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Suggestions for DLCs


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18 réponses à ce sujet

#1
Kage

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Hey, since we obviously cannot give suggestions for a game in alpha, lets talk about DLCs and how we would like them to approach them.

 

DLCs for me are the way of paying more for more content, simple as that.

However, given how the DLC success is (few people will get them), we often get a high price for the content they have. And I think I understand that, so my suggestion would be to create content that is cheap to develop and creates a lot of replayability.

 

An example of this would be Skyrim. They did a DLC where they added legendary difficulty. I am not here to discuss that DLC or if it was good, but the idea is nice. It was a DLC that had many things, and one of them was a new difficulty. That adds a lot of replayability, since it is a new way of enjoying a game you loved, and by paying that DLC maybe you end up playing another 50 hours!

 

I understand that Dragon Age's focus is story and character development, and that is why the DLC's will surely go about that (and they should, a DLC of a random dungeon with loot is not a good idea, you need connection with the main game). However, you can add these replayability elements in those DLC's for a reasonable investment, which add a lot of hours of fun to the table.

 

Examples of "replayability elements":

- New difficulty setting

- New specializations

- New characters (although I think they already said there wont be any)

- Companion-only specializations, like in DA2 (since I think they are going with the regular ones in this game)

- New enemies that can randomly appear

- Modify certain battles so they are harder, or they add new enemies, maybe for that new difficulty setting only

- A new element altogether and mechanics around it (darkness! light! wind spells!)

 

What do you guys think?



#2
Kantr

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DLC like Legacy which had an interesting side story as well as giving you background on your characters family.

 

I dont really want DLC that are primarily for modifying the game's original content in small ways



#3
Dubya75

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IMO Bioware got it right with both Legacy and Mark Of The Assassin as worthy DLC's for DA2. They also did an awesome job with the Awakening expansion in Origins.

If they keep adding quality DLC like that, I'll buy it without blinking.

But for the love of God, Bioware, please do NOT release DLC as experiments containing new ideas. We want stuff that seamlessly integrate with the main game. 

When a DLC feels like it's part of the main game, I think that's the sweet spot. Then it's done right. Just like Bethesda did with their DLCs in Skyrim (minus the experimental dragon riding part).


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#4
Nocte ad Mortem

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I really liked Legacy, but I don't like Mark of the Assassin, because I don't like being forced to put a new character in my party. I would far rather be able to have more content with the main story companions than have to dedicate a spot to someone that's only going to be around for one mission. So, basically, more story heavy missions like Legacy that don't require you to use a temp companion would be my ideal.   


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#5
Gnoster

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DLCs for me are the way of paying more for more content, simple as that.

However, given how the DLC success is (few people will get them), we often get a high price for the content they have. And I think I understand that, so my suggestion would be to create content that is cheap to develop and creates a lot of replayability.

 

Examples of "replayability elements":

- New difficulty setting

- New specializations

- New characters (although I think they already said there wont be any)

- Companion-only specializations, like in DA2 (since I think they are going with the regular ones in this game)

- New enemies that can randomly appear

- Modify certain battles so they are harder, or they add new enemies, maybe for that new difficulty setting only

- A new element altogether and mechanics around it (darkness! light! wind spells!)

 

What do you guys think?

 

Hmm some nice ideas among them. I am not sure I agree with your definition of DLC always being paid for content, to me DLC can be free as well; best example I can come up with is how CD Project RED gave all the DLC for the Witcher 2 away for free, yet it was still DLC because it was content on top of the core game experience.

 

But if I go by your definition and we say we're only talking about paid DLC, then personally I am starting to be more critical on what I would pay for. To go by your suggestions:

- I would not pay for changes to specializations, new enemies, changes to mechanics or difficulty as I view stuff like that as ongoing balancing within the game (it would be like if Creative Assembly charged for their fixes on enemy AI for Rome 2: Total War every time they made an update). As a consumer I expect the producer of the product to balance and support stuff like this for free, not forever but for a while after release (and most developers do)

- An entirely new companion with her or his own story is something I would pay for

 

Personally what I would prefer they did for DLC is give access to entirely new adventures zones, e.g. open up a zone within Nevarra and give that it's own storyline within the bigger story of Inquisition.


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#6
Kalamah

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I rather prefer DLC that's integrated into the game, as Origins did for some of it (Warden's Keep, Shale, Return to Ostagar). If, say, MotA was like that, having Tallis would be more like having a new companion locked in for their personal quest who sticks around after (like Sebastian does), rather than a companion that's kind of foisted upon you whether you like it or not, who's only relevant for one optional thing.

 

So basically, I would much rather have integrated DLC that adds additional content to the core game than DLC that takes you out of the core game to play it. I realize that stuff like Witch Hunt and Leliana's Song couldn't be integrated into Origins due to their specific story content, and I don't really mind that, I just don't prefer it overall as a method. I like the separate style for the insight into companions and general background of Thedas as well as the items, but it's simply more fun for me if the DLC is an additional area, content, and/or companion to the core game. Although, for companion DLC I vastly prefer when I like them if I'm going to pay for them, as I'm in the "Sebastian gets on my last nerve" camp.  :P I only bought his DLC because I'm a completionist and it was integrated into the core game, and I honestly might have skipped it if it was separate instead like Legacy and MotA.



#7
Mr. Homebody

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People are talking about DLC before the main game comes out. That's kinda scary. No wonder that companies are very eager to cut game into small pieces and players are forced to collect them all like some pokemons if they want to experience "full version of the game".
 
Anyway, I'm personally only interested in storyline expansion. Few but well developed DLC content somewhere in the future would be ok. The best solution would be big expansion pack like DA: Awakening.


