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I name a fictional kit, and everyone comes up with a build for it


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284 réponses à ce sujet

#76
GriM_AoD

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Krogan Engineer
 

 

There's already a Krogan engineer kit



#77
q5tyhj

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Drell Sentinel- unique Tech Armor with rank 5 Speed Synergy evolution (yea baby!!). Overload. Cluster Grenades.  



#78
q5tyhj

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Drell Sentinel

Armored Ligaments

Reave

Overload

 

Armored Ligaments:  Increases... movement speed

 

Wow, frickin' ninja'd. I thought that was a really sweet (and novel) idea.  <_<



#79
Deerber

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Drell Sentinel- unique Tech Armor with rank 5 Speed Synergy evolution (yea baby!!). Overload. Cluster Grenades.


Don't steal ma' ideas! :devil:
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#80
Pearl (rip bioware)

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Drell Sentinel
Tech Armor (Rank 5 can increase movement speed by 15-20%. Maximum DR bonus does not exceed 20%)
Cluster Grenades
Incinerate


Quarian Adept
Warp
Pull
Reave

#81
LemurFromTheId

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Drell Sentinel

 

Barrier

Throw

Overload

 

I wouldn't mind seeing Blade Armor on a drell though... Leather jacket + Blade Armor = MIND BLOWN!!!


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#82
Excella Gionne

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Asari Mercenary Soldier:

- Carnage

- Warp

- Cluster Grenades



#83
TopTrog

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Drell Sentinel:

 

Biotic Focus

Reave

Energy Drain



#84
q5tyhj

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Don't steal ma' ideas! :devil:

I guess this just proves the old maxim about great minds... 


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#85
DemiserofD

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Drell Sentinel

Annihilation Field

Biotic Focus

Repair Matrix

 

Alternatively,

 

Drell Pariah

Fortification

Biotic Bubble

Flare



#86
crashsuit

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Drell Sentinel
Annihilation Field
Biotic Focus
Repair Matrix

Alternatively,

Drell Pariah
Fortification
Biotic Bubble
Flare


See, I was going to put Fortification on the Drell, so that it wasn't too good, making you basically pick between melee boost and DR at any given time, but then I realized that soldiers appear to be the only ones with Fortification, so I subbed in the standard Tech Armor.

#87
Miniditka77

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Drell Wallhax Sentinel

 

Tech Armor

Snap Freeze

Shockwave

 

You never even have to look at the enemy!

 

Actual Drell Sentinel:

 

Tech Armor

Biotic Focus

Cluster Grenades



#88
BiggyDX

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Next kit: Batarian Infiltrator
 
Completed Kits:
 
Krogan: Engineer
Salarian: Soldier
Quarian: Adept
Drell: Sentinel
 
Remaining Kits:
 
Krogan: Infiltrator
Asari: Engineer, Soldier
Drell: Soldier, Engineer
Batarian: Engineer
Quarian: Vanguard, Sentinel
Turian: Adept
Salarian: Adept, Vanguard, Sentinel
Vorcha: Adept, Infiltrator, Vanguard
Volus: Infiltrator, Soldier
Geth: Adept, Vanguard, Sentinel


#89
David Diablo

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Batarians don't know what stealth is...  :whistle: With that in mind.

 

Batarian Commando

 

Tactical cloak - replace Sniper damage with shotgun damage

Inferno Blades - Like ballistic blades, but applies fire DoT. Primes for FEs, but doesn't detonate them unless explosive evo is taken.

Blade Armour - For the obvious melee build.  B)



#90
Kirrahe Airlines CEO

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Drell Sent:

 

Tech Armor

Arc Grenades

Cluster Grenades

Drell Passives

Mercury limbs (basically add in stunlock resistance along with movement speed)

 

Batfiltrator:

 

Tac Cloak (15% to shotgun and melee at rank 6, rank 5's melee bonus should be replaced with movement speed increase for 20 seconds after breaking cloak)

Incinerate

Incendiary Daggers (thrown in a spread pattern in front of the user, instantly staggers, procs for FEs, grants DR when thrown for a very brief time)

Bat Passives

Bat fitness

Batarian Falcon punch with either a fire or electric proc which then can be detonated by powers.



#91
DeathScepter

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I would like to see a Cerberus Inferno Kit(yes they use the Cerberus Inferno armor) and a Cerberus Officer kit(Uses the Cerberus Officer armor) and Several Cerberus Phantoms kits.



#92
DemiserofD

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Batman

 

Tactical Cloak(boosts melee damage)

Smoke Strike(special biotic charge/havok strike, has greatly increased force and a melee damage bonus, can toss any humanoid enemy that is inside smoke grenade radius)

Smoke Grenade(Very large radius, makes it hard for enemies to target you, much like normal cerberus smoke grenades. Can be modified at 6 for the ability to see through it and highlight enemies inside it(A) or to increase damage to enemies inside it( B.)



