In a recent interview, Cameron Lee said:
"So two points on that, one: the game isn’t structured such that you consume an area, then move onto the next, then move onto the next. It’s structured so that we encourage players to go back and forward between these different regions all of the time. Some of the areas in these regions are say too high level for you to get to go there originally -- there might be a dragon there -- so it’s, like, ‘I could go and fight it; I’m going to get killed, but I’m going’, so maybe you come back to that area later on.
But then, when you finish the game, you’re still in the world, so you’re still going to do all of these different things. There’s parts of the game that we’ve built that are so difficult that we would only really want players to go there after they finish the story, because it’s just that high level. So it all sort of changes as you go through the story, and we want people to, as you said, have a lot of longevity in the game."
So this makes me curious as to what it means for our epilogue slides, if we have any at all. For me, I tend to try and complete as many things as I can, before I face the final battle. So it makes me curious as to how this will play out, especially considering games like Skyrim, where simply being left on top of that mountain, felt so lackluster. Then again, that whole last battle also had me soured, given my experience with the end boss of Dragon's Dogma.
That said, I also hope the people of Thedas are aware that the world is saved too, if at all.
How do you guys feel about this?
Hard to say, becouse BioWare never did something like that in a previous games. In TES serie I have always feelings, that my character just living there, so Im going for hunting, study alchemy, going to Academies, join to factions etc, just You know..live there, and Im not forced to do any quest. So I don't care if there is any ending...TES for me are like fantasy Sims. And I don't expect to have emotions, true relationships, etc there. I doubt that Devs could make DA:I this way. For example, we have always in BioWare games interesting companions with a lot of dialogs. How long they will be interesting if DA:I would be like TES games? You can't expect that in game without ending, we will have endless interesting dialogs and interactions with companions, or even LIs. It would end probably blant like in Skyrim ( where I don't care too much becouse I never expected something different). So if after intense gameplay I expect from DA:I, with a ton of interactions and dialogs with my companions, I will stuck with group who have nothing to say, in the world I have nothing to do really ( killing beast I couldn't before becouse of low level isn't rewarding really) I will be very disapoitment. Also there are very slim chances for any interesting mods for DA:I, what usually makes game live longer. It's nice to see that Devs are trying to do something new for them, but it don't fit to theirs style, so no, Im not excited by Cameron Lee words and I would prefer to have true ending for my game, with summary of events and hints about my PC&Co future. Im affraid it would end not so good, similar to mounts, where it's half done without companions using them and without mounted fight. But we will see in October.