kidnappings, etc.) // can't remember what else

  • The Game has more Loot than it's predecessors.

  • If you kill enemies/monsters (in the open world) they won't respawns unless there is a condition you have to fulfill.

  • Each Enemy/Monster acts different than the other

  • Graphic (ultra) is noticeable. The Foliage increases a lot. Some scenes looks better than others.

  • The Game is much better polished than its predecessors (less bugs)

  • you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress

  • soundtrack was good, but rather really negative nor outstanding, but dynamic and decent, fits to the situation and location

  • some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

  • tutorials are integrated into the story/progression and worth the effort due to good dialogues

  • resolution on Xbox One will definitely stay at 900p in order to offer a stable performance

  • the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex

  • Geralts beard will grow. You have to go to a barbier after a few days

  • Novigrad and No mans Land is ONE Map only Skellige is seperated. As are smaller Story hubs.

  • The Card game is claimed to be awesome with 3 Card decks wich are actually collectable

  • He encountered only 3 minor Bugs during 2 Days. No Crash. No Freeze

  • There are around 25 "villages" in No mans land and Novigrad . Many are the size of Flotsam!!

  • Roach is youre storage. You can even buy new saddles for more stamina or more storage

  • you visit Kear Morhen multiple Times. after the Tutorial it even has the sorrounding area equal the size of the Starting Area

  • there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played

  • level 23 wyvern was able to kill his Geralt with one blow/shot

  • potions are quite important, especially on harder difficulty settings

  • gameplay is comparable to Dark Souls, but faster

  • Kaer Morhen and the starting area are quite extensive, both offer at least 4-5 hours of gameplay Geralt's beard will grow over time so you have to visit a barber from time to time if you want him shaved

(translated by scholdarr)


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#1107
Dutchess

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  • Geralts beard will grow. You have to go to a barbier after a few days

Mind = blown. :lol: Thanks for posting all that! Really sounds amazing! :D


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#1108
Chewin

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Lots of new info for me. Appreciate putting it all up. Can't wait till the game is out.

#1109
Blooddrunk1004

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- we will spent between 5-10 hours playing Ciri (no character development while playing her, whole focus on the story)
Ciri can blink, There will be even more powerful abilities later
 

Ciri's little campaign is going to be longer than 1866 :lol:


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#1110
Endurium

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Woohoo, not much longer until the game on my GoG bookshelf starts downloading!

 

I'll be the judge of draw distance being sufficient; Skyrim's wasn't enough even at ugrid 7, until I figured out how to modify LOD to horizon.

 

Also, more loot + buying inventory upgrades; hopefully this isn't another case of Monty Haul campaign with insufficient space, but Witcher 2 wasn't too bad so there's hope.

 

Grrr at controller being better so far than m/kb. I will be playing m/kb on a PC that eats consoles for finger food snacks; you have two months to fix that. :P

 

Really looking forward to this game though, going to be rather hyped by the time I finish the first two games and re-read the books.



#1111
I SOLD MY SOUL TO BIOWARE

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Who else is never going to shave Geralt just to see how magnificent the beard gets? I am. :S

#1112
CrazyRah

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That's some really awesome news, gah game just is too far away even with it getting closer each day!



#1113
Dobby

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So much new info!

 

196.gif



#1114
slimgrin

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Who else is never going to shave Geralt just to see how magnificent the beard gets? I am. :S

#Shave Geralt now

 

Sorry. Two games with him shaved. Not gonna change that now.



#1115
I SOLD MY SOUL TO BIOWARE

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#Shave Geralt now
 
Sorry. Two games with him shaved. Not gonna change that now.


Heresy. He looks so much better with the beard tho, adds to his dignity.
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#1116
Chewin

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Who else is never going to shave Geralt just to see how magnificent the beard gets? I am. :S


Still hoping they have a Christmas hat for Geralt to equip in the game.

I would totally go all "Ho-ho-ho motherf*ckers!" on everyone.

#1117
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This game almost sounds like an impossibility.

 

There's no way all of that can be true.

 

:o



#1118
CrazyRah

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Still hoping they have a Christmas hat for Geralt to equip in the game.

I would totally go all "Ho-ho-ho motherf*ckers!" on everyone.

 

For once we are in complete agreement. That's how needed that is


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#1119
Tamahome560

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Looking good. 

 

vzdj5kxajVE_zpsu9t59t4d.jpg


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#1120
In Exile

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5-10 hours playing Ciri? This ....   this is just ...

 

 

 

Based on what they said earlier I expected an hour or not much more.

 

Can't say I'm a fan, but not because of Ciri. I really dislike it when games force me to change protagonists for any lenght midway.



#1121
slimgrin

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Can't say I'm a fan, but not because of Ciri. I really dislike it when games force me to change protagonists for any lenght midway.

 

Ironically, there's an interview with the lead writer where he says the exact same thing. There was apparently a lot of debate on including her. I really only have two concerns left about the game: PC features and playing as Ciri. I didn't mind the character swapping in TW2 because it was so short, but we'll be playing as Ciri for 30-40 minute chunks. On the other hand, It's cool we get to play as a female fighter with different abilities.



#1122
Luxorek

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I've seen all of the screenshots included in that Gamestar coverage now and damn... some of them are sooo preetty. Can't post them here, but if you PM me I can share a link. 



#1123
Seraphim24

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I kind of always enjoyed the "Play as someone else" segments that seems to have disappeared from games, it kind makes for a break in the action and stuff...



#1124
WildOrchid

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Can't say I'm a fan, but not because of Ciri. I really dislike it when games force me to change protagonists for any lenght midway.

 

This was the best news i ever got by witcher tbh.

TLOU did it and it was awesome.



#1125
Han Shot First

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Some games have made multiple protagonists work, so I'll be approaching it with an open mind. GTA 5 is probably the best example.