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I name a fictional kit, and everyone comes up with a build for it


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#101
BiggyDX

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No bite?
 
Next kit: Asari Engineer
 
Completed Kits:
 
Krogan: Engineer
Salarian: Soldier
Quarian: Adept
Drell: Sentinel
Batarian: Infiltrator
Geth: Vanguard
 
Remaining Kits:
 
Krogan: Infiltrator
Asari: Soldier
Drell: Soldier, Engineer
Batarian: Engineer
Quarian: Vanguard, Sentinel
Turian: Adept
Salarian: Adept, Vanguard, Sentinel
Vorcha: Adept, Infiltrator, Vanguard
Volus: Infiltrator, Soldier
Geth: Adept, Sentinel


#102
LemurFromTheId

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Asari Engineer

 

Combat Drone

Cryo Blast

Throw



#103
FasterThanFTL

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Turian Male Vanguard:

 

Biotic Charge

Annihilation Field

Phase Disruptor



#104
SirDieAL0t

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volus biotic god :

 

reave

throw

singularity



#105
Kirrahe Airlines CEO

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Geth Vanguard

 

Plasma Charge (essentially a geth version of biotic charge)

 

Ranks would be as follows: 4a) Massive damage and force to one target. We are talking 2K force and 1500 damage 4b) Increase radius and have no target cap. 5a) Increase melee damage after charge for 30 seconds. 5b) Increase weapon and power damage for 20 seconds after charge. 6a) Full shield recharge and small non-lethal nova that only staggers. 6b) Bonus power and incendiary damage upon contact with target(s).

 

Plasma Cannon (similar to PD but player can hold the power button to charge it for more power)

 

Ranks: 4a) Reduced charge time and bigger radius. 4b) Increase rate of fire and damage. 5a) Knock down non-armored enemies with the full charge. Even if target has shields, the knockdown will still apply. 5b) Reduce the amount of shields consumed by 60% when at full charge. 6a) Armor damage and incendiary damage. 6b) Instantly freeze all enemies (armored enemies will freeze if they have no shields) on a full charge but at the cost of all shields. Shield reduction evo will not apply if this is taken.

 

Hunter Mode v2.0 (Improves upon the basic hunter mode that geth fighters are given)

 

Ranks: 4a) Accuracy increase by 25%. 4b) Increase recharge speed by 40%. 5a) Increase power damage and force by 35%. 5b) Increase rof by 37%. For ramp up weapons, this reduces the time it takes to reach maximum rof. 6a) Increase speed by 35% and vision by 100%. 6b) Increase all damage by 30%.

 

Geth passives and AIU fitness.

 

Asari Engineer

 

Biotic turret (Similar to the geth turret in shield/barrier restoring but shoots small warp bolts that can debuff)

 

Ranks: 4a) Increase turret rof and shield restore range. 4b) Reduce recharge time and increase amount of shields restored. 5b) Be able to stick this turret onto any surface. Casting it a second time cancels the previous turret. Increase the turret's shields. 6a) Increase the amount of debuff and turret damage. 6b) Shock and reduce recharge time for all players powers within 10m.

 

Cryo Daggers (Similar to the incendiary daggers I stated on my Batfiltrator except these freeze ANYTHING)*

 

Ranks: 4a) Increase damage reduction time. 4b) Reduce projectile travel time. 5a) Increase impact radius of each dagger. 5b) Increase impact damage and frozen target damage. 6a) Make the spread of the daggers more narrow. 6b) Increase the effective range of the daggers when thrown. *These are grenades.

 

Electric Bolt (Causes massive damage to shields/barriers and instantly paralyzes any unshielded/unarmored enemy)

 

Ranks: 4a) Damage increase and longer combo time. 4b) Radius increase and shield restore. 5a) Boost combo explosion damage. 5b) Make the power freeze unarmored targets. 6a) Instantly stagger any armored enemies. 6b) Greatly increase the chain of tech bursts.

 

Justicar health and geth passives (replace the geth weapon damage with Asari weapon damage).



#106
LemurFromTheId

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...

 

Why do you spend so much time and effort to come up with such ludicrously OP kits? It's not as if something like this would ever be implemented in future games.



#107
Pearl (rip bioware)

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Why do you spend so much time and effort to come up with such ludicrously OP kits? It's not as if something like this would ever be implemented in future games.


