Aller au contenu

Photo

DRAGON AGE E3 Demo Part Two: Redcliffe Castle


530 réponses à ce sujet

#401
kingjezza

kingjezza
  • Members
  • 578 messages

Was bothered more by the tone than the content.

Sounded like a child throwing a fit.

 

The tone you have taken from my post is purely a figment of your own imagination.

 

Though moving on, at least in the case of Leliana I'm happy to agree with andy and say age can at least be a factor in her looks changing.



#402
Guest_Caladin_*

Guest_Caladin_*
  • Guests

I always viewed the "tactical" combat as rubbish and a way to dumb the game tbh, i was a voice for real time fast field decisions and living or dying by them, not pause "ohh lets work this out for 15 minutes" unpause, pause "ohhh another look about" for me it cheapened combat, made it trivial, so i avoided it, if they had maybe put a timer or somein on the pause mechanic maybe id a enjoyed it more but thats just putting somein into something others like to make what i dislike like so best left alone.

 

That aside, the "tactical" side i see in this seems to be an all new ball game, it seems fun, it seems informative but most of all it does seem tactical, i will definitely be trying it out this time (i still think there should be a timer on the pause though :P )

 

I will still advocate for short companion skill bars on the pc screen though for quick fast reaction real time combat an setting up cross class combo's, it wouldnt be to everyone's tastes but if this tactical gameplay they seem to have maybe got right maybe we could get a good  world where both can live

 

Demo was great btw, an leliana looked great per usual aswell



#403
Doozerpindan

Doozerpindan
  • Members
  • 145 messages

I would hate a pause timer so much.

 

That said, playing Origins through on PC for the first time, I do use tactical view a bit, I can see its usefulness.



#404
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Yeah defer useful m8, anything that lets you pause combat an survey the full battlefield in tactical mode without hinderance is defer useful



#405
Miyaserie

Miyaserie
  • Members
  • 89 messages

I don't much fancy tactical or turn-based RPGs, but I do appreciate - and use - tactical view quite a bit. It's all about being given the choice.

 

When it comes to Leliana, I prefer her new face to the old since she, to my eyes, looks more realistic now. Her old face was always too generic and symmetric to me. I can see how someone else would prefer the old look, though. 

 

I do think that Bioware should release a detailed combat trailer at some point, something to showcase different talents and skills maybe - combat is a big pulling point for a lot of people.



#406
adorkable-panda

adorkable-panda
  • Members
  • 527 messages

I'll keep it short, but I did want to mention the part I found most singularly impressive with the E3 demo PT2 and it's going to sound a little odd. And that's how they  managed to make Alexius a sympathetic antagonist in such a brief time. His immediate willingness to surrender his plans ('anything you want') for his son's 'life' really took me aback, grounded by the unexpectedly sincere VO performance of whoever was behind Alexius.

I gotta say this was one of my favorite parts of the demo as well. Honestly, for being a viewer without any further backstory I was both pissed/proud/yet more pissed when Leliana disobeyed the inquisitor. I was pissed because i was like, Oh no, you just pissed him off, and then I was proud becuase it's nice to see that Leliana is now a total badass who has a backbone but then I'm pissed because she totally blew off what could've been a diplomatic situation. But then again she was tortured, I highly doubt that she would've listened to reason. 

 

Anyway, I've watched this part like 8 times now *not even kidding* studying every little thing about it and I just wish that Bioware would release this entire demo for us. I mean sure we've seen it all but replaying this would last me a couple months hahah but granted, that is a lot of work and resources *different consoles, blah blah blah* that they can use to instead better the game. I'm hoping they do release a demo since they have for the previous games but it's understandable if they don't.

 

All I want to see now is the extensive crafting system that's being boasted, more info on class/specializations in general and their talents and what not, and a character creator video would be very nice >:3 



#407
Joseph Warrick

Joseph Warrick
  • Members
  • 1 290 messages

I've read you can skip this mission?

 

So Leliana, Sera and the Iron Bull are all dying in a sidequest?

 

Ok I think I may skip this one maybe.



#408
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

I've read you can skip this mission?

So Leliana, Sera and the Iron Bull are all dying in a sidequest?

Ok I think I may skip this one maybe.

Not skip afaik but never encounter it depending on your choices.
  • Doozerpindan aime ceci

#409
Doozerpindan

Doozerpindan
  • Members
  • 145 messages

Indeed. It does look like a "You made all the wrong choices" kind of quest.



