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DRAGON AGE E3 Demo Part Two: Redcliffe Castle


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#451
Schreckstoff

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TW2 felt more like both paths where grey, did you go with the strong but brutal king, or the weak but semi-noble dwarves, and scoetiel.

Grey as in in between the two available paths. In TW1 both were grey as well, the Scoiathel were fighting for freedom but were also ruthless murderers, the Knights of the White Rose protected the citizens from monsters but were also very racist.



#452
Vegeta 77

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Im a fan of the flashy stuff and quick combat makes the game more fun like Da2. Tactical cam is boring not my cup of tea just like to get into the fight glad bioware did not go back to slow combat like origins this is a good balance for both fans.


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#453
Heimdall

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Very few choices carried over since Witcher 1 was a fairly contained story, so only bigger stuff which could effect the world was carried, an example was whether you saved Adda or killed her while she was in monster form. Another example is whether you allied with the non-humans, the knights order or stayed neutral.
 
Some heavy character centric stuff like the Triss/Shani choice was retcon'ed if you chose Shani for story purposes. Think of it as the bringing Leiliana back from the dead from DAO to DA2.
 
According to CDPR Witcher 2 to Witcher 3 will be different in that more choices will have an effect, which makes sense considering Witcher 2 has a lot more world changing decisions.

Have they said anything about letting the player set those choices in some way for console players?

#454
Estel78

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Hmm..what I don`t get however, is why does Leliana have clothes on when she is being tortured? One should think the torturer would be smart enough to remove her armour before using any torture device. :P

 

She can`t have been there long, if that`s the case. 

 

You really don't get it? It's a matter of them having to model basically a new Leliana (with little clothes on, maybe open hair, too). That costs time and money which they didn't want to spend.



#455
Allan Schumacher

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Truly turned based, sure they've never done it. Technically turned based? They've done it. Unless I'm mistaken, Star Wars Knights of the Old Republic (the old ones, not the MMO) was turned based. You couldn't see it because it well hidden and covered up by constant combat animations to make an illusion of real time combat, but behind the scenes every battle in that game was turn based game with you and the enemy automatically going to the next turn in the queue. Remember that you decided several turns in a row in that game, up to 3 future moves could be decided, and your character would cycle through them in turn order.

 

In case you want reminded, this was turn based. Pretty well hidden though.

 

 

It's "turn based" the same way that Baldur's Gate and Neverwinter Nights is.

 

The games run in real time, but attack rounds are broken down into finite chunks (6 seconds for all games I believe).  I don't call it turn based though because movement supercedes this and alters the turn based system.  If I stop and start doing something else, my 6 second combat timer will start once I start doing combat again.

 

Note that two space marines in Starcraft behave the same way.  They have fixed intervals by which they can attack, and as a result of that you could argue that they display "turn based" mechanics because it's always "I attack then you attack."


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#456
Allan Schumacher

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I didn't know there was a save import.

 

Yeah.  You can start off with your silver sword as well, as a result of it.

 

But if the Witcher chose Shani instead of Triss, the second game I believe has a codex like entry explaining that it eventually broke off, IIRC.



#457
Devtek

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Yeah.  You can start off with your silver sword as well, as a result of it.

 

But if the Witcher chose Shani instead of Triss, the second game I believe has a codex like entry explaining that it eventually broke off, IIRC.

 

There are other changes based on what you did in the first game too.  If you sided with certain factions (Based on the 3 endings of the game) then there are minor changes to how you have to do certain tasks in the second game (like being able to go through the front door rather than the back). Minor but well used nods to Geralt's actions. Ie. Help the Order in 1 and not get openly attacked in 2.



#458
Gnoster

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Have they said anything about letting the player set those choices in some way for console players?


They haven't revealed anything specific yet, but they have said they want to find some way of making choices before starting the game, not only because of next generation consoles but also because the previous games have't been released on all consoles.

#459
Nashimura

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Yeah.  You can start off with your silver sword as well, as a result of it.

 

But if the Witcher chose Shani instead of Triss, the second game I believe has a codex like entry explaining that it eventually broke off, IIRC.

 

Does Triss ever bring it up? 



#460
Gnoster

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Does Triss ever bring it up?


