More than two options per dialogue wheel.
Multiple playable races.
No characters running around combat zones without proper armor.
No more synthetics nonsense.
No ****** Cerberus.
Personal wishes for future games
#26
Posté 12 juillet 2014 - 10:14
- Steelcan et ImaginaryMatter aiment ceci
#27
Posté 12 juillet 2014 - 11:01
I'd like if ME4 had something similar to Origins...three or four unique beginnings. (Like getting to actually play your pre-service history)
I know Bioware said the Shepard story is over, but I agree with this prequel style idea for ME4.
Personally, I'd like to be able to tell the star child to sod off. More personal interactions with the crew and ship would be nice, as well.
- beethovengenius aime ceci
#28
Posté 12 juillet 2014 - 11:36
I'd be all for playing your selected prehistory OR playing a prehistory specifically assigned to your selected race.
#29
Posté 12 juillet 2014 - 11:41
I know Bioware said the Shepard story is over, but I agree with this prequel style idea for ME4.
Personally, I'd like to be able to tell the star child to sod off. More personal interactions with the crew and ship would be nice, as well.
Yeah that star child or whatever the hell he is is a real pain and I'd love to have the opportunity to also tell him off. And yeah more personal dialogue with the crew would be nice.
#30
Posté 13 juillet 2014 - 12:15
I'm a vegetarian and I always like to see a vegetarian option on the menu. It is always assumed that Shepard is not a vegetarian as most people are not, however I'm sure there are serious gamers that are vegetarian. There is one scene when shepard meets joker on the citadel and of course it's a sushi restaurant. I'd like to see more variation in situations like that, as a vegetarian of course.
Is this parody, or meant to be taken seriously? We really need a character creator option for this?
- Steelcan, MassivelyEffective0730, Cknarf et 2 autres aiment ceci
#31
Posté 13 juillet 2014 - 12:22
. While we are at it, no more references to alcoholIs this parody, or meant to be taken seriously? We really need a character creator option for this?
#32
Posté 13 juillet 2014 - 12:27
Is this parody, or meant to be taken seriously? We really need a character creator option for this?
Well, as video games are becoming ever more sophisticated, I think customization will be taken to a whole other level of personalization so that things like vegetarianism and other similar things will be taken seriously by the developers to make the ultimate immersive experience.
#33
Posté 13 juillet 2014 - 12:29
Is this parody, or meant to be taken seriously? We really need a character creator option for this?
Here's a few suggestions:
#34
Posté 13 juillet 2014 - 12:29
I'm a huge fan of firefly, unfortunately the stupid network cancelled that great show.
#35
Posté 13 juillet 2014 - 12:31
No ****** Cerberus.
I think that alone is a deal breaker for me.
#36
Posté 13 juillet 2014 - 12:33
I have an idea that I'm pretty sure no one's going to like: No squadmates for the next game. Here are a couple of reasons why I think this could be a good idea:
1. It makes mechanics like stealth less clunky to implement. In party-based games, even if you are an expert at stealth,that's no guarantee that your party members will be, so it becomes difficult for the game to figure out what it's supposed to do with your squadmates when you're sneaking (which is what leads to The Last of Us-type situations where squadmates run right into the line of sight of enemies without being detected).
2. It could increase variability among playthroughs depending on your choice of class. If anyone remembers the old Quest for Glory games, they were RPG/adventure hybrids in which the solutions to various puzzles depended upon one's choice of class, so that the thief, for instance, would have an entirely different way of getting past an obstacle from the mage. Hard to do this in a party-based game, since even if you don't have a certain skill, it's likely that one of your squadmates does, so some of that variability will inevitably go by the wayside.
3. I think it might be interesting if the PC's most significant personal relationships weren't with subordinates who pretty much had to do whatever he/she says. And there's no reason why you can't have interesting interpersonal dynamics (heck, even romances if you want) with people who aren't following you around 24/7.
#37
Posté 13 juillet 2014 - 01:27
1.) No forced relationships. If I didn't want to be friends with Liara, don't make me feel that way.
2.) Some stealth elements are nice, but this is primarily a shooter. Only give me one or two stealth missions
- MassivelyEffective0730 aime ceci
#38
Posté 13 juillet 2014 - 01:32
There is no game developer that is going to spend time and money on creating a vegetarian option in a video game.
- Cknarf aime ceci
#39
Posté 13 juillet 2014 - 01:40
I have an idea that I'm pretty sure no one's going to like: No squadmates for the next game. Here are a couple of reasons why I think this could be a good idea:
1. It makes mechanics like stealth less clunky to implement. In party-based games, even if you are an expert at stealth,that's no guarantee that your party members will be, so it becomes difficult for the game to figure out what it's supposed to do with your squadmates when you're sneaking (which is what leads to The Last of Us-type situations where squadmates run right into the line of sight of enemies without being detected).
2. It could increase variability among playthroughs depending on your choice of class. If anyone remembers the old Quest for Glory games, they were RPG/adventure hybrids in which the solutions to various puzzles depended upon one's choice of class, so that the thief, for instance, would have an entirely different way of getting past an obstacle from the mage. Hard to do this in a party-based game, since even if you don't have a certain skill, it's likely that one of your squadmates does, so some of that variability will inevitably go by the wayside.
