I always viewed the "tactical" combat as rubbish and a way to dumb the game tbh, i was a voice for real time fast field decisions and living or dying by them, not pause "ohh lets work this out for 15 minutes" unpause, pause "ohhh another look about" for me it cheapened combat, made it trivial, so i avoided it, if they had maybe put a timer or somein on the pause mechanic maybe id a enjoyed it more but thats just putting somein into something others like to make what i dislike like so best left alone.
That aside, the "tactical" side i see in this seems to be an all new ball game, it seems fun, it seems informative but most of all it does seem tactical, i will definitely be trying it out this time (i still think there should be a timer on the pause though
)
I will still advocate for short companion skill bars on the pc screen though for quick fast reaction real time combat an setting up cross class combo's, it wouldnt be to everyone's tastes but if this tactical gameplay they seem to have maybe got right maybe we could get a good world where both can live
Demo was great btw, an leliana looked great per usual aswell