Aller au contenu

Photo

Regarding the combat in Redcliffe Castle:


37 réponses à ce sujet

#1
ziloe

ziloe
  • Members
  • 3 088 messages

I loved the look of the combat, however, I couldn't seem to get past this one thing in it that somewhat bothered me.

See, while the protagonist killed the tevinter mage in a fairly decent time, the tevinter mage must have repeated the same line 4-5 times throughout the fight. That means that had the battle lingered just a little longer (for instance, were I lower level when going through it), it would have gotten really annoying. It already was by then too, to be honest. So I think, if at all possible, it would be great to have more varied lines, even if just another sentence or two, so we could avoid a constant repetition.

((Discuss))
 



#2
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Nothing to discuss really, it fracking annoyed me lol



#3
ziloe

ziloe
  • Members
  • 3 088 messages

Nothing to discuss really, it fracking annoyed me lol

How would you have fixed it? What would you have wanted to see instead?



#4
Guest_Caladin_*

Guest_Caladin_*
  • Guests

As you said m8, just more lines of dialogue added to him, but it was just a demo so maybe they just used a rinse/repeat approach for it an it be different at launch



#5
Wulfram

Wulfram
  • Members
  • 18 950 messages

Yes, that line was definitely repeated too often.  More lines, or just making the guy quieter would help.

 

I also think that repeated lines work better if they're shorter and simpler



#6
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

Depending on how many lines he has in him they should just have a line trigger at different health percentages.



#7
ziloe

ziloe
  • Members
  • 3 088 messages

Depending on how many lines he has in him they should just have a line trigger at different health percentages.

Yeah, I was thinking that might work. It seemed like finally near the end, he had something more to say too, and that's when they just killed him outright.



#8
Darkstar Aurora

Darkstar Aurora
  • Members
  • 385 messages
In some cases I do not mind battle cries being repeated a second time during the fight, only because I do not use subtitles but also hate missing dialogue drowned out by battle effects. That said, this line was repeated too often.

In the case of Alexius I hypothesize that it might be a bug related to his teleportation around the battlefield; i.e. perhaps he repeats his initial attack lines each time he 'respawns' in a new location. It also could be the case that they want him to shout something at you each time he vanishes to make sure the player is aware he is not dead or defeated simply because he vanished from sight.

#9
ziloe

ziloe
  • Members
  • 3 088 messages

In some cases I do not mind battle cries being repeated a second time during the fight, only because I do not use subtitles but also hate missing dialogue drowned out by battle effects. That said, this line was repeated too often.

In the case of Alexius I hypothesize that it might be a bug related to his teleportation around the battlefield; i.e. perhaps he repeats his initial attack lines each time he 'respawns' in a new location. It also could be the case that they want him to shout something at you each time he vanishes to make sure the player is aware he is not dead or defeated simply because he vanished from sight.


The latter could be quite possible, though, it would have been nice to have something more varied, like as mentioned before, a change depending on his health given that he seems to teleport depending on where his health is in the first place.



#10
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I'd like to be able to turn battle cries off, particularly if they get annoying.

 

I'd also like to be able to turn off enemy battle cries only.  I might like mine, but not theirs.



#11
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

I'd like to be able to turn battle cries off, particularly if they get annoying.

 

I'd also like to be able to turn off enemy battle cries only.  I might like mine, but not theirs.

TIIIIME TO FILLET SOOME MEEAAT

Spoiler



#12
Zatche

Zatche
  • Members
  • 1 222 messages

I'd like to be able to turn battle cries off, particularly if they get annoying.

I'd also like to be able to turn off enemy battle cries only. I might like mine, but not theirs.


The other way around might also be good.

In DAO, I actually thought my battle cries were the most annoying.

#13
Zatche

Zatche
  • Members
  • 1 222 messages

I'd like to be able to turn battle cries off, particularly if they get annoying.

I'd also like to be able to turn off enemy battle cries only. I might like mine, but not theirs.


The other way around might also be good.

In DAO, I actually thought my battle cries were the most annoying.

#14
Zatche

Zatche
  • Members
  • 1 222 messages

I'd like to be able to turn battle cries off, particularly if they get annoying.

I'd also like to be able to turn off enemy battle cries only. I might like mine, but not theirs.


The other way around might also be good.

In DAO, I actually thought my battle cries were the most annoying.

#15
Vumba the Wild Elf

Vumba the Wild Elf
  • Banned
  • 197 messages

"The Elder One will kill us both!"

Grandma-gun.jpg


  • Kage aime ceci

#16
grombie

grombie
  • Members
  • 48 messages

VICTORY IS IMPOSSIBLE.



#17
ziloe

ziloe
  • Members
  • 3 088 messages

The other way around might also be good.

In DAO, I actually thought my battle cries were the most annoying.

Your tripple post was almost as bad as the repeated line. For shame. :P


  • Zatche aime ceci

#18
The Baconer

The Baconer
  • Members
  • 5 681 messages

You know what they say, the more the merrier!



#19
Kelthahir

Kelthahir
  • Members
  • 2 messages

I also found the repetitive battle cries quite annoying. But I also thought the combat was presented poorly. Why not show us more of the tactical options available? Why do they always have to show the game mainly as a button-mashing action-RPG in the demos? :-(



#20
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

I'd like to be able to turn battle cries off, particularly if they get annoying.

But you have that ability. It's pointy at the end, sharp on both sides, and shuts anyone up if you poke them in the right spot.

#21
ziloe

ziloe
  • Members
  • 3 088 messages

I also found the repetitive battle cries quite annoying. But I also thought the combat was presented poorly. Why not show us more of the tactical options available? Why do they always have to show the game mainly as a button-mashing action-RPG in the demos? :-(

Because that's what will appeal to the casual gamer. They don't want things overcomplicated. They just want to know they can play.

Besides, if we wanted to see tactical combat, we could just watch the old demo footage posted way back last year.



#22
Riknas

Riknas
  • Members
  • 478 messages

I find it highly unlikely this problem will exist in the final product. Reused battle cries were pretty persistent in the Dragon Age 2 demo, and this video was mostly to showcase the gameplay and environment.. Either more lines will be added in, or the repeating of lines will probably be cut out.



#23
ziloe

ziloe
  • Members
  • 3 088 messages

I find it highly unlikely this problem will exist in the final product. Reused battle cries were pretty persistent in the Dragon Age 2 demo, and this video was mostly to showcase the gameplay and environment.. Either more lines will be added in, or the repeating of lines will probably be cut out.

Given that everyone has seemed fairly impressed by the combat and given quite the positive feedback, it may have just been something they overlooked. Which to me, would be completely understandable.



#24
CENIC

CENIC
  • Members
  • 1 714 messages

WHERE ARE YOUR ASSASSINS THIS TIME?



#25
ziloe

ziloe
  • Members
  • 3 088 messages

But you have that ability. It's pointy at the end, sharp on both sides, and shuts anyone up if you poke them in the right spot.

Which can potentially take forever, if you're a much, much lower level, and really only wittling their health down bit by bit.