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Personal wishes for future games


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#1
beethovengenius

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I don't know about you guys but as games are ever increasing in sophistication, customization is going to be a real big and important aspect of video games.There have been big strides made already a la ME and DA with their freedom of choice when it comes to sexual orientation. However there is much more potential in customization for example I am left handed, it would be great if I could have a leftie protagonist shooting bad guys. What strides would you guys like to see met in DA inquisition and ME4?                           



#2
MassivelyEffective0730

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A southpaw protagonist? That's the big stride? 

 

Hell, most people I know who are left-handed shoot right-handed. 

 

I shoot left-handed even though I'm right-handed, since my left eye is much better than my right eye.

 

I don't think this is going to be a big thing for people.

 

I want characters that blink.


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#3
KaiserShep

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But they do blink.



#4
MassivelyEffective0730

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In cutscenes? Maybe. In gameplay? Not so much.


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#5
KaiserShep

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I never paid attention to people's faces during the combat sequences, but when just walking around the Normandy or a hub, Shepard and the crew all blink outside of cutscenes.



#6
beethovengenius

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I'm a vegetarian and I always like to see a vegetarian option on the menu. It is always assumed that Shepard is not a vegetarian as most people are not, however I'm sure there are serious gamers that are vegetarian. There is one scene when shepard meets joker on the citadel and of course it's a sushi restaurant. I'd like to see more variation in situations like that, as a vegetarian of course.



#7
SporkFu

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Make me not want to stop playing until I happen to glance out my window and realize that the sun is coming up and that:

1 . I have to go to work soon

2 . My day is probably shot to hell

3 . I don't care

 

That's what I want. 



#8
Mcfly616

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The option to explore/open environments with unique climates/geography/ecosystems (i.e. no more linear design). Land vehicles. The option to employ stealth during combat. The option to choose what species we play as. Not being the savior of the universe. Every game being a self-contained story from now on. A salarian STG as a squadmate. A batarian as a squadmate. A male quarian as a squadmate. Armor customization for all squadmates. More 'alien'-looking creatures. Taking part in an actual space battle, whether it be flying the ship or manning the guns Han style.


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#9
KaiserShep

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The option to explore/open environments with unique climates/geography/ecosystems (i.e. no more linear design). Land vehicles. The option to employ stealth during combat. The option to choose what species we play as. Not being the savior of the universe. Every game being a self-contained story from now on. A salarian STG as a squadmate. A batarian as a squadmate. A male quarian as a squadmate. Armor customization for all squadmates. More 'alien'-looking creatures. Taking part in an actual space battle, whether it be flying the ship or manning the guns Han style.

 

It could be argued that Mordin already gave us the STG squadmate, albeit retired. In the end, the effect was essentially the same, since he was a proper combatant and still gets intelligence, and that's on top of him being the resident science officer of the ship. But a batarian squadmate is something I'd like a lot, because as a species, they get the shortest end of the stick.



#10
beethovengenius

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The option to explore/open environments with unique climates/geography/ecosystems (i.e. no more linear design). Land vehicles. The option to employ stealth during combat. The option to choose what species we play as. Not being the savior of the universe. Every game being a self-contained story from now on. A salarian STG as a squadmate. A batarian as a squadmate. A male quarian as a squadmate. Armor customization for all squadmates. More 'alien'-looking creatures. Taking part in an actual space battle, whether it be flying the ship or manning the guns Han style.

Yes you make some very good suggestions there. I think the option of choosing which species to play as is particularly interesting. As we have seen in multiplayer mode playing as a krogan or asari or even as a robot is extremely fun.



#11
themikefest

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To be able to control the dialogue and actions that best fits the character I'm playing.


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#12
Mcfly616

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It could be argued that Mordin already gave us the STG squadmate, albeit retired. In the end, the effect was essentially the same, since he was a proper combatant and still gets intelligence, and that's on top of him being the resident science officer of the ship. But a batarian squadmate is something I'd like a lot, because as a species, they get the shortest end of the stick.