No, she does not, but that actually fits to her character. She only reluctantly tells Geralt about Yennefer when he asks (though depending on your choice in the end of the game, she will declare her love for Geralt and that she is willing to do whatever to help find Yennefer indirect saying even if she looses Geralt because of it).

#461
Bonsai Dryad

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DON'T LURE ME IN WITH SERA CUTENESS.

 

I won't watch it, too spoileriffic, and I'm already sold anyway.

2:42 - 2:46 is when she says the line. It won't spoil much. Besides, everyone needs a little Sera cuteness in their life.  ;)



#462
Monoten

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Thank you Bioware, for releasing this video. It's nice to see that the opnions of the fans, really can make a difference.

 

Loved the demo, especially the interior of the castle. Hope other locations will have the same awesome quality.

 

I noticed at one point the bull tries to hit a mage and he hits part of a pillar. Really nice to see how the pillar gets damaged, with scratches made by the weapon, but strangely the scratches disappear after a few seconds.

 

Yeah.  You can start off with your silver sword as well, as a result of it.

 

But if the Witcher chose Shani instead of Triss, the second game I believe has a codex like entry explaining that it eventually broke off, IIRC.

Not only that, in the original you can decide to have some special armor made for you. If you decide to import your save into the witcher 2 that armor gets imported as well, it's really the most powerful armor in act 1. 



#463
Bipster

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Is it just me, or does anyone else think that the VA for Alexius sounds like David Sterne? He voiced Corypheus and some minor characters in DA2.

 

The part where Alexius says "ruin and death" sounds a lot like Cory to me.



#464
Jedi Master of Orion

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He reminded a little of Corey Burton actually. When he said "VICTORY IS IMPOSSIBLE" I feel like I've heard that voice in TOR before.



#465
Schreckstoff

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Yeah. You can start off with your silver sword as well, as a result of it.

But if the Witcher chose Shani instead of Triss, the second game I believe has a codex like entry explaining that it eventually broke off, IIRC.


That journal entry was part of the Enhanced Edition before that no mention as to why.

It says something like the Witcher not following.his obligations to her, doing work for Foltest instead and Shani ending it with him amicably.

#466
Rawgrim

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Ahh I just remember The Witcher 1 was never released on consoles. I played the second one on xbox. Probably why I didn't get any import options.



#467
cindercatz

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Man I can't wait for this game..  :pinched:



#468
cindercatz

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Truly turned based, sure they've never done it. Technically turned based? They've done it. Unless I'm mistaken, Star Wars Knights of the Old Republic (the old ones, not the MMO) was turned based. You couldn't see it because it well hidden and covered up by constant combat animations to make an illusion of real time combat, but behind the scenes every battle in that game was turn based game with you and the enemy automatically going to the next turn in the queue. Remember that you decided several turns in a row in that game, up to 3 future moves could be decided, and your character would cycle through them in turn order.

 

In case you want reminded, this was turn based. Pretty well hidden though.

 

Those basic combat moments when their lightsabers lock up, and they dodge and parry, and generally look like they're anticipating their opponents and interacting fluidly, I keep hoping somebody will update that idea for modern games. I wish we could see DA get there. The idea that you have to accommodate button mash gameplay (people choosing to disable auto-attack) seriously just gets in the way. DA:I is a beautiful game, but that would take combat to another level visually. Just keep waiting, I guess.  :?



#469
Dermain

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Interesting video, but the more I see of the game the more I think I'm going to wait before I purchase.

 

The tactical aspects of the combat are interesting, but I'm still not a fan of the art style, and definitely not a fan of the combat animations, just way over the top to me.  The character models are just meh to me, did they put enough lip gloss and vaseline on some of these characters.

 

What art style would you like then?

 

All combat animations are over the top, they were even over the top in Origins despite being dull and unrealistically slow. Cutting someone's head off with a dagger anyone? This doesn't even get into the whole archery being static even with the abilities.

 

Those basic combat moments when their lightsabers lock up, and they dodge and parry, and generally look like they're anticipating their opponents and interacting fluidly, I keep hoping somebody will update that idea for modern games. I wish we could see DA get there. The idea that you have to accommodate button mash gameplay (people choosing to disable auto-attack) seriously just gets in the way. DA:I is a beautiful game, but that would take combat to another level visually. Just keep waiting, I guess.  :?

