Kinda hope the game at least hints at it being A Good Thing to bring X companion on any given quest considering what Mike says about having unique options from bringing Dorian on this one. Maybe not quite as blatant as Varric and the Deep Roads expedition, probably just something subtle like him giving you some advice before you head out making you think "hmm, further input might be good once we get there".
DRAGON AGE E3 Demo Part Two: Redcliffe Castle
#76
Posté 11 juillet 2014 - 02:53
- Kaibe et UltimateGohanSS aiment ceci
#77
Posté 11 juillet 2014 - 02:54
Was anyone able to catch what Leliana said as the castle started to crumble? I think I heard her say something about a demon, but I'm not quite sure...
And I couldn't understand Sera's line right after that. I got that she was talking about "it", and now I'm really interested in finding out what "it" is.
Sera said something along the lines of 'that's how they win before'
#78
Posté 11 juillet 2014 - 03:02
Omg Leliana.... My heart is broken.... The last minute really got me on the edge of my chair xD Damn awesome job BioWare. Now October seems even further..... I NEED TIME MACHINE!!!!
*off to watch it 100 more times*
- Mira, Sleekshinobi et Sanctuary74 aiment ceci
#80
Posté 11 juillet 2014 - 03:02
Also, the video flat out says that Alexius is the leader of the mages here, speculation from that, it could mean that the characters from Asunder are killed when the rift is created.
It could also just mean he is the leader of this group of mages that has no affiliation with any other group.
I guess I am the weird one here but I just don't get Sera's draw. Many seem to be falling heads over heels and I just don't get it. Not saying its bad or that she is a bad character I just don't get it.
#81
Posté 11 juillet 2014 - 03:02
Kinda hope the game at least hints at it being A Good Thing to bring X companion on any given quest considering what Mike says about having unique options from bringing Dorian on this one. Maybe not quite as blatant as Varric and the Deep Roads expedition, probably just something subtle like him giving you some advice before you head out making you think "hmm, further input might be good once we get there".
Considering Mike says that he is dorian's mentor, i imagine it will be something the game tells you.
#82
Posté 11 juillet 2014 - 03:03
Well that was awesome. I'm getting more and more excited for this game every day. I'm really digging Dorian now, the VA is great, he seems well written and hopefully will be a great character once we see more of him. Sera, who I hated when announced, is quickly becoming my favorite companion. Seems like a mix of Isabella and Leliana with one character I can't put my finger on. Too bad she's gay only for my male inquisitor canon run through (most likely). Iron Bull is great, I just wish we could see videos of other warrior companions right now.
I never realized how tall our female qunari would be. She's like a full head and a half taller than Leliana!
#83
Posté 11 juillet 2014 - 03:04
They have said Leliana is a lot darker in DAI then she was in origins.
My problem (and yes I realize it is one 14 minute video and thus not indicative of the whole) is that "darker" doesn't have to mean "Zealot".
edit- (for someone who is religious as she is)
- jaethos et Chaia aiment ceci
#84
Posté 11 juillet 2014 - 03:09
That was amazing! All the characters look incredible, the gameplay's exciting, Alix's voice is good, the world is beautiful (probably less so on my PS3), the music's amazing.
I hope the choice isn't to send Leliana or Cullen (and whoever you send gets tortured). Especially since Leliana's already been tortured once before, and Cullen's already been tortured by mages (or demons?) once before. Seems like whoever you picked would be seriously uh... upset... afterwards.
I wouldn't send Josephine though (even if it's possibly as a diplomatic emissary). Because I really couldn't let that happen to her. And I want to romance her.
- thegoldfinch aime ceci
#85
Posté 11 juillet 2014 - 03:10
My problem (and yes I realize it is one 14 minute video and thus not indicative of the whole) is that "darker" doesn't have to mean "Zealot".
edit- (for someone who is religious as she is)
I agree. I'm going to give her the benefit of the doubt for now since she seems to be having a bad day.
#86
Posté 11 juillet 2014 - 03:10
Alexius kinda sounded like Kelder to me. ![]()
#87
Posté 11 juillet 2014 - 03:10
- MoogleNut et FairfaxGal aiment ceci
#88
Posté 11 juillet 2014 - 03:11
I never realized how tall our female qunari would be. She's like a full head and a half taller than Leliana!
And people in that other thread about her design were worried she was too short.
#89
Posté 11 juillet 2014 - 03:12
My problem (and yes I realize it is one 14 minute video and thus not indicative of the whole) is that "darker" doesn't have to mean "Zealot".
I was thinking along those lines (whilst watching the vid a second time
) but I suppose working as for Divine in some way for (judging by the letter a romanced Warden receives in Awakening) around a decade will....influence, shall I say, anyone's opinions.
