"Then decisions that you’re making in the story -- like what you saw today -- can have a flow-on effect, both through the rest of the story beats as you go through, the ending, and what content you see.
So it’s really very complex, about how much control the players have over the types of content. And as I was saying before, that whole demo you saw, in the last half of it, when you’re fighting with Alexius and Felix, not all the players are going to see that, because going into that area is the result of a branching choice in the game. So you may have picked another area and you wouldn’t be going into that castle at all, you’d be going somewhere else entirely.
There’s whole sections of the game that are like that, that we branch off entirely. You can go to Red Cliff Village, and see the consequences of you picking the other decision. So we’ve made sure that any exclusive content, you can still see the flip side of the consequences as well."
And:
AusGamer: Having over two hundred choices for customisation and builds, it really does open up to community theorycrafting and a lot of forum discussions for people to share and tune their experiences. So with the social component, are you doing anything for bragging rights?
Cameron: Obviously there’s the forums. We’ve got the Dragon Age Keep, which is kind of the web save for world creation, so that’s sort of where you set up the state of the world from your previous two games, then you bring that in at the beginning of the game. So that will have some aspects of: here’s my character, here’s his build, with some details there.
We’re still working on some kind of companion app -- sort of iPad, iPhone, Android sort of apps -- that start to bring some of that theorycrafting out. I don’t want to go into too much detail about it, because we’re still working on it, but you can do things like create an awesome sword, in crafting, that has these great stats for this particular build, and you can share that sort of recipe almost, with someone else. So there’s all these sorts of different things that we’re doing.