Yes, NWN2 has wind. The file that controls the wind speed for trees is named SpeedWind_HLSL.ini (it's in the \data\SpeedTree). Here's a video where I, uhh, cranked up a few parameters https://www.youtube....eature=youtu.be
Most importantly, a copy of this file can be put in your module/campaign and edited, and it will override the stock file. This allows you to turn off the wind or crank things up to hurricane force for instance. I suspect this could be used to have different modules have different windiness, so you could make an area that is undergoing a hurricane/tornado by making it's own module.
Here is the text of the stock file.
[General]
BranchStrengthExponent=3
LeafStrengthExponent=1
NumLeafAngles=4
NumMatrices=4
[Bend Angle]
MaxBendAngle=90
BendLowWind.p=1
BendLowWind.i=0.01
BendLowWind.d=0
BendHighWind.p=1
BendHighWind.i=0.01
BendHighWind.d=0
[Vibration]
VibrationAngles.low=6
VibrationAngles.high=5
VibrationFrequency.low=10
VibrationFrequency.high=100
VibrationLowWind.p=0.1
VibrationLowWind.i=0.01
VibrationLowWind.d=0
VibrationHighWind.p=0.1
VibrationHighWind.i=0.01
VibrationHighWind.d=0
[Gusts]
GustsPerMinute=10
GustStrength.min=0.1
GustStrength.max=0.3
GustDuration.min=0.5
GustDuration.max=5
GustResponsiveness.p=0.1
GustResponsiveness.i=0.005
GustResponsiveness.d=0
[Leaf Rocking]
RockAngles.low=2.5
RockAngles.high=1
RockFrequency.low=10
RockFrequency.high=50
RockLowWind.p=0.2
RockLowWind.i=0.01
RockLowWind.d=0
RockHighWind.p=0.2
RockHighWind.i=0.01
RockHighWind.d=1
[Leaf Rustling]
RustleAngles.low=1.5
RustleAngles.high=0.5
RustleFrequency.low=100
RustleFrequency.high=500
RustleLowWind.p=2
RustleLowWind.i=0.05
RustleLowWind.d=0
RustleHighWind.p=2
RustleHighWind.i=15
RustleHighWind.d=1





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