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54 réponses à ce sujet

#1
Galactus_the_Devourer

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So, I've been looking at the combat video, and the interface looks... Bad. Seriously bad. Way too many screens and scrolling things. The icons for weapon/armour are very muted and it appears you have to scroll through your inventory to find most equipment rather than having a simpler drag-and drop and grid like DAO. (in general it seems to be repeating DA2's mistakes) I'm hoping this is just for consoles, but even a few simple changes (giving more space to the tiny scrolling bar, which appears to be cut off for some reason) would be a great improvement.

 

Similarily the skill trees seems to be incredibly wasteful, and require a ton of scrolling/clicking between different screens (rather than having them more compressed and on a single screen) 

 

In general the interface looks pretty terrible for accessibility and clarity, how moddable will it be? 



#2
Sylvius the Mad

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I'm totally with you on the lists and the scrolling. Scrolling through lists is entirely unnecessary with a grid.

But I should remind you that DAO also used a list.
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#3
Schreckstoff

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Not very modable at all, frostbite isn't made to be.

Interface is representative for gameplay controls not necessarily KB/M

#4
Joseph Warrick

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Skyrim had this problem, people complained about interface optimized for consoles. When Muzyka said they were looking at Skyrim to make DA:I I'd never have known he meant the interface.


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#5
Galactus_the_Devourer

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Not very modable at all, frostbite isn't made to be.

Interface is representative for gameplay controls not necessarily KB/M

 

Which is kind of weird since a lot of the things doesen't even seem to benefit gamepads. (like the ludicrously small scrolly thingy, the way too many screens, etc.)

 

 

 

Skyrim had this problem, people complained about interface optimized for consoles. When Muzyka said they were looking at Skyrim to make DA:I I'd never have known he meant the interface.

 

Yeah, Skyrim's interface had similar issues. (though at least it was moddable) 



#6
Enigmatick

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More reason to show that PC UI already.



#7
Fast Jimmy

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More reason to show that PC UI already.


DA:I requires gamepad for PC. Semi-confirmed rumor.

#8
Bayonet Hipshot

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Yeah, the interface is quite bad. By PC standards, DA:I interface as of right now, is awful.  

 

If Bioware wants to have an interface for DA:I for PC, they should look at SkyUI. 

 

SkyUI :- http://www.nexusmods...rim/mods/3863/?

 

That is one of the, if not the best RPG interfaces on PC to date. 



#9
PsychoBlonde

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I still want to have hotbars for all 4 companions onscreen at once on PC.  If my interface from DDO can look like this:ScreenShot00004_zps517d9ca7.jpg

Then I want to seem some good, extensive combat hotbars!


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#10
Greenface21

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I wouldn't say the interface was bad really. It gets the job done and it does seems improved from DA2 with the removal of the vague star rating and the addition of a stat window to actually see how much better or worse the selected armor/weapon is.

 

Personally I agree that SkyUI is probably the best interface I've used so far.


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#11
Schreckstoff

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I still want to have hotbars for all 4 companions onscreen at once on PC. If my interface from DDO can look like this:ScreenShot00004_zps517d9ca7.jpg

Then I want to seem some good, extensive combat hotbars!


Lol it looks like you're playing wow.
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#12
Galactus_the_Devourer

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DA:I requires gamepad for PC. Semi-confirmed rumor.

 

That would make me not buy the game, seriously. I could deal with it for Jade Empire because it was a beat'em'up and gamepads kind of works for that. But otherwise? They're inferior to mouse+keyboard (or in some instances, joysticks) for pretty much everything. 



#13
Schreckstoff

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That would make me not buy the game, seriously. I could deal with it for Jade Empire because it was a beat'em'up and gamepads kind of works for that. But otherwise? They're inferior to mouse+keyboard (or in some instances, joysticks) for pretty much everything.

For action RPGs gamepad will always be superior.
For DAI it's complicated the PC is controlled better with the gamepad tactical with KB/M.

Bioware said PC controls are still being finalized.

#14
AlanC9

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For action RPGs gamepad will always be superior.

Really? How so? Do people find it easier to trigger various abilities or some such?

#15
Galactus_the_Devourer

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For action RPGs gamepad will always be superior.
For DAI it's complicated the PC is controlled better with the gamepad tactical with KB/M.

Bioware said PC controls are still being finalized.

 

It really isn't. Diablo works much better with a mouse+keyboard. 



#16
Schreckstoff

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It really isn't. Diablo works much better with a mouse+keyboard.


Diablo is an isometric ARPG, generally speaking ARPGs are usually OTS.

