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Personal wishes for future games


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#51
TheOneTrueBioticGod

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Or having to stop and use the restroom. Or getting an STD from an LI. Or giving your LI an STD. Or knocking up you LI (or being knocked up by your LI). Or having to deal with that time of the month as a female protagonist. The real stuff.

 

Nope. Just really bitter. I'm pretty sure I'm only renting it too, even by regular booze standards.

"Genital Warts: -35% mobility, -20% weapon accuracy, due to discomfort."

So I would've guessed. 



#52
MassivelyEffective0730

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"Genital Warts: -35% mobility, -20% weapon accuracy, due to discomfort."

So I would've guessed. 

 

You also get callouses and blisters from all those boots and running and standing.



#53
TheOneTrueBioticGod

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You also get callouses and blisters from all those boots and running and standing.

Some sprained ankles from so much running on uneven ground



#54
beethovengenius

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There is no game developer that is going to spend time and money on creating a vegetarian option in a video game. 

And you know this as a fact how?



#55
beethovengenius

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I stopped responding after I saw this. I'm honestly thinking he's pulling some sort of troll thing.

 

It would be a terrible waste of resources to actually go through with this.

How so? How much extra time and effort would it take to give the protagonist a vegetarian option? And as I wrote earlier video games are becoming increasingly more sophisticated. And with ME4 they certainly have the time and resources to pull it off. And I do not understand why you would think it a "terrible waste of resources"?



#56
MassivelyEffective0730

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And you know this as a fact how?

 

The fact that you never even see your character eating in most video games, since that would require costs to make an animation for it that most games don't have the funding or need for.

 

Seriously, would you rather have animation for eating (specifically eating a salad because !Diversity!), or animation for a more dramatic, interesting action (like running in a cutscene, or jumping, or love scenes)? 

 

Sorry, but your wishes come across as unreasonably specific and too niche. You're the only person I've ever heard of who wants to have vegetarian meal options in a video game that wasn't about being a master chef. If that's what you want, you can always go play a cooking game.


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#57
MassivelyEffective0730

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How so? How much extra time and effort would it take to give the protagonist a vegetarian option? And as I wrote earlier video games are becoming increasingly more sophisticated. And with ME4 they certainly have the time and resources to pull it off. And I do not understand why you would think it a "terrible waste of resources"?

 

Because who wants to waste resources on the eating animation for a salad (let alone the eating animation at all, but that's a bit more reasonable) when it can go towards the animation for an enemy or a cutscene? 

 

As I said above, your concern is a very, very specific issue that is very unlikely to be considered a relevant concern in gaming. And about sophistication: You forgot one thing. Higher sophistication = rising costs. The more sophisticated it becomes, the higher the cost of making the game to be able to compensate for that sophistication. Is it really a great return on investments put into a game where you decided to blow $40,000 of your budget on a character sitting down and eating (let alone for something so specific as a vegetarian meal?) You will say otherwise, but I will speak for the masses: No, it's not worth it. I'd rather that $40,000 went into something more meaningful to the game. This is an action-adventure RPG, not a lifestyle simulator.

 

If you want a vegetarian option game, go play Hell's Kitchen: The Game. And then get yelled at by Gordon Ramsay because he hates vegetarians.

 

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#58
DeinonSlayer

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How so? How much extra time and effort would it take to give the protagonist a vegetarian option? And as I wrote earlier video games are becoming increasingly more sophisticated. And with ME4 they certainly have the time and resources to pull it off. And I do not understand why you would think it a "terrible waste of resources"?

Then go play Fallout: New Vegas in hardcore mode and pick corn to your heart's content. There's no need for a menu option to establish yourself as a vegetarian, and far better things in-game dialogue can focus on.

I remember someone once asked that BW include a character creator option establishing their sexual orientation specifically to avoid being hit on by other males in-game. BW actually responded. The proposal was rather forcefully rejected.

Please keep in mind we're talking about RPGs, here, not something like Second Life.
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#59
CptFalconPunch

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You know this is quite interesting, giving us more options like these. Only if they are small touches and don't require a lot of time from the devs part.

I do fully support the "left handed" option. It would be great if they incorporated that, and many more. Colorblind options etc.

 

But beyond that I would like to say there is nothing much you can say, that can influence the game in a good way :/

There is a ridiculous amount of ideas coming from everyone on the forums, without even knowing what the game is about. There isn't any interaction with the devs.

See Battlefield 4 CTE. They made an environment where community can suggest ideas on the fly, while playing the game and testing them out immediately.

 

Remember that Bioware's best games came from 0 fan input. KOTOR, baldus gate, Mass effect 1. Wherever the community intervened (ME2 inventory, MAKO removal) there was a huge backlash from the community.
 

And you know this as a fact how?



#60
MassivelyEffective0730

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You know this is quite interesting, giving us more options like these. Only if they are small touches and don't require a lot of time from the devs part.

I do fully support the "left handed" option. It would be great if they incorporated that, and many more. Colorblind options etc.