Agreed. At that point, why not just stick Hunter Mode on an infiltrator and give it a debuff power?
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#108
RealKobeBean

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Lol who would EVER play anything else than that!? :lol:


Geth Vanguard


Electric Charge
Flamer
Hunter Mode


Asari Engineer


Snap Freeze
Incinerate
Lift Grenades

#109
Deerber

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Geth Vanguard


Electric Charge
Flamer
Hunter Mode


Asari Engineer


Snap Freeze
Incinerate
Lift Grenades


I would still only ever play that drell :P

#110
Loufi

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Asari engineer :

 

-Electric Sphere : the tech equivalent of Biotic Sphere, but at rank 6 ennemies can be hit by Overload and primed for a tech burst. The sphere is, of course, blue ;

- Asari Turret : a mix between Geth Turret and Sentry Turret (first 4 evos of Geth Turret, last 2 evos of Sentry Turret) ;

- Incinerate, for some direct damage against armor and to detonate ennemies in the Sphere.


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#111
DemiserofD

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Geth Hopper

 

Mass Effect Boost(Tech biotic charge). This charge effect is special in that it does no direct damage; instead, it locks onto any specified landing area and allows the geth to leap there, giving them tremendous damage boosts and damage resistance for a short period afterwards as excess energy is drained from the boost capacitors. However, the geth will be immobile while its synthetic muscles regenerate.(these landing areas can include walls and ceilings, where the geth will also be immobile but difficult to properly target. This has the side effect of making you very vulnerable for several seconds if you happen to attach to an inopportune location, as you cannot detach without charging again.)

 

1. 8 second cooldown, +40% Damage for 4 seconds(standard hidden 50% DR from biotic charge)

2. -25% recharge speed

3 +25% boost duration

4a. +30% DR

4b. -30% recharge speed

5a. +30% Weapon Damage for 5.2 seconds(with 3 (4 seconds is base))

5b. +50% Melee Damage for 5.2 seconds.(ditto)

6a. +30% DR

6b. Short duration cloak during and shortly after power activation. +15% damage(multiplicative) 

Hunter Mode(Obviously)

Overload

 

Melee: Light melee is the normal geth melee, but when heavy melee is activated, a powerful long range(but single target) red energy beam is fired from the geth's eye. This receives bonuses from both melee boosts and power boosts.

 

Might be a bit overpowered, but...I really want geth hoppers back :P

 

290px-Feros_Geth_Hopper.jpg


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#112
BiggyDX

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Next kit: Turian Adept
 
Completed Kits:
 
Krogan: Engineer
Salarian: Soldier
Quarian: Adept
Drell: Sentinel
Batarian: Infiltrator
Geth: Vanguard
Asari: Engineer
 
Remaining Kits:
 
Krogan: Infiltrator
Asari: Soldier
Drell: Soldier, Engineer
Batarian: Engineer
Quarian: Vanguard, Sentinel
Salarian: Adept, Vanguard, Sentinel
Vorcha: Adept, Infiltrator, Vanguard
Volus: Infiltrator, Soldier
Geth: Adept, Sentinel
 
As for my Asari Engineer Build:
 
Asari Curator Engineer
 
Power Generator
Arc Grenade
Throw
 
Power Generator: A toggle power that activates a generator, diverting the users biotic strength to increase nearby allies power damage and recharge speed. 40% Shield Reduction while active.
-Power Damage Bonus: +15%
-Power Recharge Bonus: +15%
-Radius: 5 meters
Rank 2: Recharge Speed - Increase recharge speed by 25%
Rank 3: Power Damage & Recharge Bonus - Increase power recharge speed and damage bonuses by 7.5%
Rank 4A: Biotics Boost - Increase force and damage of Biotic explosion by 25%
Rank 4B: Tech Boost - Increase force and damage of Tech explosion by 25%
Rank 5A: Cyclonic Efficiency - Increase shield regeneration rate by 20% (all units).  Shield Penalty reduced by 30%
Rank 5B: Defensive Shock - Nearby enemies are stunned briefly (works on it's own cooldown)
Rank 6A: Abundance - Ally power damage & recharge speed increased by 10%. Increase power damage by 20% (you)
Rank 6B: Nexus - Teammates maximum shields increased by 20%. Gain a 30% DR bonus and increase radius by 40%


#113
Deerber

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My take.

 

Turian adept:

 

Warp

Biotic Sphere

Biotic Focus



#114
RealKobeBean

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Turian Adept

 

 

Biotic Focus

Reave

Warp

 

 

Includes the Teleport Dodge and Heavy Melee of the Cabal Vanguard, of course. Straight up Turian Passives and Fitness. Talk about a great kit...this is how kits should be made. Versatility and pure power all combined in one.



#115
Excella Gionne

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I think I've made most nonexistent kits already. I need to unlock a drell to actually make some sort of otherworldly drell.