 

That would require working Frostbite 3 to be able to deal with it, as well as possibly having to rework combat entirely. 

 

You also only saw the lightsabers lock up in combat if you ONLY auto-attacked in every single fight. If you used any other abilities instead you would use an attack animation that the enemies never interacted with and vice versa. It's nice, but why waste the resources on it if it's not going to be used much?



#470
cindercatz

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You also only saw the lightsabers lock up in combat if you ONLY auto-attacked in every single fight. If you used any other abilities instead you would use an attack animation that the enemies never interacted with and vice versa. It's nice, but why waste the resources on it if it's not going to be used much?

You really don't use basic attacks much? Like 90%+ of the animations that proc when I play are basic combat animations, and I like it that way. I don't waste most abilities on single small enemies, and usually boss and up enemies survive long enough to get into some level of a basic combat attrition duel. The only combat encounters that don't see a good bit of it are small, clustered, trash mobs, just because of numbers and aoe. So if the vast majority of what I'm looking at (if encounters are strong) is basic combat, I'd really like for that to be as interesting as possible, not just repeating chains that always connect. Honestly the DA2 style attack chains are boring. At that point, you may as well remove cooldowns all together and have endless special moves, if that's functionally how you intend it to be played, because you're not involved with to-hit, dodge, rolling crits, etc. You turn it into an action game with strategy and character building elements instead of a tactical rpg. I want a beautiful rpg that looks like an Arkham quality action game with a strong battlefield tactics system like we see here so far, not an actual Arpg.

 

Those animations in KoTOR weren't few and far between like that little video. They were the sinew of basic combat, and there was a lot of variation to it. They were context sensitive. Imagine what we could have if they were to embrace that idea with today's capability. I know it requires some work like every other aspect of the next game will, but it's not that far removed from what we have now. KoTOR had the same special move interrupts and party combat we have in Dragon Age. There are already turn-based systems built into DA. I'm requesting it now like I did when DA2 came out. It'd represent a major improvement on everything they're already doing right this time out, which is a lot. 


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#471
yullyuk

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after watching this why do i feel like this is in the end portions of the game, based on what there saying and whats happening in the demo, i hope not otherwise thats just given away the biggest spoiler for who started the whole breach incident, but i dont think bioware are cruel enough to do that lol, he could be talkign about using the breach to keep his son alive maybe? i hope the latter myself



#472
Schreckstoff

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after watching this why do i feel like this is in the end portions of the game, based on what there saying and whats happening in the demo, i hope not otherwise thats just given away the biggest spoiler for who started the whole breach incident, but i dont think bioware are cruel enough to do that lol, he could be talkign about using the breach to keep his son alive maybe? i hope the latter myself

They said it's fairly late in the game.



#473
TurretSyndrome

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Those animations in KoTOR weren't few and far between like that little video. They were the sinew of basic combat, and there was a lot of variation to it. They were context sensitive. Imagine what we could have if they were to embrace that idea with today's capability. I know it requires some work like every other aspect of the next game will, but it's not that far removed from what we have now. KoTOR had the same special move interrupts and party combat we have in Dragon Age. There are already turn-based systems built into DA. I'm requesting it now like I did when DA2 came out. It'd represent a major improvement on everything they're already doing right this time out, which is a lot. 

 

KOTOR skills seemed to be very melded with basic attacks and I loved that. In Dragon Age, whenever a melee character uses an attack ability, it screams "I'm using this awesome-looking immersion-breaking sunder attack". KOTOR's lightsaber moves felt so seamless and natural. DA had the potential after DA:O but they just completely scrapped it and went with the overly stylized MMO-type combat animations.


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#474
Rowan

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I know I'm late to the party but that demo is truly awesome.



#475
Schreckstoff

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"The Elder One will kill us both!"

 

 

One of the scariest things in my life I have seen was a 90ish years old woman driving a ginormous dodge with her eyes barely above the steering wheel.


Modifié par BioWareMod04, 13 juillet 2014 - 01:53 .
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