Those basic combat moments when their lightsabers lock up, and they dodge and parry, and generally look like they're anticipating their opponents and interacting fluidly, I keep hoping somebody will update that idea for modern games. I wish we could see DA get there. The idea that you have to accommodate button mash gameplay (people choosing to disable auto-attack) seriously just gets in the way. DA:I is a beautiful game, but that would take combat to another level visually. Just keep waiting, I guess.
A few people in a thread asked Allen a while back this very thing, about why DA can't use that awesome system so the combat looks much more immersive and involved. This was the response-
The biggest problem I had with it in KOTOR is that I never got a chance to see it. The only time I did was when I was actively choosing to NOT use a special ability, which was typically a poor decision in combat. Moves like Flurry, Power Attack, and so forth didn't have these types of combats.
It also, in my opinion, didn't work all that well with the timed round system of combat based on d20 rules. I would see hits for and against that weren't being visibly represented because my attack roll was occurring while my opponent's attack animation was still going on.
I do agree that it looked cool (I also liked the excess blaster fire shots. I felt those worked a bit better most of the time), but in terms of feedback as a game player I ended up having to focus on the damage numbers to have a clearer understanding of the combat results.
I wouldn't say that it has anything to do with game resources. We could do them (I believe they were tried in early builds of SWTOR too). It's more of a playability issue (is this fun) than a "is it possible to do this" issue.j
I then said that while that's great for technical gamers, I don't care about exact damage numbers and prefer combat to look better. Didn't get a response to that. But yeah, I agree that DA would greatly benefit from KotOR canned animations. Yeah they got a little old after a while, but not as old as DA's even more canned animations do.
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You also only saw the lightsabers lock up in combat if you ONLY auto-attacked in every single fight. If you used any other abilities instead you would use an attack animation that the enemies never interacted with and vice versa. It's nice, but why waste the resources on it if it's not going to be used much?
Just like you only ever saw execution finishers in DAO when auto attacking? It would still make things cooler.





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