In a recent interview, Cameron Lee said:
"So two points on that, one: the game isn’t structured such that you consume an area, then move onto the next, then move onto the next. It’s structured so that we encourage players to go back and forward between these different regions all of the time. Some of the areas in these regions are say too high level for you to get to go there originally -- there might be a dragon there -- so it’s, like, ‘I could go and fight it; I’m going to get killed, but I’m going’, so maybe you come back to that area later on.
But then, when you finish the game, you’re still in the world, so you’re still going to do all of these different things. There’s parts of the game that we’ve built that are so difficult that we would only really want players to go there after they finish the story, because it’s just that high level. So it all sort of changes as you go through the story, and we want people to, as you said, have a lot of longevity in the game."
So this makes me curious as to what it means for our epilogue slides, if we have any at all. For me, I tend to try and complete as many things as I can, before I face the final battle. So it makes me curious as to how this will play out, especially considering games like Skyrim, where simply being left on top of that mountain, felt so lackluster. Then again, that whole last battle also had me soured, given my experience with the end boss of Dragon's Dogma.
That said, I also hope the people of Thedas are aware that the world is saved too, if at all.
How do you guys feel about this?
End Games and Epilogues:
#1
Posté 12 juillet 2014 - 06:47
- Vumba the Wild Elf aime ceci
#2
Posté 12 juillet 2014 - 06:51
I generally don't keep playing, I like games to just end when I finish the main quest, thats why every TES game I save it for last and just stop playing. If there's content that's designed to be after though, as in you actually can't do it until the big bad is beaten, then I'll at least do them. I am with you though I hope once you save the world, the people aren't like OMG! Demons are everywhere!, when they aren't (or maybe they still are we don't know)
- Giubba aime ceci
#3
Posté 12 juillet 2014 - 07:01
I generally don't keep playing, I like games to just end when I finish the main quest, thats why every TES game I save it for last and just stop playing. If there's content that's designed to be after though, as in you actually can't do it until the big bad is beaten, then I'll at least do them. I am with you though I hope once you save the world, the people aren't like OMG! Demons are everywhere!, when they aren't (or maybe they still are we don't know)
I can be the same way, which is why I was so disappointed at the lack of credits in Skyrim, considering how Oblivion felt like it had an actual ending.
I suppose if we have expansion DLC that expands on it though, I might be okay. But I don't want it to be like when Bethesda promised 3 major DLCs, and only came out with 2 (Hearthfire doesn't count), because they got distracted by their MMO. ![]()
- Swaggerjking aime ceci
#4
Posté 12 juillet 2014 - 07:01
I personally like it, it gives me much more time for just ****ing about.
The implications of this being added are that at the end the inquisitor at least has the chance to not die or disappear straight away (y'know, not like any previous protagonists).
#5
Posté 12 juillet 2014 - 07:22
I personally like it, it gives me much more time for just ****ing about.
The implications of this being added are that at the end the inquisitor at least has the chance to not die or disappear straight away (y'know, not like any previous protagonists).
DA:O had post game content too, but it was kind of pointless and just sat there, waiting to be loaded up only when new DLC came out.
#6
Posté 12 juillet 2014 - 07:29
I'm honestly curious how these "30 different endings will work." For instance, I'd consider. me2 to have two endings - one where Shephard lived and one where he died. The rest - which companions were left, what the conversation with TIM went like, etc., were small variations, but not different endings.
If the differences are similarly small to make up the 30 endings for DA:I, I'll think of it as being mislabeled. If, insteD, it results in different scenes ENTIRELY playing out (different locations, events, setting, etc.), then I'd say that was 30 endings. But I think these will all be cinematic - no text or static pictures, but different dialogue and conversations between characters.
#7
Posté 12 juillet 2014 - 07:32
I'm honestly thinking that the epilogue slides won't make a return (although I'd be pleasantly surprised if I was wrong). I LOVE epilogue slides as an ending format. Best way to handle giving results and outcomes for the largest amount of choices and scenarios.
I'm honestly curious how these "30 different endings will work." For instance, I'd consider. me2 to have two endings - one where Shephard lived and one where he died. The rest - which companions were left, what the conversation with TIM went like, etc., were small variations, but not different endings.
If the differences are similarly small to make up the 30 endings for DA:I, I'll think of it as being mislabeled. If, insteD, it results in different scenes ENTIRELY playing out (different locations, events, setting, etc.), then I'd say that was 30 endings. But I think these will all be cinematic - no text or static pictures, but different dialogue and conversations between characters.
Wasn't it 40 endings?
And I'd consider ME2 to have four main endings:
- Shepard dies, collector base saved
- Shepard lives, collector base saved
- Shepard dies, collector base destroyed
- Shepard lives, collector base destroyed
#8
Posté 12 juillet 2014 - 07:33
#9
Posté 12 juillet 2014 - 07:33
Wasn't it 40 endings?
It may have been.
#10
Posté 12 juillet 2014 - 07:36
Yes, they did.Haven't Darrah already clarified on the endings that the truly different ones are few in numbers, with the 40 number referring to major variations based on the choices made in the game (kind of like the dwarf king choice in DAO)?
But will they be epilogue slides that discuss the future and consequences of these choices? Or a cinematic discussion wih Flemeth at the end of the game where she mentions, in passing, the different decisions you made (like TIM has different dialogue in ME2 if you saved the Base or if you destroyed it, or The Stranger's dialogue with Lee in The Walking Dead)? The first one I'd consider forty different endings. The second one I wouldn't.
#11
Posté 12 juillet 2014 - 07:36
Haven't Darrah already clarified on the endings that the truly different ones are few in numbers, with the 40 number referring to major variations based on the choices made in the game (kind of like the dwarf king choice in DAO)?
