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DRAGON AGE E3 Demo Part Two: Redcliffe Castle


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#426
Morroian

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At any rate Bioware seems pretty set on their path. They make action RPGs these days and I doubt that's ever going to change. I almost find these half attempts they do at pretending the games are not full action games more sad than if they had just removed the tactical combat entirely.

 

They aren't full on action games, far from it. I play a lot of 3rd person action rpgs and even DA2 doesn't feel the same despite the speed of its combat.



#427
quinwhisperer

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Leliana's not ugly. It's the "lipgloss", the lipgloss is terrible.
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#428
Rawgrim

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And Imoen, Minsc, Jaheira, etc wouldn't have been in Baldur's Gate 2 for some of us - and BG2 is an old-school classic which is hailed as probably the best RPG ever made.

 
There will always be canon choices in games and you will have to live with that, even though Bioware made a promise that they can't keep for the DA series.

 

The BG game didn't let you import choices. There are very few games that actually lets you do that. Can't really fault a 15 year old game for not having a feature that is relatively new today.



#429
Rawgrim

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You know what CDPR did?

In The Witcher 1 you could choose handing over a child to a bitchy Triss who is a sorceress or a sweet Shani who is a healer. Depending on your choice Gerald could take up a relationship with one of them while the other hates him for a while.

In TW2 depending on that choice nothing changes Gerald still ended up With Triss for no apparent reason until the Enhanced Edition clarified it in a journal entry.

CDPR make great games but save game import from TW1 to TW2 has rather meaningless consequences.

 

I didn't know there was a save import.


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#430
dlux

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Can't really fault a 15 year old game for not having a feature that is relatively new today.

Wat.

 

Nobody said that.



#431
WardenKing

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Gotta say, I love Leliana`s legs. Reminds me how the woman in James Bond killed people. xD



#432
Rawgrim

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Wat.

 

Nobody said that.

 

I was just adding to his argument :) Wasn't having a go at him. I probably worded the whole thing wrong.



#433
Rawgrim

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Gotta say, I love Leliana`s legs. Reminds me how the woman in James Bond killed people. xD

 

Xenia Onatopp. She confused the whole thing with a lovescene, though.


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#434
Gnoster

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I didn't know there was a save import.

 

Very few choices carried over since Witcher 1 was a fairly contained story, so only bigger stuff which could effect the world was carried, an example was whether you saved Adda or killed her while she was in monster form. Another example is whether you allied with the non-humans, the knights order or stayed neutral.

 

Some heavy character centric stuff like the Triss/Shani choice was retcon'ed if you chose Shani for story purposes. Think of it as the bringing Leiliana back from the dead from DAO to DA2.

 

According to CDPR Witcher 2 to Witcher 3 will be different in that more choices will have an effect, which makes sense considering Witcher 2 has a lot more world changing decisions.



#435
WardenKing

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Xenia Onatopp. She confused the whole thing with a lovescene, though.

 

True, she did. To bad Leliana is not a romance in this game, she looks great.



#436
Schreckstoff

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Very few choices carried over since Witcher 1 was a fairly contained story, so only bigger stuff which could effect the world was carried, an example was whether you saved Adda or killed her while she was in monster form. Another example is whether you allied with the non-humans, the knights order or stayed neutral.

Some heavy character centric stuff like the Triss/Shani choice was retcon'ed if you chose Shani for story purposes. Think of it as the bringing Leiliana back from the dead from DAO to DA2.

According to CDPR Witcher 2 to Witcher 3 will be different, which makes sense considering Witcher 2 has a lot more world changing decisions.

Exactly while I really liked both Witcher titles they aren't that much better with choices and consequences than the DA games, well at least DAO.

I'd even say Witcher 2 was a step back as in TW1 you could still walk a grey path while in TW2 it was A or B pretty much all the time.
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#437
Gnoster

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Xenia Onatopp. She confused the whole thing with a lovescene, though.

 

Well, she did end the movie with a good squeeze if I recall correctly  :)



#438
WardenKing

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Hmm..what I don`t get however, is why does Leliana have clothes on when she is being tortured? One should think the torturer would be smart enough to remove her armour before using any torture device. :P

 

She can`t have been there long, if that`s the case. 



#439
Gnoster

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Exactly while I really liked both Witcher titles they aren't that much better with choices and consequences than the DA games, well at least DAO.

 

I agree with regards to choices carrying over for W1 to W2, we'll have to wait and see for W2 to W3, just as we have to with Dragon Age series.

 

I do think the original commenter you answered to though was referring to choices within the single game, though I may misunderstand the wording. In any case in my opinion the fantasy worlds of Dragon Age and Witcher respectively are so different and the purpose and focus of the games are different as well, so while the Witcher functions extremely well with choices more often than not coming to 'choose the lesser evil', my personal opinion is that the Dragon Age series, which is a bit more light-hearted (not a bad thing), would not benefit from this. That said I do agree with the original commenter on that it is ok if sometimes Paragon/'Good' choices result in bad stuff happening and Renegade/'Bad' choices don't result in bad stuff happening as well as it often just means you're a jerk (at least I felt I was being a jerk most times I picked Renegade in ME/DA).

 

I love both game series because they are different, hopefully that will remain to be the case, and hopefully both Bioware and CD Project Red will pull off their fantasic stories set within an open world. More great RPGs cannot be a bad thing  :)



#440
godModeAlpha

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I didn't know there was a save import.


