On F/F romances, I guess it comes back to a representational issue. The sad reality is that stereotyping exists, and people buy into them. You can't stop it, but you can choose not to buy into it or portray it. There's nothing wrong with having "butch" female characters who are into other women... as long as they aren't the only women with those characteristics who like other women in the universe, and/or are not the only F/F romance options. Likewise, having "femme/lipstick lesbian" women as F/F romance options is not a problem as long as they're not the only ones. Which, so far, is kind of a problem. In trying to avoid one stereotype, you end up creating a new one.
Although, speaking of representation issue, I don't know if this has been discussed in this thread yet, but the majority of romance-able female companions (and now advisers) tend to be human in DA and apparently ME games. This got brought up in the Romances thread of the "Story, Campaign and Characters" thread, and I thought I'd share it here.
A lot of people are saying that they make female characters and then assign them as love interests, but isn't the fact that female characters tend to overwhelmingly be pretty humans a bigger issue than the romance system, to begin with?
I agree, I'm a little shocked I didnt notice before. As the bioware rep wrote, they probably do design the characters then decide who the romance options are... but when just about all the important female characters they write are human anyways its not like theres room for diversity.
I hadn't really noticed this, but yeah. Most female companions and primary characters seem to be attractive human women, which leaks into romances!
Of DAO's 10 potential companions with DLC, four were female. Of them, three were human. Of them, the two youngest were romance-able. (Though I can't blame this last one). And Male Human Nobles had the extra option of marrying the human queen Anora. This, in comparison to 4 non-human male companions (a dog, a dwarf, an elf, and a Qunari) and two human companions. Of them, we could romance a human and an elf.
Of DA2's 10 potential companions with DLC, five were female. Of them, three were human. (Fancy that.) Of them, we could romance one woman and one elf. Meanwhile, we could potentially romance two male humans and one male elf.
Of DAI's 9 potential companions, three are female. Of them, two are human. Of them, the devs have announced one romance-able human and one elf. However, when you factor in advisers, we also have two female humans on our team, Josephine and Leliana. The former of whom is romance-able. For prominent NPC's, we have Empress Celene and Morrigan. Guess what? Both human! I know it's important to the story and their characters to all be human, but... it seems to be that way with most female companions and prominent female characters in these games, doesn't it?
This, compared to our 4 non-human (a dwarf, elf, Qunari, and... spirit?) to 2 human male companion ratio. Of advisers, I know little, but still...
I know Dragon Age is mostly populated by humans, and humans are the most politically consequential race in terms of world politics, but... I don't know, having most primary female characters, or at least female companions (and advisers), being conventionally attractive and "standard" human women while the male companions tend to include more non-humans... and of the romances, mostly only the female humans are pursue-able while the men include at least one more non-human option that I know of...
And I hear it's a problem for Mass Effect too, but I haven't played the games and the wiki is really unhelpful (it just includes a list of names instead of pictures like the Dragon Age Wiki, so I have to click on each name individually for each game and I don't have time for it), but if it's true, it's something to ponder!