True, I guess. But I was thinking more of a soldier like Kirrahe. Or even an infiltrator.



#13
KaiserShep

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I'd like a proper infiltrator character on the team. Kasumi was about the closest thing to an infiltrator that we ever got, but lacked the ability to use a sniper rifle.



#14
MassivelyEffective0730

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I'm up for exploring environments again, and vehicles would be a welcome return. 

 

Stealth combat is meh. You can kind of already do that, and it puts more emphasis on the gameplay than the story (I'd rather they focus on the RPG and story aspects than the gameplay if they can't do both).

 

Unless it was a DA:O style game, I don't really see how playing as multiple species would work. I think they should stick to a human protagonist.

 

I don't think every game needs to be a self-contained story, but just needs to have better scripting and transitioning between events in the games. 

 

I don't approve of having a squadmate for no other reason than 'diversity'. I'd prefer if characters were written and made well rather than just aliens for the sake of having aliens. I'd rather have an all-human cast who were interesting, deep characters than a 'diverse' alien team that has no real purpose beyond being put on the team for !Diversity!

 

That's an alright idea, but I think what we have for squadmates is fine as it is. 

 

On 'more alien-looking aliens', that goes with squadmate diversity. It's fine if you do it, but don't do it for the sake of doing it. 

 

I disagree completely with the space battles part, especially the turret gunning sequence (this is relatively hard sci-fi, not space fantasy like Star Wars.) It's not realistic at all to be shooting from a turret in space. And we don't need to be flying the ship, unless that was the primary focus of the game.


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#15
beethovengenius

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A southpaw protagonist? That's the big stride? 

 

Hell, most people I know who are left-handed shoot right-handed. 

 

I shoot left-handed even though I'm right-handed, since my left eye is much better than my right eye.

 

I don't think this is going to be a big thing for people.

 

I want characters that blink.

It is a big thing if you are left handed as I am. Or I would at least like to have the option of being left handed.



#16
MassivelyEffective0730

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It is a big thing if you are left handed as I am. Or I would at least like to have the option of being left handed.

 

I know plenty of left-handed people who play games. Personally, I'm ambidextrous, though I do prefer right-hand usage.

 

It's nowhere near as big as you make it out to be. In fact, you're the first southpaw I've ever heard ever mentioning this at all in any context. It's one of those things people tend to not notice.


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#17
beethovengenius

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"It's not realistic at all to be shooting from a turret in space" yes I know what you mean however isn't the whole point of playing video games is to escape reality for a few hours? Also every work of fiction is not realistic, precisely because of the fact that it's fiction. Even movies that are based on historical events are to a certain degree fictitious, whether it be  deliberately or not deliberately so.



#18
MassivelyEffective0730

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"It's not realistic at all to be shooting from a turret in space" yes I know what you mean however isn't the whole point of playing video games is to escape reality for a few hours? Also every work of fiction is not realistic, precisely because of the fact that it's fiction. Even movies that are based on historical events are to a certain degree fictitious, whether it be  deliberately or not deliberately so.

 

Mass Effect is a relatively hard sci-fi universe, though granted despite egregious departures taken at several moments in the series (that got more frequent as the trilogy went along). 

 

This is the wrong type of argument to be making. Some fiction is more realistic than others. Mass Effect is (notionally and nominally) such a work. 

 

This isn't space fantasy. The creators at least try to make their universe as plausible and reconcilable with reality as possible. Thus, shooting a turret would be a game-breaker (and far over cliche'd) in terms of sci-fi that other genre's and series can get away with because they're different types of fiction.



#19
KaiserShep

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Automated weaponry is a big thing in the MEU, that, and in the games ships already seem to have nameless NPC's manning consoles to perform this type of duty,



#20
MassivelyEffective0730

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Automated weaponry is a big thing in the MEU, that, and in the games ships already seem to have nameless NPC's manning consoles to perform this type of duty,

 

Said consoles are typically calibration and fine-tuning calculations being input to a computer to solve.