This is news to me too.

#441
Schreckstoff

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I agree with regards to choices carrying over for W1 to W2, we'll have to wait and see for W2 to W3, just as we have to with Dragon Age series.

 

I do think the original commenter you answered to though was referring to choices within the single game, though I may misunderstand the wording. In any case in my opinion the fantasy worlds of Dragon Age and Witcher respectively are so different and the purpose and focus of the games are different as well, so while the Witcher functions extremely well with choices more often than not coming to 'choose the lesser evil', my personal opinion is that the Dragon Age series, which is a bit more light-hearted (not a bad thing), would not benefit from this. That said I do agree with the original commenter on that it is ok if sometimes Paragon/'Good' choices result in bad stuff happening and Renegade/'Bad' choices don't result in bad stuff happening as well as it often just means you're a jerk.

 

I love both game series because they are different, hopefully that will remain to be true, and hopefully both Bioware and CD Project Red will pull off their fantasic stories set within an open world. More great RPGs cannot be a bad thing  :)

I think Witcher 1 handled choices within the game better than Witcher 2 which essentially had 1 chapter with a different questline but the same environments every other decision is probably going to make more of a difference in Witcher 3. 



#442
Aaleel

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Interesting video, but the more I see of the game the more I think I'm going to wait before I purchase.

 

The tactical aspects of the combat are interesting, but I'm still not a fan of the art style, and definitely not a fan of the combat animations, just way over the top to me.  The character models are just meh to me, did they put enough lip gloss and vaseline on some of these characters.



#443
Doozerpindan

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Interesting video, but the more I see of the game the more I think I'm going to wait before I purchase.

 

The tactical aspects of the combat are interesting, but I'm still not a fan of the art style, and definitely not a fan of the combat animations, just way over the top to me.  The character models are just meh to me, did they put enough lip gloss and vaseline on some of these characters.

 

The flashy combat works for me. I liked it in DA2, and so far I like it in Inquisition. But, as they say, each to their own. If they had an option to turn the flashyness of the combat off then that'd be cool.



#444
Han Shot First

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Hmm..what I don`t get however, is why does Leliana have clothes on when she is being tortured? One should think the torturer would be smart enough to remove her armour before using any torture device. :P

 

She can`t have been there long, if that`s the case. 

 

I'm assuming they were torturing her with magic first and the crude torture implements were a Plan B, that gets interrupted.



#445
VilhoDog13

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I'm not understanding the flashiness argument.

You want something like Origins? To a certain extent there was flashiness, but all around, that combat was dull as sin. Especially archers. I love me some bows but all the abilities shoot exactly the same. Warriors aren't that much better.

So, if it's have something that is flashy versus something that people want is "real" (which for the life of me I don't understand. It's a video game. Enjoy what you cannot do in real life.) I'll happily take flashy.
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#446
Gnoster

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I'm not understanding the flashiness argument.

You want something like Origins? To a certain extent there was flashiness, but all around, that combat was dull as sin. Especially archers. I love me some bows but all the abilities shoot exactly the same. Warriors aren't that much better.

So, if it's have something that is flashy versus something that people want is "real" (which for the life of me I don't understand. It's a video game. Enjoy what you cannot do in real life.) I'll happily take flashy.

 

I can't speak for others, but for myself I understand the argument against 'flashy' combat. Considering the demo video, which was primarily played in 3rd person, it was often hard to see anything due to large spell effects or e.g. Iron Bull's axe hitting the ground and dust flying everywhere. I compare it somewhat to the MMO Guild Wars 2, which also suffers from this problem. Often you can't see the enemy telegraphs due to the amount of effects (current Everquest Next alpha photage shows they will have the same). Obviously the amount of effects needed to disturb your view will be different from person to person.



#447
BananaBoy

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I absolutely love the flashiness and the minimalist, modern look of the UI. Although I don't really like the icons for the abilities, but that's just me nit-picking. I'm going to be one happy camper on October 7th.



#448
Doozerpindan

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I'm not understanding the flashiness argument.

You want something like Origins? To a certain extent there was flashiness, but all around, that combat was dull as sin. Especially archers. I love me some bows but all the abilities shoot exactly the same. Warriors aren't that much better.

So, if it's have something that is flashy versus something that people want is "real" (which for the life of me I don't understand. It's a video game. Enjoy what you cannot do in real life.) I'll happily take flashy.

 

Exactly! I love big flashy battles, and Origins is pretty flashy as well. Especially the three big elemental spells (Tempest, Blizzard & Inferno).

 

EDIT: If you want obnoxious flashiness then play World of Warcraft. I can never tell what's going on in PvP or a raid (which is a part of the reason i don't) because so much is happening. "Is that an enemies spell effect or an allies, and should I be moving out of it?" That sort of thing.



#449
Vilegrim

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Exactly while I really liked both Witcher titles they aren't that much better with choices and consequences than the DA games, well at least DAO.

I'd even say Witcher 2 was a step back as in TW1 you could still walk a grey path while in TW2 it was A or B pretty much all the time.

 

TW2 felt more like both paths where grey, did you go with the strong but brutal king, or the weak but semi-noble dwarves, and scoetiel.



#450
Elhanan

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Hopefully, the FX can be attuned to our indv desires, and almost everyone will be happy with their chosen settings. Me? I like the DAO approach, as Magic itself is a rare thing, and should be illustrated that way, if possible.