#93
Pearl (rip bioware)

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Batman
Tactical Cloak
Ballistic Blades
Lash

Batfiltrator
Tactical Cloak
Blade Armor
Incinerate (for all da cheese)
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#94
TopTrog

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Batman
Tactical Cloak
Ballistic Blades
Lash

+1. This should be a blast to play.



#95
Deerber

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Drell Sent:

Tech Armor
Arc Grenades
Cluster Grenades
Drell Passives
Mercury limbs (basically add in stunlock resistance along with movement speed)


Lol who would EVER play anything else than that!? :lol:
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#96
RealKobeBean

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Lol who would EVER play anything else than that!? :lol:


Yeah, that kit would even have you against Geth again :P

#97
RealKobeBean

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Batarian Infiltrator

* Tac Cloak
* Balistic Blades
* Multi-Frag Grenades

Think of how hard those attacks will hit with Cloak.

#98
Deerber

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Batarian Infiltrator

* Tac Cloak
* Balistic Blades
* Multi-Frag Grenades

Think of how hard those attacks will hit with Cloak.

 

I like it! Would put the GI to shame as far OPness goes, but I like the theme!



#99
BiggyDX

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Next kit: Geth Vanguard
 
Completed Kits:
 
Krogan: Engineer
Salarian: Soldier
Quarian: Adept
Drell: Sentinel
Batarian: Infiltrator
 
Remaining Kits:
 
Krogan: Infiltrator
Asari: Engineer, Soldier
Drell: Soldier, Engineer
Batarian: Engineer
Quarian: Vanguard, Sentinel
Turian: Adept
Salarian: Adept, Vanguard, Sentinel
Vorcha: Adept, Infiltrator, Vanguard
Volus: Infiltrator, Soldier
Geth: Adept, Sentinel


#100
BiggyDX

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I'd like to post a build for the Geth Vanguard that I though was highly entertaining and would be really fun

 

GFAQ'S user: Code-Kirin

 

GETH PRIME VANGUARD
Megaton Charge
Explosive Fist
Hellfire Missiles
Geth Prime
Hardened Platform
 
Megaton Charge- Using the massive power source installed in the prime frame, Geth Prime Vanguard can charge into enemies at high speeds, resulting in a huge shockwave that deals massive damage all around. Propelling a unit as large as Prime results in a long recharge time, however. Has a base damage of 1500, base radius of 8m, base cooldown of 35s, deals 1.5x to armor and barriers, restores 50% shields on impact, and provides 50% DR for 8 seconds.
 
Rank 2: Increase recharge speed by 25%
Rank 3: Increase damage by 20%
4a: Damage - Increases damage by 30%
4b: Radius - Increases radius by 30%
5a: Melee Overcharge - Increases melee damage by 60% for 10 seconds
5b: Efficient Generator - Increases shields restored by 40%
6a: Herculean Strike - Increases damage by 80%
6b: Backup Generator - Increases recharge speed by 150%
 
Explosive Fist- Extracting energy from all-purpose grenade modules, the Prime unit imbues its reinforced fists with an explosive charge. These charges are used up on light melees. Too lazy to think up numbers for this, but the general idea is to give you 2-4 (upgradeable) charges per grenade use, and make it lower damage than a typical grenade. Light melees can be strung together relatively quickly, so they can add up.
 
Hellfire Missiles- Using an all-purpose grenade module, Geth Prime fires a salvo of 6-10 missiles (upgradeable) from its shoulder pods. This is meant to be a long-range option for Prime units who do not wish to specialize in melee.
 
Geth Prime- Prime unit generates grenade modules passively, independent of your recharge speed. At base, generates one grenade every 30 seconds, provides 7.5% weapon damage, 10% power damage, and 20 carrying capacity (base of CC of 60).
 
Rank 2: Increase Weapon Damage by 5%
Rank 3: Increase Power Damage by 10%
4a: Increase Weapon Damage by 7.5%, speed up grenade generation by 5 seconds
4b: Increase carrying capacity by 30%, power damage by 10%
5a: Increase power damage by 10%, speed up grenade generation by 5 seconds
5b: Increase headshot damage by 25%, Salvo count by 2
6a: Speed up grenade generation by 10 seconds, +10% weapon damage
6b: Speed up grenade generation by 10 seconds, +10% power damage
 
Hardened Platform- The Prime unit is fitted with boosters, allowing it to dash short distances. Dashes are limited, and must be allowed to regenerate. Light melee is replaced by a quick downwards punch that can be chained into a 3 hit combo, with the last hit being a batarian punch. The heavy melee heals the prime as usual. The Prime unit has 3000 base shields, 2000 base health, and 4 base dashes. The melee damage and heal per second is set the same as a maxed Juggernaut.
 
4a: Increase melee damage by 30%, increase shields by 20%
4b: Increase dash count by 2, dash regen by 50%
5a: Regenerate one dash after a melee kill
5b: Increase shields by 50%
6a: Increase melee damage by 30%, and sets enemies on fire with heavy melee
6b: Heavy melee distance increased by 100%, and electrifies enemies

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