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Best way to randomize loot for SP?


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5 réponses à ce sujet

#1
Kossith123

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So I was looking into legends loot plugin but found out its for PW modules.

 

I then started to read; Guide for using the storm of zehir loot system, but in my opinion (I'm a novice to scripting), I have no idea how I can work with it.

 

 

So my question is, is there any customizable plugin, or scripts I can edit?

I loved the legends loot plugin;

 

7698546028.png

 

 

But it was only for PW worlds, and I'm not ready to make it PW + I lack the knowledge of making it a PW world too :(

 

Any help would be great and appreciated!



#2
Tchos

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I have good news for you.  The Legends Loot plugin is one of the few Legends plugins that does not require a database, and works in single-player modules, not just PWs.

 

I wrote that SoZ loot system guide, so if you say what you find confusing about it, I can attempt to explain, but I think the Legends solution will be more attractive.



#3
Kossith123

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That does sound great, but I followed everything in the manual, my goblin had the right variables, but when i killed the goblin, it dropped nothing (the chance was 100% as well).

 

Here is my config for the server.

 

9435a12cb2.png

 

I then updated my module + area scripts.

 

Compiling my scripts, this is the only error (theres another but its nothing to do with this);

 

a9654d76a3.png



#4
Kossith123

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Upon using the .erf's item for the item drop, I already have 600 custom items created, how would I put one of my own to the drop table?



#5
Tchos

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It could be that my notes saying it doesn't require a database were based on the bit in the manual that says "A database is required if you
choose to have any loot marked as “Unique” or “Loot Once Only Ever”.", or I may have simply mixed it up with the Spawn or AI plugins, which explicitly say that they don't require a database...  I may have to retract that good news.



#6
Kossith123

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Sorry, literally after i posted that, It somehow worked.

I don't know what I did but without the error on that compile script screen, it works perfectly :3