#8
Obsidian

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For me the best DLC would be post-campaing and somehow reunite the Inquisitor, Hawke and the Warden doing a mission together. It would be a series highlight the opportunity to play as the three heroes we spent time building.



#9
animedreamer

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Festival Day: The thing from Dragon Age: Origins, with the prank gifts, and other gifts that would invoke unique conversations or reactions from your companions.

 

Alien Abduction: It worked in Fallout 3, maybe it will work here too. 

 

Shapeshifter: A New DLC where you obtain a new ally who is a Shape Shifter, a new Specialization for Mages that allows the mage to alter parts of their body into that of other demons, and monsters, with it's climax ability being the ability to change completely into various forms such as Dragon, Pride Demon, and Troll!



#10
bairdduvessa

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story plots like MotA, legacy but longer, not quite awakenings in length but numerous enough to further the story on any of the characters, not just the inquisitor.  like playing missions as cullen or josephine.  which would be a way to get the nickname scribbles in there ;)

 

 

think about how fun the silent grove trilogy could have been as a da2 dlc

 

feast day things would be great.



#11
Fast Jimmy

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story plots like MotA, legacy but longer, not quite awakenings in length but numerous enough to further the story on any of the characters, not just the inquisitor.  like playing missions as cullen or josephine.  which would be a way to get the nickname scribbles in there ;)
 
 
think about how fun the silent grove trilogy could have been as a da2 dlc
 
feast day things would be great.


Except it wouldn't have worked, because it hinged on Alistair being king (and not, say, working in the Deep roads for the Geey Wardens). The Save Import prevents a lot of stories to be told in the games because of the way continuity is ruffled by its presence.
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#12
bairdduvessa

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Except it wouldn't have worked, because it hinged on Alistair being king (and not, say, working in the Deep roads for the Geey Wardens). The Save Import prevents a lot of stories to be told in the games because of the way continuity is ruffled by its presence.

i get what you are saying and agree, i was just saying how fun it could have been



#13
Asdrubael Vect

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1)more story and journey(some of Nevarra or Free Marshes or Orzammar/Sharok maybe)

 

2)new specializations/abilitys(hope for Reavers for mages)

 

3)new companions/advisors(want to replace Cullen, Lelianna, Cassandra),

 

i would want for male elf/kossith/dwarf Inquisitor some new Li who is non-shem females and who is not a pro Orlais/Orlais Chanry/Templars and Qunari



#14
Realmzmaster

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story plots like MotA, legacy but longer, not quite awakenings in length but numerous enough to further the story on any of the characters, not just the inquisitor.  like playing missions as cullen or josephine.  which would be a way to get the nickname scribbles in there ;)

 

 

think about how fun the silent grove trilogy could have been as a da2 dlc

 

feast day things would be great.

 

The silent grove trilogy would require Bioware to either write canon that Alistair is king instead of a drunkard as in DA2 or a Grey Warden. The silent grove trilogy would have to be re-written to take into account Alistair's possible states: one of which is being dead. That state would have to be ignored.

 

It would require that the Inquistor or any companion has a reason to find Alistair and Maric.



#15
bairdduvessa

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The silent grove trilogy would require Bioware to either write canon that Alistair is king instead of a drunkard as in DA2 or a Grey Warden. The silent grove trilogy would have to be re-written to take into account Alistair's possible states: one of which is being dead. That state would have to be ignored.

 

It would require that the Inquistor or any companion has a reason to find Alistair and Maric.

again i said how fun it could have been.  i acknowledge that not all play throughs would have this, thus it wouldn't make a good dlc, but as an idea about what they could be like using characters we've met, who won't be affected by head cannon or game cannon.  expanding on the world of the game by showing different perspectives.  look what it did for lelianna in lelianna's song.  in the game, she told us it went down in Orlias, but by playing it we see that it happens in Fereldan.  It makes the player (and not the player character) question what her motives were and why she would lie to us.  Yes, yes I know it was really the developers decision, but it still fleshes out more of the companions and their stories.  

Sticking with DAO, we could have played Sten's Origin story up until he was overwhelmed.  Or Fenris' story in DA2 as he tries to escape his master.  They probably could have done a whole DLC on Nathaniel prior to Awakening. 

 

 

I also want to point out i said for da2 not inquisition.



#16
Nohvarr

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I want a DLC that adds new voice options for the Main character. Options I want

 

Male Inquisitor Picks

 

Ike Amadi

Peter Capaldi

Crispin Freeman

Geoffrey Holder

David Oyelowo

Tom Hardy

Temura Morrison

Thomas Jane

Mark Bazeley

James earl Jones

 

Female Inquisitor Picks

 

Grey Delisle

Claudi Black

Moira Quirk

Mira Furlan

Maggie Baird

Trica Helfer

Lori Alan

Tabitha St. Germain

Arleen Sorkin

 

But that's just me.



#17
NoForgiveness

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I like stuff like mota and legacy as far as the content. But I really really hate how those are implemented. I mean, big conflict arising with qunari and Hawke is just gonna skip off to steal some jewel? Though i imagine with open structure of the game that problem may not exist in dai.

#18
themageguy

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Id prefer expansions rather than dlc.
however, if an expansion brings an option to choose a new spec, i hope its available around the sane tine as the vanilla secs are in the vanilla game.

#19
Blessed Silence

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All I want are DLCs that aren't half arsed. Characters that are fleshed out (like Shale) and not shafted like Sebastian ( there was to be more on him through a DLC but nope. And he didn 't react to alot of the game).

If they are of new places, it better be a large enough place to explore and quest for the price it costs.