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#51
Sylvius the Mad

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Hmm. What do you need to know that you don't know?

Dialogue.  I want to know how they're providing us the information we need to choose dialogue options, and I want to know how they're granting us sufficient freedom within the voiced PC design to be able to design our characters' personalities, including knowing and controlling their thoughts.

 

They've talked about the improvements to the dialogue system in very broad terms, but they've given us nothing specific at all.  They were more informative with DA2 (for example, they told us about the "no repeating words" rule for writing the paraphrases).



#52
In Exile

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Dialogue.  I want to know how they're providing us the information we need to choose dialogue options, and I want to know how they're granting us sufficient freedom within the voiced PC design to be able to design our characters' personalities, including knowing and controlling their thoughts.

 

They've talked about the improvements to the dialogue system in very broad terms, but they've given us nothing specific at all.  They were more informative with DA2 (for example, they told us about the "no repeating words" rule for writing the paraphrases).

 

To follow up on this post, we've been told of a number of different dialogue systems - the reaction wheel, the opportunity to participate in banter without triggering cinematics - and we've never seem how this will work (at least, as far as I'm aware). In particular, we haven't seen how the outside-of-banter mechanism would differ between console UI and PC UI. 



#53
Schreckstoff

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For a game that has that medieval type of setting the UI is kinda "annoying" me, its so arcade like with some very bright colors that really stands out when you seem them enter combat during the gameplay demo. And it feels so squar like, almost futuristic.

 

... Yeah thats probably my biggest beef with what iv seen so fare of DAI. Considering it just the UI heres to hoping it can actually be modded.

it's a fantasy setting not medieval.

 

Fantasy setting are usually either dark and gritty or bright and colorful, guess which DA always was.



#54
addiction21

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For a game that has that medieval type of setting the UI is kinda "annoying" me, its so arcade like with some very bright colors that really stands out when you seem them enter combat during the gameplay demo. And it feels so squar like, almost futuristic.

 

... Yeah thats probably my biggest beef with what iv seen so fare of DAI. Considering it just the UI heres to hoping it can actually be modded.

 

I never understand this mindset.  A UI is a modern thing it has nothing to do with the setting.

 

Of course they look futuristic BECAUSE IT IS THE FUTURE. Do you even know what a UI is supposed to do?

 

There is a difference between the ease of use of the UI and it existing at all. You seem to be at the later.



#55
Zhijn

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Wow heh, love the hostility.

 

"Fantasy setting are usually either dark and gritty or bright and colorful, guess which DA always was." Dark and gritty?.

Ok, its no medieval its fantasy, your right. I apologies for thinking armor, swords, castles, horses would even be considered medieval. Curse them skeletons and monsters!. Maybe we could write it off as fantasy-medieval?.

 

Addiction21, i dont even know where to begin. Did you even try to understand what i wrote?. And "its the future" - "ease of use of the UI and existing at all", what is that even suppose to mean?. What does any of what you just said have anything to do with what i wrote. "Do you even know what a UI is supposed to do", really?.

 

So excuse me for posting in a feedback topic, in Feedback & Suggestion.

 

Well this is boring.