 

Which is why they need to stop doing Star Wars style space battles.

 

The only reason they'd put a turret section is 'rule-of-cool'. Which is stupid if you ask me.



#21
Grieving Natashina

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A trip to Tevinter and Nevarra.  I'd also like to make a trip to Kal-Sharok, the only other remaining dwarven city in the Deep Roads.  :D


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#22
Darth Krytie

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I'd love to eventually play another species in ME4. I'd love to roll a Turian or an Asari. That'd be great. I'd love for ME4 to go back to having exploration as a part of it. I understood the narrative reasoning for not having in ME2/3, and would have even found it incongruent  with the narrative, but going forward, there doesn't need to be that similar restriction on whatever plot they're going to choose. I want there to be better CC choices. Scars, freckles, hairstyles, noses, eyes that don't look tired.

 

I'd also like some sort of smaller scale story. Nothing that's galaxy changing, but something more personal for the next ME tale.


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#23
beethovengenius

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"I'd also like some sort of smaller scale story. Nothing that's galaxy changing, but something more personal for the next ME tale"

   Yeah, I like you're thoughts on a more personal story rather than a Galactic orientated plot. Hopefully this will be the route they will choose to take.



#24
KaiserShep

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I'd love to eventually play another species in ME4. I'd love to roll a Turian or an Asari. That'd be great. I'd love for ME4 to go back to having exploration as a part of it. I understood the narrative reasoning for not having in ME2/3, and would have even found it incongruent  with the narrative, but going forward, there doesn't need to be that similar restriction on whatever plot they're going to choose. I want there to be better CC choices. Scars, freckles, hairstyles, noses, eyes that don't look tired.

 

I'd also like some sort of smaller scale story. Nothing that's galaxy changing, but something more personal for the next ME tale.

 

I think the most likely range would be between the humans, turians and asari. Salarians might make it, but I consider its probability a tad lower. But, the more the merrier, so long as it's done well.

 

Regarding the smaller scale story, I agree. What really matters to me is that the setting itself remains immense. Traversing the galaxy should always be there, and having a smaller scale story permits a great deal more freedom in that respect.


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#25
Darth Krytie

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"I'd also like some sort of smaller scale story. Nothing that's galaxy changing, but something more personal for the next ME tale"

   Yeah, I like you're thoughts on a more personal story rather than a Galactic orientated plot. Hopefully this will be the route they will choose to take.

 

I'd like if ME4 had something similar to Origins...three or four unique beginnings. (Like getting to actually play your pre-service history) that lead into the main game. So, you're coming at the main game from different and unique perspectives. I think maybe something involving the merc groups that are so prevalent in the game. Maybe either go through and try to dismantle the groups or become in charge of them.

 

Or even something about like trying to either promote or sabotage various settlements. I'm not sure I have something exactly in mind.

 

I think the idea behind DA2 was really interesting (not getting into a DA2 debate, please). A person who starts at the bottom and slowly rises to power. And the interesting bit is about how you manage it. I'd like to see this idea more fully realised and without a very narrow end-game state that could bottleneck you in the end. That might be something I'd like to see in ME4.

 

 

As for the future of DA...I don't have any desires for DA:I but afterward, I'd love to have a game dedicated to finding and killing one of the two remaining old gods before they become an archdemon. Something dedicated to blight prevention (and how it might not be as good an idea as people would assume. I gather this must be the case as it hasn't yet been attempted that we know of).  Or, and it was really prompted by The Masked Empire (vague spoilers ahead). Where you are basically the left hand of a person in some degree of power and the point is for you to gain power for your patron/lover/etc or sabotage them in favour of someone else. I'd just like to see something in the Dragon Age world more focused on the politics of one of the nations. (This could easily lead to your character going out into the world and getting things accomplished for your patron.)


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