Quarian vanguard :
Tech Charge
Arc Grenades
Cryo Blast
Quarian vanguard :
Tech Charge
Arc Grenades
Cryo Blast
Drell Engineer:
Energy drain.
Homing grenade.
Tactical scan.
Technically an engineer, but it's be just as good with guns as most drell.
Drell engineer :
Energy Drain
Recon Mine
Decoy
A drell beasty against Geth !
Drell Engineer
Decoy
Incinerate
Homing Grenades
Standard drell passives and fitness
Krogan Infiltrator:
Cloak (with shotgun damage bonus like AIU)
Incinerate
Inferno Grenades
Krogan Soldier/Sentinel passives and fitness
Geth Adept (!) :
Hunter Mode
Warp
Biotic Orbs
Passives similar to the Geth engineer
Something a bit different this time; the concept of either a Geth Biotic OR a Quarian Biotic seems vanishingly rare. Like, protagonist-rare. But some combination of the two...
Quarian/Geth Hybrid Adept
Having witnessed firsthand the power and versatility of asari and human(and in limited quantities, other species) biotics, the Geth set out to acquire similar abilities for their own. Unfortunately, most such abilities come with the requirement of a fully developed nervous system, something still far out of reach of the Geth's admittedly somewhat limited grasp of organic functions. However, they were able to come to an agreement with the Quarian people.
Some of the Quarians, most notably the least xenophobic, had been integrating Geth processes into their suits to attempt to build their resistance to viruses and bacteria, as well as to build inter-species relations between the two cultures. Using carefully monitored applications of Element Zero to the quarian nervous system, the Geth have been able to quickly develop a new select group of Quarian Biotics. Their new power has already been taken into consideration by the Quarian Admiralty Board.
This power does not come without cost, however; the traditional Quarian suits were quickly found to diminish biotic potential, perhaps another reason why no quarian biotics had ever been found. By necessity, large portions of the Quarian suit had to be replaced by specially made inertial barriers, keeping only the traditional helmet and visor for the sake of tradition. With geth support, these barriers are far stronger than they might otherwise be, but once they fail these Quarians have no room to fall back upon, and must immediately retreat into a antibacterial cuccoon until the danger has passed.
Health: 0 (no health gate at all. They go down the instant their shield gate is breached.)
Shields: 1250
1. Hunter Mode
2. Warp Grenades(Same as warp except in grenade form. One of the tiers increases fragments by one to a maximum of two.)
3. Shockwave
4. Geth Passives(on one half), Quarian Passives(other half)
5. Quarian Female Infiltrator Fitness
Not really sure on the powers here...seems like hunter mode makes them prime for wallhax, which instantly suggests Shockwave. But shockwave is relatively useless without a priming power, the only wallhax version being Smash, which is exclusively Cerby. Maybe a new wallhax priming power...? I don't know. Hunter mode boosts power damage, but that's not much use if you're primarily using powers for combos, like the build currently is. Any suggestions?
Geth adept (feels odd to even say that out loud)
Geth turret
Singularity
Reave
Std. geth passives and fitness
(I intentionally left out Hunter mode)
Quarian Vanguard
Biotic/Electric Charge
Arc Grenades
Flamer
I always wanted to put Flamer on a vanguard. Just would be really fun to charge and then fry an entire spawn.
That's ridiculous... But the Flamer Vanguard should really most properly be a Vorcha- The GigaTroll Vorcha Vanguard: Flamer, Biotic Charge and Cluster Grenades... ![]()
*Edit: I see that Vorcha Vanguard is on your list, I guess you have my answer for that one...
That's ridiculous... But the Flamer Vanguard should really most properly be a Vorcha- The GigaTroll Vorcha Vanguard: Flamer, Biotic Charge and Cluster Grenades...
*Edit: I see that Vorcha Vanguard is on your list, I guess you have my answer for that one...
What about Flamer, BC, and Nova? Charge-Nova-Flamer and repeat, with pauses only to do the bloodlust scream.
Drell Engineer
Homing Grenades
Recon Mine
Incinerate
Standard Drell Passives, although I would buff his Fitness. Mind you, the Drell Engineer doesn't have a source of DR or Cloak. Therefore, a significant buff to his Fitness - be it extra movement speed or health - would be fair.
Geth Adept
Warp
Smash
Hunter Mode
Standard Geth Passives and Health. With this set-up, it would be really rewarding to put point in Power Damage/Recharge on Hunter Mode.
That's ridiculous... But the Flamer Vanguard should really most properly be a Vorcha- The GigaTroll Vorcha Vanguard: Flamer, Biotic Charge and Cluster Grenades...
*Edit: I see that Vorcha Vanguard is on your list, I guess you have my answer for that one...
Hehe, I know...but the goal was, to create kits that put the GI to shame. Did I succeed? ![]()
Drell Engineer
Homing Grenades
Recon Mine
Incinerate
Standard Drell Passives, although I would buff his Fitness. Mind you, the Drell Engineer doesn't have a source of DR or Cloak. Therefore, a significant buff to his Fitness - be it extra movement speed or health - would be fair.
What about Energy Drain in place of Incinerate? Because that would be like the tech version of Reave.
What about Energy Drain in place of Incinerate? Because that would be like the tech version of Reave.
Good call! I guess, I'm just too obsessed with creating easy Fire Explosions. Haha.
Asari soldier :
Marksman Sphere (teammates inside the sphere receive a boost to rate of fire and weapons accuracy)
Flare (Aria's power in Omega DLC)
Carnage
Asari Soldier
Adrenaline Rush
Biotic Focus
Warp
Asari Soldier
1. Adrenaline rush
2. Biotic sphere
3. Carnage
Asari Soldier:
Lift grenades.
Barrier.
Biotic sphere.
Uses the Justicar's character model and passives.
Better suited to the defensive tank role than the justicar, but can't BE or exploit warp ammo as easily.
Asari Soldier:
Flare
Barrier
Warp Mine
Warp mine is similar in concept to the proxy mine, except it takes on the characteristics of the acolyte. Bonus damage to shields and barriers, weakens armour (in a similar manner to warp), and maybe primes for a BE?
Asari Soldier
Biotic Rush (Reloads instantly and gives +100% clip capacity for slightly longer than AR and Marksman. Also makes your bullets explode. If they already explode, they explode BIGGER.)
Flare
Recon Mine
Asari Weapons Training gives +35% rocket capacity.
Light melee explodes on contact. Heavy melee has slightly larger radius. Biotic rush makes both explode EVEN BIGGER.
Because explosions.