Geth Hopper Sentinel
- Geth turret
- Incinerate
- Frenzy mode (Something to mimic the geth hoppers of ME1)
Description: Think of this like multiple poison strike, but without the base damage and teleporting. When active, the geth hopper can make a maximum of 2 leaps of a given distance, within a limited time. The power gets deactivated when the hopper finishes 2 strikes or when the duration runs out. While primarily acting as a mobility tool, frenzy mode also boosts the hopper's movement speed and the damage. The downside of the power is that the hopper takes 15% additional damage when in frenzy mode.
Rank 1: No. of leaps=2, damage boost = 5%, movement speed boost = 5%, recharge speed = 9 s, damage taken penalty = 15%, Duration = 6s, Leap distance = 6 m
Rank 2: Increase recharge speed by 15%, reduce damage taken penalty by 2.5%
Rank 3: Increase damage boost by 2.5%, increase duration by 30%
Rank 4: Increase duration by 30% (OR) reduce the damage taken penalty by 5%
Rank 5: Increase the no. of leaps by 1 (OR) increase damage boost by 2.5%
Rank 6: Increase the leap distance by 30% (OR) increase the damage by 5% after the first leap
- Standard geth passives and fitness





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