Dear devs / designers!
Just watched the new gameplay video and the first thing i noticed is how terrible the camera placement in exploration and combat is. It needs to be either fully adjustable in height and angle (and make camera auto follow optional) or it needs to be higher and slightly further back.
There is nothing more annoying in a 3rd person game, than the player not being able to see whats directly in front of the avatar and where exactly he is at. This might be a nice angle for a cinematic view but if you play for a few hours it gets extremely annoying.
Default camera height must be above the character´s head, slightly tilted down (15-30°) and zoomed out far enough for the feet to show well inside the frame.
Exploring without seeing where you are going is terrible in this way. Take a look at the Dark Souls series, Assassins Creed freerun mode for great camera placement. You don´t even need to shift the camera right and left in respect to the avatar if you place it right.
As beautiful as the sky and the trees are, when you are exploring you want to see whats under your feet and where they are going before admiring the view.
Please change it or include options to place the camera, maybe a few sliders to change the values and the quality-of-life gain would be tremendous.
Thank you!





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