(Disclaimer: I'm cranky and using this thread to defuse that rather then go off on my ex-sister-in-law on facebook. Thus apologizes if I accidentally come off hostile, that's not my intention.
)
The current conversion of the US Dollar to Euro is 1 USD = .75 Euro
The current conversion of the US Dollar to the British Pound Sterling is 1.71 USD = 1 BPS
That being said, current standard edition AAA games in the US run us about 60$. So right off the bat, the same amount, all things being equal (and I'm aware that they're not, differing markets and whatnot) Europeans should be paying about €44.03. Where in that same line, folks in England should be paying £35.06.
Now that should be if all things are equal in terms of cost. But as all things are never equal, you have to then take into account that these games (specifically the RPG's in question) are often made within the US or Canada. The cost to sell an American (or Canadian) made game is always impacted by taxes. Where a game made in the US (and Canada) does not have extra tax heaped upon it outside of individual state's sales tax, a US (or Canadian) made game being sold to the rest of the world is impacted by individual countries taxes in terms of out-of-country shipping and licensing.
Companies like EA have to compensate for paying the cost of permission to sell their product to countries who have higher taxes imposed upon them, which then raises the price for the consumers.
So while we're still paying the basic 60$, Europeans are now paying the equivalent of 100 USD for the same product.
And that looks awful (and hurts the wallet) of folks who actually can tell the difference between $60 and €60.
Basically it seems really unfair that the US gets to pay $60 for something that Europeans are paying $100 for, and in all honesty, it is. But you have have to take into account that cost-to-ship, as it were, costs the company in question more to ship and sell to countries outside of their own.
With all of that, you can now factor in the fact that a company never, ever has to sell hard copies to anyone these days. They can 100% sell all of their product digitally. And while it's absolutely reasonable for them to charge more for physical copies due almost completely to licensing and taxes, the real issue we should, as consumers, be questioning -- is why the digital copy of a game costs equal or greater then the cost of a physical copy.
Why is it that we're still being asked to spend $60 (and its $100 euro equivalent) on digital content when these companies are not being forced to pay various taxes for their digital content in the way they must for physical copies of the same product?
Shouldn't even the US version of said digital content be less?
The question should (hopefully) never be "Are these games worth $60/€60", but "How come If I don't want the box and the cd, am I being asked to pay the same amount as someone who does?"
But that hits a nerve too, because how is it Fair (all things being fair
) for folks who are forced or choose to buy the physical copy of an item to have to pay more for something that other folks can get for less?
The whole thing is a very tricky bunch of questions that people who are way smarter then I am are probably sitting down to figure out as we speak. (well.. type, but yanno..) Generally speaking, the easiest answer in this case, is probably "If everyone pays 60 dollers/euros, then it LOOKS even, even if it isn't actually even." Which at the end of the day, is also the safest route to take. It looks even, so most folks don't really stop to question it.
As for individual worth of something, that's really just a personal choice. If you dislike paying 60 EUROS/60USD for something and find enjoyment in games that cost much less -- well that's your personal choice. And until it gets to a point where EVERYONE is being asked to pay over-the-top pricing for low quality games in a consistent manor, it's always going to be a personal issue and not an industry-wide issue.