Dear Bioware,
Can we have better dungeons for DA:I ? For clarification purposes, when I say dungeons, I mean it as a general term for caves, ruins, mines and other underground sections.
It would be nice to have dungeons that actually feel like dungeons. Dungeon sections in an RPG game is supposed to be scary, creepy and not for the faint-hearted.
In order to make dungeons scary and creepy, IMO, the focus should be on lighting, sound effects and enemy placement.
I don't know about other people here but I was replaying DA:O, DA:A and DA2 and the dungeons were not exactly interesting. For one thing they were bright which was totally weird. I mean here we are in a ruin with little to no proper light sources and it is bright. Secondly, the enemies were not behaving the way you would expect enemies in a dark and scary place would.
So here are my suggestions to make dungeons as awesome as possible in DA:I
- Reduce the lighting. Make it so that we have to use some potion or a torch or some magical lighting spell to enable easier exploration. Any native light sources in the dungeon like lyrium vein should provide very limited lighting.
- Traps. Have deadly traps all across the dungeon level range. In many other games traps in dungeons become useless when you are higher levels which takes the fun and danger away.
- Creepy enemies. Creepy as in they have some scare factor. They surprise you out of nowhere in the darkness. That type of thing.
- Puzzles. We haven't had many puzzles in DA dungeons so far even though the ones we had tended to be decent. Dragon Age is an RPG game and we should have interesting puzzles and riddles.
Thoughts and comments ?





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