#17
Guest_EntropicAngel_*

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Really? How so? Do people find it easier to trigger various abilities or some such?

 

By "Action RPG" I thnk he means "twitch" RPG. Which (twitch third-person games) is/are usually better with a gamepad.



#18
Raydenos256

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I am with you guys, Radial menus everywhere, no spell selection bar at the bottom, over sized health bars, this is not a comfortable interface for mouse and keyboard.

 

The interface and camera work are the most crucial mechanisms for any game, when those interfaces are not comfortable to play with the entire game is tiresome experience.

 

This reminds me when I was playing oblivion with it's tabbed menus, which forced me to go through a whole set of menus just to view the map, which was terribly annoying.

 

BioWare please show PC players a little love please, show us how the PC interface looks like.



#19
Fast Jimmy

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Diablo is an isometric ARPG, generally speaking ARPGs are usually OTS.


One could possibly argue that Diablo is not an ARPG, but a dungeon crawler, which is a subset of RPG, not part of the ARPG subset.

#20
Schreckstoff

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One could possibly argue that Diablo is not an ARPG, but a dungeon crawler, which is a subset of RPG, not part of the ARPG subset.


Everything that lets you directly control your character in real time is an ARPG technically it's way too loose a term as it both incorporates isometric as well as OTS/FPS RPGs while those two are substantially different.

#21
Fast Jimmy

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Everything that lets you directly control your character in real time is an ARPG technically it's way too loose a term as it both incorporates isometric as well as OTS/FPS RPGs while those two are substantially different.

There needs to be a better set of definitions for an RPG and its various subsets. At this point, I honestly consider it an issue the industry that needs to be resolved.

If any company can slap (or omit) a descriptive phrase to their product without any common understanding what that even entails, it is honestly detrimental to the consumer and the market.

#22
PsychoBlonde

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Lol it looks like you're playing wow.

 

Nope, Dungeons and Dragons Online.  I'm actually lighter on hotbars than most people because I don't have as much swap gear and I don't have a ginormous monitor so the bars I have take up a good portion of screen real estate.  That's my rogue, too, my druid is more hotbar intensive, adding spells and her dog to the number of things I need access to in a hurry.  Only 3 of the hotbars are actually bound to keys (1-10, cntrl+1-10, and shift+1-10).  I could do another one with alt+1-10 but I use alt for blocking.  But there's no reason I can't control all 4 characters simultaneously in DA with that setup, which for me would be a lot more fun (and enable me to play 100% with my character as the active character and in real-time mode, which is my preference).



#23
PsychoBlonde

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If any company can slap (or omit) a descriptive phrase to their product without any common understanding what that even entails, it is honestly detrimental to the consumer and the market.

 

The label RPG slapped on a game means exactly one thing in the video game market: "you play a singular character and gain levels or get upgrades".  While this is broad and tells you little about how the game actually plays, it does convey one vital piece of information, namely that you will play a singular character and gain levels or get upgrades and that this is major part of the game.  Thus the game isn't 100% skill-based, nor is it predominately based on managing mass units. There are too many flavors and variances within those flavors to come up with specific terms for ALL of them.  It'd be like having a specific term for the flavor difference between a carrot and a parsnip.



#24
Deflagratio

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I'm totally with you on the lists and the scrolling. Scrolling through lists is entirely unnecessary with a grid.

But I should remind you that DAO also used a list.

 

 

But grids is too much like spreadsheets! Spreadsheets are bad! -Todd Howard (Paraphrased)

 

Scrolling's bad and frustrating, if common knowledge is that you learn more from failure than success, Bioware should be the best UI and GUI designers ever, because Mass Effect 1's GUI (especially inventory) was the most catastrophic failure I've ever seen.

 

One of my personal favorite GUI things was the Thumbnail Grid with equipment-relevant tooltips you could mouse over in Morrowind's PC GUI. I have no idea why Elder Scrolls ever moved away from that. (Inb4 Consoles)



#25
Fast Jimmy

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The label RPG slapped on a game means exactly one thing in the video game market: "you play a singular character and gain levels or get upgrades".  While this is broad and tells you little about how the game actually plays, it does convey one vital piece of information, namely that you will play a singular character and gain levels or get upgrades and that this is major part of the game.  Thus the game isn't 100% skill-based, nor is it predominately based on managing mass units. There are too many flavors and variances within those flavors to come up with specific terms for ALL of them.  It'd be like having a specific term for the flavor difference between a carrot and a parsnip.


Except I can poke holes in that definition all day. By that definition, Tiger Woods, Zelda and Call of Duty are RPGs, while Crono Trigger, Ultima 1-3 and Wizardry are not.