I am attempting to make a quest where the players must travel to this field area, find a large beehive, enter it, and kill the queen bee. (Thanks Carcerian for the Bee Caves and placeables.) I don't want the beehive to appear before the quest is accepted. I have successfully created the beehive object via scripts where I need it to be. However, we use the no-fog option in nwshader and it looks extremely odd to have the giant beehive suddenly appear from nothing in front of you when you get close. I solved this by making the beehive a static object. However, my script that creates the beehive does not preserve the "static" flag, causing it to appear from nothing again even if the template is flagged as "static."
I am aware of the weirdness that can occur when static placeables are altered with a PC already in the area, so I have made sure it is impossible for a player to be in the area when the quest is accepted. All I need is a way to preserve the "static" flag during object creation or a script function that can set the "static" flag. Thanks!





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