Aller au contenu

Photo

Is the pricing of RPG holding the genre back?


160 réponses à ce sujet

#101
Estel78

Estel78
  • Members
  • 686 messages

RPGs are only expensive to create because developers have placed a bigger importance on graphics and voice acting than options and content. That's what I was saying - it's only a risky, boom-or-bust genre/industry because developers choose for it to be.

 

No, because the mainstream demands high production values. Some keep bringing up games like Divinity but those don't cost $60 and usually don't sell as well as AAA games anyway, they target a rather niche audience.



#102
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

No, because the mainstream demands high production values. Some keep bringing up games like Divinity but those don't cost $60 and usually don't sell as well as AAA games anyway, they target a rather niche audience.


Divinity costs $45. That's close enough to $60 to not be a "bargain bin" price tag. And the whole point is to not need the mainstream appeal. - a game that needs millions of sales.

#103
TMJfin

TMJfin
  • Members
  • 718 messages

RPG's, at least talking about BioWare, have gave me lots more of hours per euro than any other media, so my answer is no. While I play lots of other type of games, RPG's is more worth of my money than anything else.



#104
Estel78

Estel78
  • Members
  • 686 messages

Divinity costs $45. That's close enough to $60 to not be a "bargain bin" price tag. And the whole point is to not need the mainstream appeal. - a game that needs millions of sales.

 

Sure, making cheap games for a niche audience is a viable business model.

 

Personally, i'm glad Bioware is in the AAA space.



#105
Aaleel

Aaleel
  • Members
  • 4 427 messages

If they increased the price of RPGs I would by fewer games because I would be less likely to take a flier on a game I was on the fence about.  I would just buy more games on sale.  It's always going to be hit or miss.  They're games like Dragon's Dogma, Skyrim, DA:O Ive played the hell out of, and then they're games like DA2 I only made it through once.

 

But at the end of the day I feel that games are going the way of movies, high production values, focus on visuals and flash, the cinematic experience while losing a lot of the little things that make games/movies special.  Then at the end of the day if I list my favorite games and movies almost nothing in recent years would make the list.



#106
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

Yes. It's basically a giant love letter to 3/3.5, including all of the warts. Casters have a ton of options, melee classes are down to next to nothing again.

That sounds more like 2nd edition, to me.

And I loved 2nd edition. Really, it was 3E where it started goimg wrong.

I really like what I've heard about the new edition (though I haven't been following it closely).

#107
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

I really like what I've heard about the new edition (though I haven't been following it closely).


Only someone who's not been following D&D Next could make that statement. :P



#108
Elhanan

Elhanan
  • Members
  • 18 620 messages

Only someone who's not been following D&D Next could make that statement. :P


Uncertain, but I believe based on context that Sylvius was ref something coming; not 4E. I was playing D&D since '75, and 4E killed it for me, as well as other factors.

Still enjoy 3E and 3.5 rules generally, though I dislike the movement towards the need for minis and MMO mentality over imagination.

#109
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

Uncertain, but I believe based on context that Sylvius was ref something coming; not 4E. I was playing D&D since '75, and 4E killed it for me, as well as other factors.

Still enjoy 3E and 3.5 rules generally, though I dislike the movement towards the need for minis and MMO mentality over imagination.

D&D Next is the thing that's coming.  Metatheurgist was referring to a future edition (due out this fall, if I recall correctly).

 

1st edition came out in 1977.  2nd edition in 1989.  3E was 2001.  For some reason, 4E broke that 12-year pattern - the new one should have been 2013.  D&D next is a bit late, but maybe we can just pretend that 4E never happened.



#110
In Exile

In Exile
  • Members
  • 28 738 messages

Divinity costs $45. That's close enough to $60 to not be a "bargain bin" price tag. And the whole point is to not need the mainstream appeal. - a game that needs millions of sales.

 

A game that costs $45 is either an attempt to price gouge the consumer if the budge is really low, or a game that needs to sell substantially close to last gen AAA numbers to earn profit. 



#111
Gamemako

Gamemako
  • Members
  • 1 657 messages

A game that costs $45 is either an attempt to price gouge the consumer if the budge is really low, or a game that needs to sell substantially close to last gen AAA numbers to earn profit.


It's $40, and you're overestimating the market for games like that. Original Sin has been Larian's fastest-selling game, and it sold only 160,000 units through Early Access and 4 days of release. Black Ops sold 5.6 million copies in 24 hours.

#112
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

A game that costs $45 is either an attempt to price gouge the consumer if the budge is really low, or a game that needs to sell substantially close to last gen AAA numbers to earn profit.

  

It's $40, and you're overestimating the market for games like that. Original Sin has been Larian's fastest-selling game, and it sold only 160,000 units through Early Access and 4 days of release. Black Ops sold 5.6 million copies in 24 hours.


Exactly. Larian has recouped their costs (they ponied up a large amount of the development cost themselves before going to Kickstarter) and is making pure profit now, with less than 200K sales. It's not price gouging - I did not back and spent $45 T release and it is one of the best non-Steam sale purchases I have made in a long time.

People (falsely) equate niche market with bargain bin pricing. The budget of such a game is kept low so that it only needs to sell a small amount of copies AT A NORMAL MARKET PRICE in order to more than cover the costs. That's what is happening here - no price gouging OR unrealistic sales expectations going on here.

Do people think Wasteland 2, Pillars of Eternity or Planescape will release and sell for $15 a copy or something?