#90
Posté 11 juillet 2014 - 03:13
Nice seeing these demo videos in good quality for once, thank you for that Bioware.
Two questions regarding combat mechanics occur to me after seeing especially this part 2 video and having read this article from Gameinformer: http://www.gameinfor...interlands.aspx
Enemy targeting mechanics
It seems from the video that we are talking about the sort of soft targeting mechanics you often see in modern MMORPGs, possibly with an enemy lock mechanic also? Would be nice to get this confirmed whether this is the case or not, and if not how it is actually done.
Realtime versus tactical versus engage mode
For the love of all that is holy I simply cannot understand the reasoning behind the design decision that 3rd person must allways be real time, that tactical camera view must allways be paused, and why engage mode requires continuously holding down a key/button (sounds like engage mode is tactical camera sort of realtime but in slow motion?)?
- Why would you not allow pause in 3rd person? (pause by pressing a certain key/button sends you to tactical view automatically). I mean 3rd person is even called realtime mode and not 3rd person
- Why would you not allow realtime combat while in fully zoomed out tactical camera view? Saying in interviews it is possible to play the entire game this way, but having it require you to continuously hold down a key/button simply doesn't make sense. Please please allow for unpause while staying in tactical camera view by a single key/button press or at least usability test it with someone playing the entire game only in tactical camera view including all combat and then ask him or her how it feels to hold a key/button down for 100+ hours

- schall_und_rauch et Burricho aiment ceci
#91
Posté 11 juillet 2014 - 03:17
I hope the choice isn't to send Leliana or Cullen (and whoever you send gets tortured). Especially since Leliana's already been tortured once before, and Cullen's already been tortured by mages (or demons?) once before. Seems like whoever you picked would be seriously uh... upset... afterwards.
I wouldn't send Josephine though (even if it's possibly as a diplomatic emissary). Because I really couldn't let that happen to her. And I want to romance her.
That mission could go very differently (and much better) if you send Cullen, who has a different skill-set from Leliana.
I have a feeling they were showing the worst possible way this could go.
#92
Posté 11 juillet 2014 - 03:19
I hope the choice isn't to send Leliana or Cullen (and whoever you send gets tortured). Especially since Leliana's already been tortured once before, and Cullen's already been tortured by mages (or demons?) once before. Seems like whoever you picked would be seriously uh... upset... afterwards.
Good point. I didn't even think about that.
Although I bet that if Cullen goes in with military force, he'll probably have enough back-up to not get captured in the first place.
... Probably. *cold sweats*
#93
Posté 11 juillet 2014 - 03:22
Nice seeing these demo videos in good quality for once, thank you for that Bioware.
Two questions regarding combat mechanics occur to me after seeing especially this part 2 video and having read this article from Gameinformer: http://www.gameinfor...interlands.aspx
Enemy targeting mechanics
It seems from the video that we are talking about the sort of soft targeting mechanics you often see in modern MMORPGs, possibly with an enemy lock mechanic also? Would be nice to get this confirmed whether this is the case or not, and if not how it is actually done.
Realtime versus tactical versus engage mode
For the love of all that is holy I simply cannot understand the reasoning behind the design decision that 3rd person must allways be real time, that tactical camera view must allways be paused, and why engage mode requires continuously holding down a key/button (tactical camera sort of realtime (sounds like it's slow motion))?
- Why would you not allow pause in 3rd person? (pause by pressing a certain key/button sends you to tactical view automatically)
- Why would you not allow realtime combat while in fully zoomed out tactical camera view? Saying in interviews it is possible to play the entire game this way, but having it require you to continuously hold down a key/button simply doesn't make sense. Please please allow for unpause while staying in tactical camera view by a single key/button press or at least usability test it with someone playing the entire game only in tactical camera view and then ask him or her how it feels to hold a key/button down for 100+ hours
Tactical View doesn't always have to be paused. The game can still run in real-time at the Tactical level, 'engage mode' is just a way to have more precise control over timing. Unless that's changed since PAX.
In Other Words "Engage Mode" is entirely different from just playing the game in tactical view.
And I haven't seen it mentioned yet, but Holy ****, Morris' soundtrack. That moment in the courtyard and then when it ramps up at the minor fade tear.
- SomberXIII aime ceci
#94
Posté 11 juillet 2014 - 03:22
but having it require you to continuously hold down a key/button simply doesn't make sense. Please please allow for unpause while staying in tactical camera view by a single key/button press or at least usability test it with someone playing the entire game only in tactical camera view and then ask him or her how it feels to hold a key/button down for 100+ hours
Where are you getting this idea from? Am I the only person that missed this?
#95
Posté 11 juillet 2014 - 03:23
Some thoughts:
1) The Elder One? Is the endboss Cthulhu? :3
2) ~*~Dorian~*~
3) Also Sera
4) I'm super curious about how our choices are going to matter in this game. How would this be different if I sent Cullen in? What if I did something different before sending Leliana in?