Yeah I think so. I think there would be a few "unique" endings (Like synthesis, control and destroy in ME3) and the rest are just major variations.
#12
Posté 12 juillet 2014 - 07:38
Haven't Darrah already clarified on the endings that the truly different ones are few in numbers, with the 40 number referring to major variations based on the choices made in the game (kind of like the dwarf king choice in DAO)?
I believe it will probably be similar to Witcher 2, in that ProjektRED said they would have 36 endings, but it was more so the variables that changed throughout the 3rd act of their game, an Act that was also technically considered a bit of an epilogue too.
So in reality, there would probably only be a few differences when it comes to the actual ending itself, and the rest would play out throughout post ending.
#13
Posté 12 juillet 2014 - 07:41
Wasn't it 40 endings?
And I'd consider ME2 to have four main endings:
- Shepard dies, collector base saved
- Shepard lives, collector base saved
- Shepard dies, collector base destroyed
- Shepard lives, collector base destroyed
And see... I wouldn't.
You have one ending where Shephard lives and talks with TIM, you have another where Shephard dies and Joker talks to TIM. The fact that these conversations have slightly different dialogue based on your Base decision (as well as your relationship with Miranda) is, to me, not a different ending. The end state of the story is the same.
#14
Posté 12 juillet 2014 - 07:50
And see... I wouldn't.
You have one ending where Shephard lives and talks with TIM, you have another where Shephard dies and Joker talks to TIM. The fact that these conversations have slightly different dialogue based on your Base decision (as well as your relationship with Miranda) is, to me, not a different ending. The end state of the story is the same.
Agree to disagree? Because While I'd like to have a debate about this, we'd be going wildly off-topic.
#15
Posté 12 juillet 2014 - 07:52
Regardless of how you'd label it, I'd vastly prefer the former.Yes, they did.
But will they be epilogue slides that discuss the future and consequences of these choices? Or a cinematic discussion wih Flemeth at the end of the game where she mentions, in passing, the different decisions you made (like TIM has different dialogue in ME2 if you saved the Base or if you destroyed it, or The Stranger's dialogue with Lee in The Walking Dead)? The first one I'd consider forty different endings. The second one I wouldn't.
#16
Guest_StreetMagic_*
Posté 12 juillet 2014 - 07:53
Guest_StreetMagic_*
I think it's great. I love that somehow my character.. or something... has a life after the main story.
Epilogues are cool and all, but from what I understand, they got retconned anyways. No reason to hold that up as a good example, when it doesn't even matter anymore.
#17
Posté 12 juillet 2014 - 08:00
- ev76 aime ceci
#18
Posté 12 juillet 2014 - 08:08
Maybe animated slides, sort of like from the expanded ME3 ending? IDK. I do know I'd like to see the outcome clearly impact Thedas at large. Seeing as we will be playing the game well after the endgame (which is awesome), if the world still thinks there's a big green whole in the sky when the main story is up, I won't mind personally, but the internet might explode. I would mind the internet exploding.
#19
Posté 12 juillet 2014 - 08:10
So my character can't die at the end?
That sucks, I like my protagonist to die sometimes in RPGs.
- Hadeedak aime ceci
#20
Posté 12 juillet 2014 - 08:13
I guess you might be able to die. They haven't said you can't die, but that the game can continue after ending the main plot.So my character can't die at the end?
That sucks, I like my protagonist to die sometimes in RPGs.
It seems there'll be a Sort of demon winning scenario as well.
#21
Posté 12 juillet 2014 - 08:13
- Swaggerjking aime ceci
#22
Posté 12 juillet 2014 - 08:13
So my character can't die at the end?
That sucks, I like my protagonist to die sometimes in RPGs.
You might be able to, so far I've only heard of the possibility to play on afterwards, which could mean, only if you survive the end. ME2 had the possibility to go on after the end as long as you had survived.
Of course I'm just guessing here, I could be completely wrong.
- Swaggerjking aime ceci
#23
Guest_StreetMagic_*
Posté 12 juillet 2014 - 08:16
Guest_StreetMagic_*
You might be able to, so far I've only heard of the possibility to play on afterwards, which could mean, only if you survive the end. ME2 had the possibility to go on after the end as long as you had survived.
Of course I'm just guessing here, I could be completely wrong.
There was nothing like intentionally creating monster encounters that were mostly meant for post game content though. ME2 just had little side missions.
#24
Posté 12 juillet 2014 - 08:27
Yeah I'm all for this open ending world states. Where the ending we get ultimately determines one of lets say 3 world states its 'left in' that we get to keep wandering around in after. Also I hope that means all the DLC can be made, and designed around the idea of the game being beaten and not 'require' it be inbetween. That's always been the weird thing with there DLC, it's either 100% separate (like the Leliana stuff) or it's supposed to take place at some odd point inbetween. Which kinda worked in DA2 since it was all 'stories' Varric was telling anyway.
Now, DAI if they all take place after, I can just keep those characters and it wont feel all disjointed when I use them to play through some DLC. I wont have to make a new char just to have it make sense or not see it taken out. It wont have to be a complete import-aside like Awakening (though I'd love some larger expansions like awakening).
Either way, it's a good thing in my mind, and it's not something you have to physically take part in once the games beat (trust me there will be credits). ME2 'kind' of did that actually, let you play after you beat the game as long as your Shepard didn't die. Only major difference is that's been a heavy design choice in DAI and the worlds built for it unlike ME2.
#25
Posté 12 juillet 2014 - 08:31
Maybe if you die it'll be like how RDR continued.





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