I sort of remember having this conversation before or reading about it when it was not easy for me to articulate what the problem was.
I have placed a lot of speak triggers in my module. Some times they lead to a critical conversation.
Many times the triggers are used for one-liners either by the PC or NPCs.
Fortunately, the triggers do not play the conversation each time the PC steps on it. That would be annoying.
However, in some cases this would be useful for me if they played everytime the PC enters the trigger.
For instance, PC is greeted by an NPC when they enter a shop with a one liner. "Welcome."
Or an area they aren't supposed to be in. "If you go any further we will attack."
In the conversation I have the node: "Show Once?"
set to "always"
I began investigating the trigger properties.
I notice it has variables
Do these have anything to do with ensuring the trigger always fires?





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