#410
The Noir Rose

The Noir Rose
  • Members
  • 27 messages

how about this: Sera and the Iron Bull got killed, Leliana gets shot near the heart (so you can't save her probably), and since Dorian says "if you move, we all die" I got to thinking...what if it's a time portal or a portal to an alternate dimension where the inquisitor has to go through  to prevent all this?



#411
Sasie

Sasie
  • Members
  • 222 messages

It's sad if there are wrong or right choices though. Will just lead to Mass effect Paragon/Renegade debates all over again. I would prefer if there was simply choices and one was not more correct then the other, it always results in a hunt for a perfect path.



#412
Doozerpindan

Doozerpindan
  • Members
  • 145 messages

It's sad if there are wrong or right choices though. Will just lead to Mass effect Paragon/Renegade debates all over again. I would prefer if there was simply choices and one was not more correct then the other, it always results in a hunt for a perfect path.

 

So you want there to be no consequences for your actions? Where's the fun in that? If there's no failure state for you or your companions then it takes a way a good portion of the challenge. If your people can die then you need to seriously consider what is the best course of action in any given situation.


  • AllThatJazz et Cheech 2.0 aiment ceci

#413
Doozerpindan

Doozerpindan
  • Members
  • 145 messages

how about this: Sera and the Iron Bull got killed, Leliana gets shot near the heart (so you can't save her probably), and since Dorian says "if you move, we all die" I got to thinking...what if it's a time portal or a portal to an alternate dimension where the inquisitor has to go through  to prevent all this?

 

Let's not have cop-out mechanics please, stuff like that always lessens the impact of any bad sitauation.



#414
Guest_Caladin_*

Guest_Caladin_*
  • Guests

It's sad if there are wrong or right choices though. Will just lead to Mass effect Paragon/Renegade debates all over again. I would prefer if there was simply choices and one was not more correct then the other, it always results in a hunt for a perfect path.

This is the DA:I team, they wont make all the "renegade" choices useless, just like they wont make all the "paragon" choices the right choice


  • Doozerpindan aime ceci

#415
Sasie

Sasie
  • Members
  • 222 messages

So you want there to be no consequences for your actions? Where's the fun in that? If there's no failure state for you or your companions then it takes a way a good portion of the challenge. If your people can die then you need to seriously consider what is the best course of action in any given situation.

Most of the time there is no challenge anyway. It's simply if you do good you are rewarded, if you do bad you are punished. Nothing has really changed all that much since the darkside/lightside path except evil are not rewarded with taking over the world in the end these days.

Perfect example is Connor in Dragon Age O. That might been a hard choice except we could just run off to the circle for a more happy ending. Consequences would be lovely if they were not so obvious. Image if sparing the Rachni for example had come back and hurt Shepard severely in Mass effect 3 and resulted in more lost soldiers.

Instead we can 95% of the time predict that if we are nice no bad things will happen and it results in the best path. That is why I don't much care for a failed path in Bioware games, you really usually have to go far, far out of your way to actually do them with several "are you sure you wish to do this?" along the way so people have a chance to back out of it.

If Bioware was a bit more like CD Red Project I would not mind but Bioware already proved several times that choices don't matter. If they did Leliana would not even be in the game for some of us.



#416
xAmilli0n

xAmilli0n
  • Members
  • 2 858 messages

Well, that was kinda intense.  I'm curious to see this event and the fate of these characters in the context of the game.



#417
Doozerpindan

Doozerpindan
  • Members
  • 145 messages

Most of the time there is no challenge anyway. It's simply if you do good you are rewarded, if you do bad you are punished. Nothing has really changed all that much since the darkside/lightside path except evil are not rewarded with taking over the world in the end these days.

Perfect example is Connor in Dragon Age O. That might been a hard choice except we could just run off to the circle for a more happy ending. Consequences would be lovely if they were not so obvious. Image if sparing the Rachni for example had come back and hurt Shepard severely in Mass effect 3 and resulted in more lost soldiers.

Instead we can 95% of the time predict that if we are nice no bad things will happen and it results in the best path. That is why I don't much care for a failed path in Bioware games, you really usually have to go far, far out of your way to actually do them with several "are you sure you wish to do this?" along the way so people have a chance to back out of it.

If Bioware was a bit more like CD Red Project I would not mind but Bioware already proved several times that choices don't matter. If they did Leliana would not even be in the game for some of us.