3. I think it might be interesting if the PC's most significant personal relationships weren't with subordinates who pretty much had to do whatever he/she says. And there's no reason why you can't have interesting interpersonal dynamics (heck, even romances if you want) with people who aren't following you around 24/7.
This is actually pretty intriguing. Lacking the party-based dynamic would compel the writers to flesh out the NPC's a great deal more, so I wouldn't really be worried about losing the character interaction that we already enjoy from the previous games, but I also agree about the personal relationships being outside of the team of subordinates too. I'd like to see how they'd handle something like this, and see how they place significant characters that serve as friends or more in this setting, like being able to see this character in their office or home. I do think having an occasional sequence with a party would be fun, like if you're with the character, and suddenly sh*t hits the fan and you're both forced to fight for some reason.
That said, I wouldn't say no to a mix of both, like how you occasionally have a team, but a team that you can only be comrades in arms with, like J-Squad from Edge of Tomorrow or the team on the Sulaco.
#40
Posté 13 juillet 2014 - 01:57
Is this parody, or meant to be taken seriously? We really need a character creator option for this?
I stopped responding after I saw this. I'm honestly thinking he's pulling some sort of troll thing.
It would be a terrible waste of resources to actually go through with this.
- Hello!I'mTheDoctor aime ceci
#41
Posté 13 juillet 2014 - 01:59
1.) No forced relationships. If I didn't want to be friends with Liara, don't make me feel that way.
2.) Some stealth elements are nice, but this is primarily a shooter. Only give me one or two stealth missions
It's not a shooter either.
It's an Action-RPG with elements of TPS. Personally, I think it needs to add more focus to the RPG aspect again.
- DeinonSlayer et Hello!I'mTheDoctor aiment ceci
#42
Posté 13 juillet 2014 - 02:00
. While we are at it, no more references to alcohol
I'm fine with references to alcohol as long as it's realistic. Most of the time, it's high school humor about what teenagers think alcohol is like (Citadel was notorious for this).
- Hello!I'mTheDoctor aime ceci
#43
Posté 13 juillet 2014 - 02:01
Squadmates that have a chance to die in regular combat as opposed to scripted events would be kinda cool. It'd probably be too much work, with all the variation in dialogue that would be necessary.
#44
Posté 13 juillet 2014 - 02:02
Well, as video games are becoming ever more sophisticated, I think customization will be taken to a whole other level of personalization so that things like vegetarianism and other similar things will be taken seriously by the developers to make the ultimate immersive experience.
I don't think this is likely to happen in a game that is meant to be a Plot/Character driven Action-Adventure RPG.
Now a Sims game on the other hand...
- Hello!I'mTheDoctor aime ceci
#45
Posté 13 juillet 2014 - 02:04
I'm fine with references to alcohol as long as it's realistic. Most of the time, it's high school humor about what teenagers think alcohol is like (Citadel was notorious for this).
Imagine the PC getting cirrhosis of the liver and getting a critical mission failure.
- Cknarf aime ceci
#46
Posté 13 juillet 2014 - 02:07
Imagine the PC getting cirrhosis of the liver and getting a critical mission failure.
No, waking up with a bloody nose and a missing omni-tool.
Or Femshep being drunk and guided by her friends out of oncoming traffic. In a dress. And being chatted up by the guy in the Ferrari on Saturday night. And dancing to the lousy cover band and getting hit on by the bass player.
I need to go clubbing more. I was going to go tonight, but got stuck on Netflix. Bar crawling is fun, but gets old. Clubs are refreshing, and they actually make sure you're not completely strung out when you enter.
Problem is, I can't dress ratchet (for clubbing anyway; I look killer in a suit) to save my life, and I actually have to look semi-decent for the club.
Plus, Chicago's clubs average about 700 on the dance floor on a Saturday night. You can't move without getting intimate with girl (or guy) in front of or behind you.
- Hello!I'mTheDoctor aime ceci
#47
Posté 13 juillet 2014 - 02:09
Just a random, spontaneous brain hemorrhage.
Game over. Start new game?
#48
Posté 13 juillet 2014 - 02:12
Just a random, spontaneous brain hemorrhage.
Game over. Start new game?
That's ok. I'm not drunk yet, but I've had a few. I'm definitely feeling fuzzy.
On Cider no less. I know I need to go to the store when I'm living off 2 year old cider.
- Hello!I'mTheDoctor aime ceci
#49
Posté 13 juillet 2014 - 02:16
That's ok. I'm not drunk yet, but I've had a few. I'm definitely feeling fuzzy.
On Cider no less. I know I need to go to the store when I'm living off 2 year old cider.
I meant it as a serious game option. Like just walking through the citadel, the PC has a brain hemorrhage, and you'd have to start a new game. No reloading from last save or anything.
Does cider pull a wine and get "better" as it ages?
#50
Posté 13 juillet 2014 - 02:20
I meant it as a serious game option. Like just walking through the citadel, the PC has a brain hemorrhage, and you'd have to start a new game. No reloading from last save or anything.
Does cider pull a wine and get "better" as it ages?
Or having to stop and use the restroom. Or getting an STD from an LI. Or giving your LI an STD. Or knocking up you LI (or being knocked up by your LI). Or having to deal with that time of the month as a female protagonist. The real stuff.
Nope. Just really bitter. I'm pretty sure I'm only renting it too, even by regular booze standards.
- Hello!I'mTheDoctor aime ceci





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