 

But beyond that I would like to say there is nothing much you can say, that can influence the game in a good way :/

There is a ridiculous amount of ideas coming from everyone on the forums, without even knowing what the game is about. There isn't any interaction with the devs.

See Battlefield 4 CTE. They made an environment where community can suggest ideas on the fly, while playing the game and testing them out immediately.

 

Remember that Bioware's best games came from 0 fan input. KOTOR, baldus gate, Mass effect 1. Wherever the community intervened (ME2 inventory, MAKO removal) there was a huge backlash from the community.
 

 

I wouldn't say that all fans ideas are bad, or that fan input is bad (granted BW's statements about why it's so easily dismissed were not the right things to say about it), but yes, they really did misinterpret what a lot of fans asked for and said. They wanted a more streamlined, easy to use inventory for ME2 (and they basically took it out completely), and they wanted the Mako gone because it was a shoddy vehicle segment (which BW took to mean they wanted vehicles gone period). I think those things are more because of BW's interpretation of what fans want rather than it actually being the fault of the fans there.



#61
DeinonSlayer

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I'd rather be able to rotate 360 degrees in the character creator than have a superfluous option for which hand is my primary one. Cheek gaunt has burned me so many times... "now I've gotta sit through the twenty-minute opening cutscene and try again." DA:O did theirs right. FNV's character creator was a right pain in the ass (you can make a good face, but the defaults are f***ugly and sliders affect other sliders so it'll take you a while), but they actually give you a second shot at editing your face as you leave Tutorialville. Could've used something like that after Lazarus Station; just incorporate it into the "change armor" booth at the station where you speak to TIM.

The only use I've seen for handedness is in Tomb Raider 2013, which lefts you swap which shoulder the camera is looking over. Better for aiming around corners.

#62
beethovengenius

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Because who wants to waste resources on the eating animation for a salad (let alone the eating animation at all, but that's a bit more reasonable) when it can go towards the animation for an enemy or a cutscene? 

 

As I said above, your concern is a very, very specific issue that is very unlikely to be considered a relevant concern in gaming. And about sophistication: You forgot one thing. Higher sophistication = rising costs. The more sophisticated it becomes, the higher the cost of making the game to be able to compensate for that sophistication. Is it really a great return on investments put into a game where you decided to blow $40,000 of your budget on a character sitting down and eating (let alone for something so specific as a vegetarian meal?) You will say otherwise, but I will speak for the masses: No, it's not worth it. I'd rather that $40,000 went into something more meaningful to the game. This is an action-adventure RPG, not a lifestyle simulator.

I think you are either intentionally  or unintentionally misinterpreting my wishes. As personal customization is going to be a big part of next generation RPG's, I think things like certain belief systems will come into play whether it be vegetarianism or feminism or whatever. I love the ME series as an action RPG, but you can clearly see the degree of sophistication increased from ME1 to ME3, so why not increase another degree or so from ME3 to ME4? And I am not one to say change or variance for the sake of it. I think enhanced customization could indeed make the immersive qualities of a game like ME that bit more of a great game.



#63
MassivelyEffective0730

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The only use I've seen for handedness is in Tomb Raider 2013, which lefts you swap which shoulder the camera is looking over. Better for aiming around corners.

 

A lot of shooters have control styles that incorporate for lefties as well. Granted, the PC doesn't ever actually shoot left-handed. Which isn't a big deal. It really isn't. It's a video game. You don't have to worry about burning brass flying down your blouse or in your face.



#64
Cknarf

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It would be cool to see a left hand option added in future games.  No need in Mass Effect though, maybe in a more 'realistic' shooter.


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#65
DeinonSlayer

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I think you are either intentionally  or unintentionally misinterpreting my wishes. As personal customization is going to be a big part of next generation RPG's, I think things like certain belief systems will come into play whether it be vegetarianism or feminism or whatever. I love the ME series as an action RPG, but you can clearly see the degree of sophistication increased from ME1 to ME3, so why not increase another degree or so from ME3 to ME4? And I am not one to say change or variance for the sake of it. I think enhanced customization could indeed make the immersive qualities of a game like ME that bit more of a great game.

Maybe we could even include a slider for how emotional versus how logical your PC is while we're at it!

Oh, wait...



A lot of shooters have control styles that incorporate for lefties as well. Granted, the PC doesn't ever actually shoot left-handed. Which isn't a big deal. It really isn't. It's a video game. You don't have to worry about burning brass flying down your blouse or in your face.

I always thought getting a spent thermal clip caught in the gap in armor right next to your neck would be pretty damned nasty.

#66
MassivelyEffective0730

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I think you are either intentionally  or unintentionally misinterpreting my wishes. As personal customization is going to be a big part of next generation RPG's, I think things like certain belief systems will come into play whether it be vegetarianism or feminism or whatever. I love the ME series as an action RPG, but you can clearly see the degree of sophistication increased from ME1 to ME3, so why not increase another degree or so from ME3 to ME4? And I am not one to say change or variance for the sake of it. I think enhanced customization could indeed make the immersive qualities of a game like ME that bit more of a great game.