#116
Fortack

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The Krogan Infiltrator is a dangerous animal indeed :devil:

 

Powers:

 

Krogan Cheeze : Krogan don't hide in the shadows, so instead of dumping aggro on teammates (like Tactical Cloak does), this ability draws the attention of all nearby enemies. They stop whatever the heck they were doing and focus their attention on the Krogan Infiltrator. While active, the Krogan Infiltrator receives a 100% damage bonus for no reason whatsoever (this power replaces Tactical Cloak after all).

 

Krogaine Shots : This dangerous and highly addictive drug makes its user feel invincible for a short time (works like Turian Stimpacks). While active the Krogan Infiltrator maniacally laughs when he takes damage, and becomes immune to staggers and sync-kills for the duration.

 

Pyjak Puke : An Infiltator without a debuff isn't a real Infiltrator. This nasty slimy substance is administered through a puking animation, it blinds the target and makes it more susceptible to damage. Limited range though. This ability also has a hidden feature in that it can be used on teammates who are not wielding the Claymoar.


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#117
Deerber

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The Krogan Infiltrator is a dangerous animal indeed :devil:

Powers:

Krogan Cheeze : Krogan don't hide in the shadows, so instead of dumping aggro on teammates (like Tactical Cloak does), this ability draws the attention of all nearby enemies. They stop whatever the heck they were doing and focus their attention on the Krogan Infiltrator. While active, the Krogan Infiltrator receives a 100% damage bonus for no reason whatsoever (this power replaces Tactical Cloak after all).

Krogaine Shots : This dangerous and highly addictive drug makes its user feel invincible for a short time (works like Turian Stimpacks). While active the Krogan Infiltrator maniacally laughs when he takes damage, and becomes immune to staggers and sync-kills for the duration.

Pyjak Puke : An Infiltator without a debuff isn't a real Infiltrator. This nasty slimy substance is administered through a puking animation, it blinds the target and makes it more susceptible to damage. Limited range though. This ability also has a hidden feature in that it can be used on teammates who are not wielding the Claymoar.


Hahahahaha BEST KIT EVAH!!

#118
Loufi

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Turian female adept (passives and dodge identical to the Cabal) :

 

Warp

Reave

Nightshade Blades


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#119
RealKobeBean

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Turian female adept (passives and dodge identical to the Cabal) :

 

Warp

Reave

Nightshade Blades

 

You and I are thinking along the same lines, eh? I personally felt Biotic Focus would be a better choice for the Adept than Nightshade Blades, because of the venom theme that I feel belongs with the Vanguard. But to each their own, mate.



#120
Kirrahe Airlines CEO

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Why do you spend so much time and effort to come up with such ludicrously OP kits? It's not as if something like this would ever be implemented in future games.

 

Half asleep and bored as hell. ;)



#121
Kirrahe Airlines CEO

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Turian Adept

 

Biotic Focus

Smash

Throw

 

Cabal teleport

Teleport melee instead of omni-blades or the poison blades, it would be a double biotic backhand.


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#122
BiggyDX

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Next kit: Volus Soldier
 
Completed Kits:
 
Krogan: Engineer
Salarian: Soldier
Quarian: Adept
Drell: Sentinel
Batarian: Infiltrator
Geth: Vanguard
Asari: Engineer
Turian: Adept
 
Remaining Kits:
 
Krogan: Infiltrator
Asari: Soldier
Drell: Soldier, Engineer
Batarian: Engineer
Quarian: Vanguard, Sentinel
Salarian: Adept, Vanguard, Sentinel
Vorcha: Adept, Infiltrator, Vanguard
Volus: Infiltrator
Geth: Adept, Sentinel


#123
crashsuit

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Volus Soldier

Shield Boost (of course)
Overload
Cryo Grenades
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#124
BiggyDX

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I'd like to post another build from a GFAQ's user that actually made some sense with regards to the Volus Soldier (and admittedly sounded like fun). I'm sure it needs tweaking (such as being able to hold regular weapons), but I could see something similar to this in-game.

 

GFAQ's User: JediWatchmen

 

Volus Tank Solider
 
This volus comes onto the battle field with a modified atlas platform the armour is weaker but is uses this to increase it's speed and performance so is can own the room. the mech cannot use weapons or equipment is have and integrated medigel system and twin mounted machine guns in the left hand with stats comparable to a typhoon but using a heat system rather then ammo clips.
 
Flamer same a usual but a 10 second base duration.
Hawk missile platform twin missile pod in the shoulders capable of firing up to 6 missile at multiple targets think of the normal but with more damage and missile however this power does not have shield drain mitigation. instead at the evo is gets additional rockets
Plasma grenade cross between a sticky grenade and incendiary grenade.
 
upgrades in training and fitness similar to the juggernaught.
 
base health 2000
base shields 1000


#125
Pearl (rip bioware)

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Volus Soldier
Shield Boost
Marksman
Frag Grenades
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