#113
Beever_Boy

Beever_Boy
  • Members
  • 194 messages
I don't mind paying more for great games. But, if the up front pricing was more expensive, there's a bigger risk of being ripped off. I don't want to pay premium for more content if that content is crap. I prefer the current model. I purchase the game. If I love it, I buy all the DLC (even cosmetic packs). If I really love it (like a couple of BIoware games), I buy it on multiple platforms (first console, then pc to avoid losing it). One thing I really enjoyed about ME3's MP was that, even though that DLC was free, I could buy some packs and feel like I was giving Bioware money for making/supporting a great game.

What I've taken the long road to get here is: I have no problem paying premium money for premium content, but I, for one, wouldn't gamble on a premium-priced game.

#114
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

A game that costs $45 is either an attempt to price gouge the consumer if the budge is really low, or a game that needs to sell substantially close to last gen AAA numbers to earn profit. 

 

Eh, I'm always a believer of a developer should be free to sell their game at what they feel is comfortable and if people are willing to buy it, then it's a reasonable price and transaction.

 

I wouldn't be too hard on Larian for selling the game at that cost if it's getting them results that they need to exist.


  • Maria Caliban, Aolbain, azrael_1289 et 3 autres aiment ceci

#115
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Eh, I'm always a believer of a developer should be free to sell their game at what they feel is comfortable and if people are willing to buy it, then it's a reasonable price and transaction.
 
I wouldn't be too hard on Larian for selling the game at that cost if it's getting them results that they need to exist.


I think that's true for the US and Canada.

Then I look at AUS and see how that system can break down. It's not unusual for games there to be $100-$120 because import restrictions are so tight, and while their currency is more valuable than the dollar, the AUS market isn't large enough to create the sort of demand you see in N. America.

As games are entertainment, no one is entitled have them, but I still think we can talk about unfair pricing and gouging your customers.

I don't consider $45 for a game to be either of those.

#116
Wulfram

Wulfram
  • Members
  • 18 950 messages

I don't feel guilty about buying almost all my games on deeply discounted steam sales and humble bundles.  So I guess I can't expect games companies to feel guilty about their prices.

 

Though a high release price may only encourage me to put off my purchase and wait until the price gets nice and low.



#117
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 825 messages

I think that's true for the US and Canada.

Then I look at AUS and see how that system can break down.

 

Yeah, prices for software and digital goods in general are ludicrous here - it's not only games but everything from Microsoft Office to songs on iTunes.

 

Whenever someone - like a Senate committee, for example - tries to get the distributors to explain WTF is going on with that, they mumble something about high wages and high rent. Which is almost plausible if we're talking about things you buy in an actual shop, but seems incredibly unfair when it involves downloads from internet stores that don't employ any Australians or involve any buildings.

 

It gives us a somewhat different perspective on game prices elsewhere. I paid $120 for the Collector's Editions of previous DA games, and I'm paying off the $209 I've spent on pre-ordering Inquisition in instalments. (This is an insane amount of money to spend on a game, but because of the pricing I only buy two or three games at full price every year. The rest of the time it's bargain bins and Steam sales all the way. And it's not like I won't get my money's worth, even if I play it half as much as the previous DA titles.)


  • Maria Caliban aime ceci

#118
Burricho

Burricho
  • Members
  • 466 messages

Wow :0 That **** be ridiculous.


  • Fast Jimmy aime ceci

#119
Elhanan

Elhanan
  • Members
  • 18 620 messages
Gopher mentioned recently that while the cost of living is rather high in Norway (eg; he received a notice that he may have to pay more than 50+% on taxes; he is fighting that ruling since he now receives less than before, but I digress), games are about the same cost as a pizza and a couple of beers.

#120
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

Eh, I'm always a believer of a developer should be free to sell their game at what they feel is comfortable and if people are willing to buy it, then it's a reasonable price and transaction.


Supply and demand only makes sense in economics land. It's been proven time and again that people will pay $100s of dollars for concert tickets (scalping), yet promoters are not selling tickets for $100s. If they were doing their due diligence to their client they should be charging $100s and getting as much money as the think they can for their product. After all, it's reasonable to charge what people will pay, no?

#121
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

Supply and demand only makes sense in economics land. It's been proven time and again that people will pay $100s of dollars for concert tickets (scalping), yet promoters are not selling tickets for $100s. If they were doing their due diligence to their client they should be charging $100s and getting as much money as the think they can for their product. After all, it's reasonable to charge what people will pay, no?

But with Steam there is only demand, supply is umlimited



#122
Minethys

Minethys
  • Members
  • 4 messages

Sorry if someone has already said this, but compare how may hours of entertainment you will get vs going to a couple of movies. Pretty much any game gives you more value for your money. That's why I don't feel guilty about spending the money.



#123
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

Sorry if someone has already said this, but compare how may hours of entertainment you will get vs going to a couple of movies. Pretty much any game gives you more value for your money. That's why I don't feel guilty about spending the money.

But movies are something you go to with your SO or friends which makes it about more than the movie.



#124
Plague Doctor D.

Plague Doctor D.
  • Members
  • 68 messages

But movies are something you go to with your SO or friends which makes it about more than the movie.

...I always go alone to the movies,so does practically everyone i know.In fact,whenever i go to the cinema i rarely see two or more people together.

What i want to say is that for a lot of people it really is just about the movies...maybe i just live in a town full of antisocial loners though,so who knows.^^



#125
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

...I always go alone to the movies,so does practically everyone i know.In fact,whenever i go to the cinema i rarely see two or more people together.

What i want to say is that for a lot of people it really is just about the movies...maybe i just live in a town full of antisocial loners though,so who knows.^^

Well that sounds intriguing you must have low birthrates.