5) I thought Advisors didn't fight with us? Isn't that what some dev said? Or did they mean advisors don't join our party? Because looks more likely.
6) I'm going to need a table to figure out the new dialogue system. Sad that there doesn't seem to be a dedicated snark option, though that's probably a good thing.
7) ahhhh is it October yet???
#96
Posté 11 juillet 2014 - 03:28
so ah, game have zones. so much for open world ![]()
anyway. i really don't like what i see here. it's the same DA2 bs when simple mobs are slow, good for nothing fodder. twitching after every hit, so i guess it is 100% clear that attacks are still crowd controls for lesser mobs. when mini bosses and bosses are immune to it, and to major part of cc spells, until they do their badass cast or move or whatever. Jesus H. Christ we will fight against health pools, again.
Disappointment and sadness.
#97
Posté 11 juillet 2014 - 03:29
<p>
Nice seeing these demo videos in good quality for once, thank you for that Bioware.
Two questions regarding combat mechanics occur to me after seeing especially this part 2 video and having read this article from Gameinformer: http://www.gameinfor...interlands.aspx
Enemy targeting mechanics
It seems from the video that we are talking about the sort of soft targeting mechanics you often see in modern MMORPGs, possibly with an enemy lock mechanic also? Would be nice to get this confirmed whether this is the case or not, and if not how it is actually done.
Realtime versus tactical versus engage mode
For the love of all that is holy I simply cannot understand the reasoning behind the design decision that 3rd person must allways be real time, that tactical camera view must allways be paused, and why engage mode requires continuously holding down a key/button (sounds like engage mode is tactical camera sort of realtime but in slow motion?)?
- Why would you not allow pause in 3rd person? (pause by pressing a certain key/button sends you to tactical view automatically). I mean 3rd person is even called realtime mode and not 3rd person
- Why would you not allow realtime combat while in fully zoomed out tactical camera view? Saying in interviews it is possible to play the entire game this way, but having it require you to continuously hold down a key/button simply doesn't make sense. Please please allow for unpause while staying in tactical camera view by a single key/button press or at least usability test it with someone playing the entire game only in tactical camera view including all combat and then ask him or her how it feels to hold a key/button down for 100+ hours
This might be just for the consoles (that last section). They're introducing tactical view for consoles and they need all the button mapping available. Hopeful the controls will be more like Origins for you PC people (space=pause and that's it).
As for the targeting, yeah, I really want to know this as well. I really disliked the soft targeting that was in DA2. You couldn't cycle through them either. Hopefully they have a slightly harder targeting. Also, if we're able to lock onto our enemy, PLEASE allow some notification. DA2 didn't and I could never tell if I had actually locked on. (I still don't know 100% if the feature is available, I still click like I could in Origins though).
#98
Posté 11 juillet 2014 - 03:30
Tactical View doesn't always have to be paused. The game can still run in real-time at the Tactical level, 'engage mode' is just a way to have more precise control over timing. Unless that's changed since PAX.
In Other Words "Engage Mode" is entirely different from just playing the game in tactical view.
Where are you getting this idea from? Am I the only person that missed this?
If you read the Gameinformer article, it is rather clear this is how it functions. Also Allan Schumacher responded to an earlier question I had asking for confirmation in this thread: http://forum.bioware...th-cameron-lee/ - Here he stated in two different posts:
Engage mode is simply the "unpausing the game while in tactical camera mode." We use a different word to differentiate it from simply exiting the tactical camera which returns control of the selected party member to the player. While in engage mode, your camera remains detached from any characters.
At this point the button must be held down. But this is the type of usability feedback that gets done at this point in the project. So it may not stay that way.
So while they may change it, currently tactical camera is allways paused and can only be unpaused by continuously holding down a key/button.
#99
Posté 11 juillet 2014 - 03:32
so ah, game have zones. so much for open world
anyway. i really don't like what i see here. it's the same DA2 bs when simple mobs are slow, good for nothing fodder. twitching after every hit, so i guess it is 100% clear that attacks are still crowd controls for lesser mobs. when mini bosses and bosses are immune to it, and to major part of cc spells, until they do their badass cast or move or whatever. Jesus H. Christ we will fight against health pools, again.
Disappointment and sadness.
That was demo combat.
Nothing was balanced properly.
Calm down.
- Zzzleepy83, Pokemario, RenAdaar et 1 autre aiment ceci
#100
Posté 11 juillet 2014 - 03:36
Well that was...intense I guess. It puts to bed a lot of fears I had for this game but the cut scene animations and lip syncing still look wonky. I guess it's hard to better them with out motion capture. Maybe that's an area Bioware could look into for the next dragon age game. All in all, really excited to play this.





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