Hmm. What do you need to know that you don't know?
Dialogue. I want to know how they're providing us the information we need to choose dialogue options, and I want to know how they're granting us sufficient freedom within the voiced PC design to be able to design our characters' personalities, including knowing and controlling their thoughts.
They've talked about the improvements to the dialogue system in very broad terms, but they've given us nothing specific at all. They were more informative with DA2 (for example, they told us about the "no repeating words" rule for writing the paraphrases).





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