No Man’s Sky style procedural world generation and reinventing the side-quest in the next Mass Effect:
Ironic perhaps that No Man’s Sky contains no questing or narrative structure of any kind as far as I’m aware and yet it might finally solve the riddle of creating satisfying secondary/optional questing content in the Mass Effect series revolving around exploration of uncharted worlds which BioWare have experimented with somewhat un-successfully in all of the games so far to a diminishing extent. Genuine uncharted worlds. I’m going to let that sink in for a minute.
The concept of UNC words/quests is ‘box art bullet-point material’ and yet the execution has always been somewhat underwhelming. Most hated the physics of the Mako and the copy-paste prefabs and barren worlds and I didn’t care for the pretty but tightly scripted linear N7 missions either as a second attempt, but as we’ve seen lately, this doesn’t necessarily have to be the case in 2014-5 – could you ever envision a best of both worlds scenario (UNC + N7) using content creation algorithms? Perhaps in harnessing the power of the game and the hardware to generate side content BioWare could finally do the concept justice in a cost effective way.
With procedural content algorithms you don’t necessarily have to sacrifice graphical fidelity or complete control over your secondary level design in theory – especially with a large and experienced well funded development team. You can generate huge, lush, vibrant and varied worlds filled with life on a budget. We have seen a number of indie games randomly generate their own fantastic level design also on a budget. With a series of smart design choices (such as reusable voice assets for secondary questing) a studio like BioWare with a flagship IP like Mass Effect ought to be able to fully realize the original vision of the UNC quests back in the original title and create these huge detailed worlds with deep exploration with the graphical fidelity of a potentially infinite number of N7 quests with the kind of secondary level design we have come to expect of the series. Unlimited questing and exploration with the production values of Mass Effect would look pretty good on the back of a box or during a press demo don't you think as a decidedly next gen feature.





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