 

 

Good point, though I've never played any ME games so i've no idea about that.



#418
dlux

dlux
  • Members
  • 1 003 messages

If Bioware was a bit more like CD Red Project I would not mind but Bioware already proved several times that choices don't matter. If they did Leliana would not even be in the game for some of us.

And Imoen, Minsc, Jaheira, etc wouldn't have been in Baldur's Gate 2 for some of us - and BG2 is an old-school classic which is hailed as probably the best RPG ever made.

 
There will always be canon choices in games and you will have to live with that, even though Bioware made a promise that they can't keep for the DA series.



#419
Estel78

Estel78
  • Members
  • 686 messages

I love the Witcher series but they have almost no decisions that carry over into the next game.


  • ev76 aime ceci

#420
dlux

dlux
  • Members
  • 1 003 messages

Ugly characters aside, the more I see the more I dislike, the combat is one big horrible mess of garish, over the top, flashing neon cheesyness, [...] and for all the talk of showing off tactical combat, we're still yet to see any actual real time combat taking place in tactical camera view.

I think the combat and animations looks very nice, but I agree that the tactical nature of combat is almost completely nonexistent in the videos. Hopefully Bioware will eventually show us some decent RTwP combat, all they have shown us so far is this extremely boring Skyrim style button mashing BS. Yawn.
 

the UI is beyond hideious

The UI is indeed terrible, but that is because it is the console UI.  :P I am expecting the PC UI to be pretty decent, hopefully we will also get a slot based inventory too.

We'll have to live with the icons though, which were ripped straight out of DA2. I really despise them.

#421
Sasie

Sasie
  • Members
  • 222 messages

And Imoen, Minsc, Jaheira, etc wouldn't have been in Baldur's Gate 2 for some of us - and BG2 is an old-school classic which is hailed as probably the best RPG ever made.

 
There will always be canon choices in games and you will have to live with that, even though Bioware made a promise that they can't keep for the DA series.

The problem is that they constantly do promise things they can live up to though. Some would simply dismiss it as hype but I find that even trying to live up to it and allowing us to transfer over saves is more immersion breaking then if there had simply been a set version of history that they used in the next game regardless of our choices.

When I run into a one minute cameo it's more of a reminder of how pointless transferring saves are then anything else. Removing it entirely would at least allow them to freely allow whatever consequences and choices they wish within the game without having to worry about how it will impact the next one and probably result in better games. In my opinion of course. :)



#422
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

If Bioware was a bit more like CD Red Project I would not mind but Bioware already proved several times that choices don't matter. If they did Leliana would not even be in the game for some of us.


You know what CDPR did?

In The Witcher 1 you could choose handing over a child to a bitchy Triss who is a sorceress or a sweet Shani who is a healer. Depending on your choice Gerald could take up a relationship with one of them while the other hates him for a while.

In TW2 depending on that choice nothing changes Gerald still ended up With Triss for no apparent reason until the Enhanced Edition clarified it in a journal entry.

CDPR make great games but save game import from TW1 to TW2 has rather meaningless consequences.
  • Dermain et ev76 aiment ceci

#423
dlux

dlux
  • Members
  • 1 003 messages

She looks way better in Origins, not that I'm surprised, Bioware seem to lack the ability to make decent looking characters these days, especially when it comes to female characters.

Leliana doesn't look terrible, she looks older, maybe 10 - 15 years. That is perfectly fine if DA:I takes place 10 to 15 years after DA:O.

#424
Estel78

Estel78
  • Members
  • 686 messages

I wish the other women in DAI would look as "terrible" as Leliana...


  • BananaBoy et Schreckstoff aiment ceci

#425
Morroian

Morroian
  • Members
  • 6 396 messages

She looks way better in Origins, not that I'm surprised, Bioware seem to lack the ability to make decent looking characters these days, especially when it comes to female characters.

 

Ugly characters aside, the more I see the more I dislike, the combat is one big horrible mess of garish, over the top, flashing neon cheesyness, the UI is beyond hideious and for all the talk of showing off tactical combat, we're still yet to see any actual real time combat taking place in tactical camera view.

 

Combat is less flashy than DA2 and clearly has more weightiness to it and is slower. The UI is the console UI. We've seen what the tactical view looks like if you're skeptical about whether we can play the battles through in that view well I doubt hte devs would say we can when we really can't.