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Those of you who like Sera now... You might want to do things differently than the demo.


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#51
Zjarcal

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She's pretty clearly dead there, but as has been mentioned several times now, it's not likely to be a mandatory outcome, hell it was already mentioned by Cameron I believe that this whole area could be avoided depending on an earlier choice.

 

Obviously they just wanted to show how serious stuff can get and what better way to do it than showing the dire consequences your actions can yield.


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#52
Fortlowe

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tumblr_mc2tdgrA5K1rh9qlvo1_1280.gif

 

Dorian:  :huh:  Inquisitor, if we send in Cole by himself to reconnoiter Red Cliff castle, there is a very good possibility he will be captured and tortured..likely to death.

Inquisitor: funny-gif2.gif

                :o Ahem...I mean, war is sacrifice.


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#53
DarkKnightHolmes

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As I've said this before: They showed Wrex dying before ME came out.


They've done it before.

 

Wrex was one off. Bioware hasn't done that in years and Bioware usually loves to have their companions death be all cinematic and emotional these days anyway. They hardly ever go "Oh, she got chucked into a room. Guess she's dead".



#54
andy6915

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Didn't a dev confirm that companion(s) can die at Redcliffe depending on player choices?

If you find that, the entire argument about "she's just knocked out" will end right then and there.



#55
NoForgiveness

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Wouldn't it be funny if people in real life thought that open eyes means the person is dead? "this guys eyes are open and hes not moving. Im calling it. time of death is..."

guy wakes up "wha...?"

"ZOMBIEE!!!"


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#56
Bob from Accounting

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If you find that, the entire argument about "she's just knocked out" will end right then and there.

 

No it wouldn't. That's just silly.
 


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#57
Texhnolyze101

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Wouldn't it be funny if people in real life thought that open eyes means the person is dead? "this guys eyes are open and hes not moving. Im calling it. time of death is..."

guy wakes up "wha...?"

"ZOMBIEE!!!"

 

And then someone pulls a kenny from TWD.


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#58
The Hierophant

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*blinks*... the ****?


Just some randomness.
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#59
Bob from Accounting

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She's pretty clearly dead there....

 

No she isn't.

 

Obviously they just wanted to show how serious stuff can get and what better way to do it than showing the dire consequences your actions can yield.

 

'Dire consequences' of an 'action' the player has no meaningful control over. Unless players can magically predict ahead of time that a mission will kill whichever companions they bring along?

 

Thankfully, that's not likely the case.



#60
andy6915

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No it wouldn't. That's just silly.
 

But it would, David. People don't want to acknowledge that a party member could die in a random story quest. But if it's confirmed that party members can die during that quest, and there's a party member looking quite dead... People will realize that it really was showing exactly that, someone in your team dying.



#61
Bob from Accounting

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I'm Bob. From Accounting. And that logic is plain dumb. We have no idea how long the mission is and what kind of other circumstances arise. It could very well refer to something else entirely. If it's even true in the first place.


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#62
Eternal Phoenix

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Get outta here Bob.

 

It better be true because I want Cole deleted from my game.



#63
andy6915

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Anyway, I'm torn. On one hand I don't like that a cherished party member can die at any point in the game because of a choice I made, would be really stressful and scary never knowing if I might lose someone. But then I realize, that's the point. In previous Bioware games you knew that somehow and someway you and your party would get through and be fine and that only the very end of the game had any chance of killing them. Now though, it's realistic and I now feel what my Inquisitor would feel in DAI. Now, like a real commander, I have to realize that anyone could die at any time and that nobody is immune from death just like in real life. Just like my character, I'll constantly be worried about someone I care about being killed or dying if I bring them or send them somewhere.

 

So I dislike it... But I like it. I don't like knowing companions I care about aren't immortal and can be killed, but at the same time I really appreciate it because I'll be feeling the kind of stress and worry a real commander has to constantly deal with. I want everyone to live but sometimes you have to risk the lives of those under your command, and that is something the game is going to get across whether you like it or not. This game is going to be an emotional roller coaster.


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#64
NoForgiveness

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If she really is dead its because the player ignored a clear clue earlier or its based on a choice. Having people randomly die would only accomplish 2 things   1) pissing people off. and 2) people would just metagame to make sure they bring the right people on the right missions. 



#65
ElementalFury106

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I made a thread about this about a month ago when it was shown in the actual E3 live conference. It's been confirmed that she's not dead in that particular scene.

 

I know, I was shocked and convinced too that she died there, but it's been confirmed by devs and other sources that she isn't.

 

Also, that scene is specific to Sera. In theory, any companion could get fu*ked up like that if you apparently make the "wrong" decisions.



