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About one special axe...


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#1
Basher of Glory

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In one of my first games I played a double-axe wielding elf-warrior. In a random encounter I found the "Axiomatic Axe".

 

I don't remember, if it was a "super good" weapon, but it was certainly better than most others.

 

This happened only in this game and never again. Normally these random encounters are always the same, if one wanders around long enough on th map, but this one did not.

 

Questions:

 

1) Has someone found this axe, too?

2) Is it like the shield of this Gaxkang the Unbound, which has, too, a very low chance of dropping?

 

Thx in advance :)

 


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#2
caradoc2000

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It is the Axameter, and that random encounter in very rare. I have had it twice in about a dozen playthroughs.

 

There is no drop chance, it is always there if you manage to get that encounter.


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#3
Basher of Glory

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Yup, "Axameter" it was. I checked with the console and found it. It has a stat "lucky".

 

What exactly does this do? Increase critical hit chance?



#4
caradoc2000

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It doesn't do anything.



#5
caradoc2000

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I play on Xbox.

 

As to the starmetal, I've never had problems getting that one.



#6
DarthGizka

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Same here regarding the star metal - got it in every campaign, sooner or later.

 

This afternoon I studied the random encounter code for an unrelated reason (it's in world_maps_h.nss), which is why I could pinpoint the reason will little trouble: some patch must have changed the trigger chance for this encounter from 2% to 35%. That's row id 7 (SP_SUPERMETAL) in "rand_plains". Axameter is row id 9 (AXE_IN_STUMP) in "rand_forest", and it's still at 1%.

 

The code goes through the list of encounters from top to bottom, trying to find one that is eligible (conditions met, if any, and not happened yet or repeatable). If it does find one then it does a random roll against the trigger chance for that encounter. For Axameter this means that the encounter will not get picked 99 times out of 100, assuming the code takes this encounter into consideration at all.

 

Basically, you have to travel in the right region and exhaust all eligible 'plotty' encounters that are listed before Axameter in order to have any chance (all plot-based encounters before Axameter have 100% trigger chance, except for one with 50%).

 

The terrain type code that chooses the "rand_forest" table is carried by the relevant event, EVENT_TYPE_BEGIN_TRAVEL, and this seems to be generated by the engine rather than by script code. That makes it difficult to check whether the terrain type depends on the point of departure or the destination. Travelling within the the Brecilian Forest region should cover all bases.

 

Last but least, the game has an internal trip counter, which it uses to suppress random encounters for trips #1, #6, #9, #12, #15, #19 and #21. Then the counter wraps back to 1.



#7
caradoc2000

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The other two rare encounters are the sylvans (Twisted Forest) and the boss level shade (Treacherous Path). I think I've had those twice as well.



#8
Basher of Glory

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Strange, because said axe is a good, but certainly not THE UBER weapon.

 

Is it confirmed somewhere that the "lucky stat" does nothing?



#9
Mike3207

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I knew I hadn't had any trouble getting Starmetal-I think I've had it on every playthrough.

Axameter though. I might have got it once in about 30-40 playthroughs.I have better luck with the Warden Tower Shield. That will drop-as long as you're level 10+, and are very patient.

#10
rosey1579

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I looked at the axameter in the toolset. At first I thought it made all traps detectable no matter the cunning and all chests unlockable. I assumed this didn't work because it only helped rogues. I thought this was pretty unlikely.

I then looked at the lucky attribute in the toolset. In brackets before it said UNIMPLEMENTED. :unsure:

Concrete proof. Right there. :?



#11
rosey1579

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As for finding it, it's a forest encounter, so you will only find it when travelling to the brecillian forest. Not outskirts. Forest. Not ruins. Forest.

Travelling to the brecillian forest sounds like a first playthrough thing, so that's probably why you found it then.

 

I shall never forget the day I found axameter! The day I typed `runscript zz_ran_debug and picked random encounters(used to be repeatable encounters), and found axe in the stump. And again in the next playthrough. And the next.

I have never found it since. *sniff*



#12
luna1124

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I have only had this encounter ONCE in ALL my plays.



#13
TheMadHarridan

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I never got the Axameter encounter until I downloaded the "Random Encounters are Less Random in DAO" mod on the Nexus. Now I get pretty much every imaginable encounter during every playthrough. I think I about fell off my chair laughing the first time the Axameter encounter occurred. Such insanity!

 

I also love the random shade encounter where you find Frodo and Sam from LOTR and get the note about the Eagles. I'm a huge Ringer, and I literally squealed with delight. It was embarrassing.  :D 


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