Hey, since we obviously cannot give suggestions for a game in alpha, lets talk about DLCs and how we would like them to approach them.
DLCs for me are the way of paying more for more content, simple as that.
However, given how the DLC success is (few people will get them), we often get a high price for the content they have. And I think I understand that, so my suggestion would be to create content that is cheap to develop and creates a lot of replayability.
An example of this would be Skyrim. They did a DLC where they added legendary difficulty. I am not here to discuss that DLC or if it was good, but the idea is nice. It was a DLC that had many things, and one of them was a new difficulty. That adds a lot of replayability, since it is a new way of enjoying a game you loved, and by paying that DLC maybe you end up playing another 50 hours!
I understand that Dragon Age's focus is story and character development, and that is why the DLC's will surely go about that (and they should, a DLC of a random dungeon with loot is not a good idea, you need connection with the main game). However, you can add these replayability elements in those DLC's for a reasonable investment, which add a lot of hours of fun to the table.
Examples of "replayability elements":
- New difficulty setting
- New specializations
- New characters (although I think they already said there wont be any)
- Companion-only specializations, like in DA2 (since I think they are going with the regular ones in this game)
- New enemies that can randomly appear
- Modify certain battles so they are harder, or they add new enemies, maybe for that new difficulty setting only
- A new element altogether and mechanics around it (darkness! light! wind spells!)
What do you guys think?





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