#66
Bob from Accounting

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Anyway, I'm torn. On one hand I don't like that a cherished party member can die at any point in the game because of a choice I made, would be really stressful and scary never knowing if I might lose someone. But then I realize, that's the point. In previous Bioware games you knew that somehow and someway you and your party would get through and be fine and that only the very end of the game had any chance of killing them. Now though, it's realistic and I now feel what my Inquisitor would feel in DAI. Now, like a real commander, I have to realize that anyone could die at any time and that nobody is immune from death just like in real life. Just like my character, I'll constantly be worried about someone I care about being killed or dying if I bring them or send them somewhere.

 

So I dislike it... But I like it. I don't like knowing companions I care about aren't immortal and can be killed, but at the same time I really appreciate it because I'll be feeling the kind of stress and worry a real commander has to constantly deal with. This game is going to be an emotional roller coaster.

 

You clearly do not have much of an understanding at all of how meaningful choices and stories in general work. There's a reason why protagonists don't get shot in the head in first 15 minutes of the film when they fight the first group of thugs.


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#67
Adhin

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That's not it Andy, I have no doubt they may of done that, and that she may be dead in that scene. That scene just involves a lot of them dying which seems odd is all. If we got dev confirmation she was dead then yeah. The dev said don't assume anything and it would 'make sense in context we don't have'. None of that's confirmation, but like I said she could be dead, all 3 could be. From the way that scene plays out Sera and Leliana are likely kapoot, or at least Leliana (has a weapon to her throat).

 

It's also likely Sera is just knocked out, and as you leave Iron Bull rushes in and fucks **** up saving the 2, and when you 'come back from the rift' you find your group, not dead, but pretty screwed up and morally shaken. It's a BioWare game, it literally can go either way and that's ultimately all im saying.

 

Also that person saying it wouldn't stop the argument is true, people are crazy and they'll argue over anything even with evidence to the contrary. They'd just say they're trying to trick us to justify there position.

 

I guess the point i've failed to get across - stop assuming stuff. Maybe it's that way, maybe it isn't, no reason to just up and decide that's exactly how it is and argue your uninformed position like a mad man =P


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#68
andy6915

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I made a thread about this about a month ago when it was shown in the actual E3 live conference. It's been confirmed that she's not dead in that particular scene.

 

I know, I was shocked and convinced too that she died there, but it's been confirmed by devs and other sources that she isn't.

 

Also, that scene is specific to Sera. In theory, any companion could get fu*ked up like that if you apparently make the "wrong" decisions.

 

Proof? I want a link, something to know you're not mistaken.

 

Even if, this scene has made me realize that this game is going to have the most mortal and vulnerable party of any Bioware game yet. And that terrifies and hypes me.



#69
Gold Dragon

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.......because I want Cole deleted from my game.

 

 

I'm not Bob, but.....

 

If you dislike Cole so much, why even bother recruiting him?  Dev already said his recruitment is optional....


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#70
andy6915

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You clearly do not have much of an understanding at all of how meaningful stories and stories in general work. There's a reason why protagonists don't get shot in the head in first 15 minutes of the film when they fight the first group of thugs.

The protagonist will be fine. I said nothing of my own character dying. Just everyone else.



#71
Eveangaline

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I'm more worried about Iron bull. Sera can be healed in theory, Bull is probably dead.

#72
Lucky Thirteen

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Theory: Part of the reason the final scene plays out the way it did is because the player picked the wrong combination of party characters. Though Iron Bull is powerful, Sera wasn't a good support. Back when ME2 first came out, there was the whole "Mordin glitch" fiasco where people kept having him hold the line and he kept dying. Then finally everyone realized, he was just a bad choice for that part of the mission and it wasn't a glitch.

 

A better support character to Ironbull would delay the demons long enough for Dorian to open the portal and Leliana wouldn't be in the situation she is in

 

The other part of the reason it plays out the way it did was because Leliana was allowed to kill that guys son, leading to his death and lengthening the time it would take to get the amulet to work. 

 

There are other rogue options offered, there three classes to every class. Bioware may have set up the game mechanics to where you get up to two characters of one class killed, so you at least have the one left, or you just set your self out in the cold by getting them all killed. I can't imagine someone screwing up that bad, but hell. In DA:O you could ****** off everyone and end up with only Alistair reluctantly sticking by your side.



#73
Giantdeathrobot

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I'm pretty sure they won't have party members just randomly drop dead with no possibility for the player to avoid it. Not to mention in that scenario you would lose 2, Sera and IB who's missing.

 

Scripted deaths like those on Virmire are more to Bioware's liking.


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#74
Bob from Accounting

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The protagonist will be fine. I said nothing of my own character dying. Just everyone else.

 

Narrative Causality applies to everyone else too.
 



#75
andy6915

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I'm pretty sure they won't have party members just randomly drop dead with no possibility for the player to avoid it. Not to mention in that scenario you would lose 2, Sera and IB who's missing.

 

You will be able to avoid it. But on a first playthrough, you'll have no idea when or how a death is coming or how to avoid it or even know it's coming.