 

Said 'sophistication' got more and more streamlined as the series went on, to a point where auto-dialogue was so prevalent that you really couldn't choose what your Shepard would say or feel at all. So the 'degree of sophistication increasing from ME1 to ME3' is bunk. As the series went on, there was more focus on the action, and less on the RPG.

 

As for belief systems, that would be addressed in dialogue, not in customization. At the absolute best, you're going to get one, maybe two statements about a topic and your character's stance on it, after which it will be dismissed never to be seen again. 

 

I find that a lot of people find games to be more immersive when the story and plot is consistent with the universe and the story and character interactions take precedence, and where customization affects the story, not just existing for the sake of existing.

 

I get what you're saying. But customization comes in many flavors. It's not all good. I think a lot of people, including BioWare, will likely find your idea of customization to be pointless and insignificant. Sorry, but it doesn't do anything for the game. 



#67
beethovengenius

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"I get what you're saying. But customization comes in many flavors. It's not all good. I think a lot of people, including BioWare, will likely find your idea of customization to be pointless and insignificant. Sorry, but it doesn't do anything for the game. " That is you're opinion of course. And as I wrote in the title of my thread it is my own personal wishes for the next ME4 game, and I only speak for myself, I do not assume that Bioware will implement or not implement any of my suggestions, only what I would personally like to see.



#68
MassivelyEffective0730

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There's a quote button you know.



#69
AlanC9

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I wouldn't say that all fans ideas are bad, or that fan input is bad (granted BW's statements about why it's so easily dismissed were not the right things to say about it), but yes, they really did misinterpret what a lot of fans asked for and said. They wanted a more streamlined, easy to use inventory for ME2 (and they basically took it out completely), and they wanted the Mako gone because it was a shoddy vehicle segment (which BW took to mean they wanted vehicles gone period). I think those things are more because of BW's interpretation of what fans want rather than it actually being the fault of the fans there.


Well, as far as the Mako goes, if cheap planetary exploration isn't getting the job done adequately, it doesn't therefore follow that the answer is to throw more resources at the problem. They could have done better than ME1's, but would that investment have paid off?

#70
TheOneTrueBioticGod

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It would cost significant, not a lot, but a decent deal of time, and this money, to create a "vegetarian option." For example, for your complaint about the sushi restaurant, they would have to both get the voice actor to talk for that option, and create an entirely new restaurant setting because it wouldn't make much sense for a vegetarian place to look the same or have a fish tank.  
 

Go play Fallout: New Vegas in hardcore mode and pick corn to your heart's content, then. I'll be over here with a nice, juicy Gecko Kebab. There's no need for a menu option to establish yourself as a vegetarian, and far better things in-game dialogue can focus on.

Also, just a personal note, you should get the Wanderers Edition mod for Fallout 3. It has all the stuff like hardcore mode in NV, plus more. 



#71
sH0tgUn jUliA

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In space, stop having space ships and fighters doing aerial maneuvers. It doesn't work that way.


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#72
Hello!I'mTheDoctor

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Well, as far as the Mako goes, if cheap planetary exploration isn't getting the job done adequately, it doesn't therefore follow that the answer is to throw more resources at the problem. They could have done better than ME1's, but would that investment have paid off?

 

I'm not going to say on that. It depends on how BW decided to interpret that in my opinion.

 

Fans took to issue with how ME1 had vehicular exploration. BW responded by nixing it. I wouldn't say that it was exactly what the fans were after.



#73
sH0tgUn jUliA

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1) I didn't mind driving the Mako on the XBox 360. The controller made it easy.

 

2) I hated driving the Mako on the PC so much that I've avoided as many missions that involved the Mako as possible. I did Tali's loyalty mission and that's it. I'm not doing the Cerberus or Exogeni arcs just so I don't have to drive the damned thing.

 

Looks like I bypass the DLC for ME2 unless there's a Microsoft Controller hack for the game.



#74
KaiserShep

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I found driving the Mako on PS3 to be pretty easy and, dare I say, enjoyable.

 

I think BioWare has a penchant for over-correcting, though. People complain about vehicular exploration, so it's removed entirely, or the vehicle controls are not up to snuff, so they redesign the vehicle from top to bottom and make it much faster and it's extremely easy to evade enemy fire, yet I found it to be immensely boring as a result, especially since we couldn't exit the vehicle whenever we wanted.



#75
ImaginaryMatter

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I found driving the Mako on PS3 to be pretty easy and, dare I say, enjoyable.

 

I think BioWare has a penchant for over-correcting, though. People complain about vehicular exploration, so it's removed entirely, or the vehicle controls are not up to snuff, so they redesign the vehicle from top to bottom and make it much faster and it's extremely easy to evade enemy fire, yet I found it to be immensely boring as a result, especially since we couldn't exit the vehicle whenever we wanted.

 

The worst part I found about the Mako wasn't so much the control mechanics but the boring driving you had to do. Combat with the thing isn't so bad (as long as you aren't on Insanity).