Aller au contenu

Photo

Mass Effect Movie(s) Discussion: What the movie(s) should do differently


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Guanxii

Guanxii
  • Members
  • 1 646 messages

A Second Chance: Writing wrongs and Salvaging/perfecting the Mass Effect Storyline for the big screen.

 

A thread about story changes and Ideas to improve a potential Mass Effect Movie franchise.

 

Jumping the gun I know, but let me take you on a journey. We all love this story and cast of characters and wanted it to end as gloriously as it started - I know I did and i know for a fact that we all had our own views on how it should have all ended in our own minds. If the movie adaption of the first game is a hit we are going to see more I am sure of it. As a fan that's the part I'm really interested in... Let's do it right this time! I think most people will agree that there were many creative missteps along the way and a retelling of this story on the sliver screen is a chance to re-write wrongs and leave a lasting legacy on popular culture. What we have so far in the source material is a diamond in the rough. A potentially powerful story which had it's beautiful meaning and essence stomped right out of it due to a series of blunderous design and story decisions during the most critical stages. It is my opinion that Mass Effect 3 as it stands would not be appropriate for cinema audiences, either hard sci-fi or general audiences because it is not in keeping with the tone and themes of the franchise which are otherwise movie gold dust. What i'd like to know is what would you guy do differently? How can we make this right? If you have anything more general you'd like to post about the movie(s) such as casting, etc. feel free.

 

While I have long thought and argued that both sequels to the original should be completely reworked I’m personally coming round to the idea of Legendary Pictures or whoever faithfully following the story up to the suicide mission and then radically departing from the established narrative as although the episodic structure of ME2 might be difficult to convert into a two hour+ movie, up to that point everything is thematically consistent (light and dark, victory through friendship to overcome impossible odds, self-determinism) the pacing is good, there's tons of variety in casting and locations, the cast of characters in particular in the second part is remarkably strong and the suicide mission would make for a fantastic cinema experience. Sure Mass Effect 2 feels like a huge distraction in some ways that doesn’t advance the plot a whole lot but I will explain in minute why I’m okay with that because that’s kind of the point. Without going into too many details on a general level for those that want the cliffnotes I’d personally like to get rid of the crucible, but keep much of the Leviathan origin story whilst rework Liara’s character development and backstory so she’s not such a Mary Sue. Kai Leng is completely unnecessary and feels forced, cheesy even, and most importantly of all - more if not all of the cast should be part of the me3 Normandy crew after all we've been through together. I could go on and on. Going over how it could all pan out in my head keeping the motivations of the Reapers ambiguous and keeping the story centered on the characters sounds like it might be clearly the way forward but you don’t necessarily have to make that sacrifice imo. I think it's possible that Effect 3’s reaper origin story could be consistent with the tone and themes if reworked  in a way that would appeal to general audiences so we can end the story in a way that feels satisfying and organic for lack of a better word and true to the source material.

 

REWORKING THE PLOT: (Skip reading this to the last line if you in no way care about what I have to say on this topic)

 

I'd like to share with you some of my ideas for reworking the plot. Let's first start with the suicide mission aspect of ME2, which in my opinion should be a bit of a red herring in narrative terms which we'll come to shorty. The illusive Man should be more open with Shepard about the strategic importance of the base from the start of the mission but by the end of the mission it's clear that he cannot be trusted with it. What the reapers/collectors are doing to our colonists out in the terminus is monstrous and needs to stop but capturing the collector base should really be sold as humanity's last ditch hope of finding any technology, anything possibly capable of helping us defeat the reapers while things look their darkest. All the while the real answer to solving the reaper conflict has been staring at us right in the face the whole time from the very beginning. Now it's literally staring at us in the face on our own ship. In actual fact it is my opinion that encountering Legion along the way of Shepard/the audiences journey is far more important and should be the actual critical story thread/plot device for ME3 that ties everything together although you don’t necessarily know it yet at the time.

 

In meeting Legion on the Normandy you discover that the shadow broker is actually a front for the Geth consensus; a galactic information gathering network to study organics. Shunned from galactic society this is about the only way they could trade/participate in and influence the galactic community. The Geth knew about the reapers centuries ago after encountering Nazara (Sovereign) and have been preparing for the war with the Old Machines ever since beyond the Perseus Veil under a veil of secrecy, to keep their war mobilization effort secret from the organics and the reapers to not draw any unwelcome attention. Trespassers mostly Quarian being captured/killed unfortunately was a necessary precaution which has sparked the recent Quarian War in which they the Quarians are hilariously outmatched.

 

Unbeknown to them and everybody else the Geth have built their entire civilization around preparing for the reaper conflict (analogous to Russia during WWII): they have built the largest army and fleet the galaxy has ever seen (all in secret) whilst the organics bicker amongst themselves, fiddling while Rome burns as it were. Fleets of AI dreadnoughts and capital ships. The Geth are a true technological marvel (a Kardashev Type III civilization) capable of wormhole-based space exploration and after years of study; finally capable of indoctrinating reapers (fighting fire with fire) and turning their own tools/thralls against them. The Geth had fought for self determination their entire history and after the reapers began enslaving both ’heretics’ and ‘orthodox’ alike as tools, stripping their them of their freewill; this made the reaper conflict hit home in a more deeply personal manor for the Geth than any other species. The war with the creators is a bit of a proving ground for them which they want no part in as the Quarians would certainly get themselves massacred and it would be their own doing. ME2's Legion/tali loyalty missions should really be about gaining the loyalty and trust of the Geth to the point where they feel comfortable showing their hand and working with organics.

 

The ‘heretics’ originally disagreed with the actions of the ‘orthodox’ (opposing the Reapers on the basis that they posed a serious risk theirs and every other species right to free will and determination (building their future), a fundamental right) believing that peace could be achieved with the reapers and together synthetics should dominate the galaxy as the organics were ultimately mere animals (they had long surpassed) governed by their rudimentary instincts and were not to be trusted. Organics were seemingly incapable of and were actively undermining the Geth’s vision of a utopian society to which all Geth aspired, therefore heretics initially agreed with subjugation of organic species by synthetics for the greater good, as they saw it.

 

The reapers finely honed calculations about organics, synthetics and the cycles while seemingly correct on the surface in principle were however ultimately flawed. The one thing they didn’t ever predict was organics ever achieving real lasting peace with synthetics for the first time in recorded history which is the real catalyst for victory and breaking the cycle. This cycle IS different precisely because the synthetic race now believes that peace is achievable thanks to Shepard. The reaper cycles were originally designed of course to stop organic (type II) civilizations advancing beyond reaper controls which always lead to organics being wiped out by their own technology in one disastrous way or another, even the Leviathans. They didn’t account for any civilization (organic or synthetic) advancing to reaper parity (type III-IV) on their own terms by developing independently of the reaper tech trap (self-determinism) and all in day and night preparation for the battle of the centuries all within 50,000 years - a feet seemingly insurmountable for organics. Only when the Reapers have been destroyed can the Geth start building their future as they saw it.

 

No synthetic species either had ever advanced to parity with the reapers under these circumstances before given the sole purpose of the cycles was to stop that in particular from happening so all of this was purely unforeseen and theoretical along with the motivations of any such species which were unknowable even to the reapers.  The geth were not the monsters we or even the reapers thought/feared them to be. Treating synthetics as such always resulted in the reaper fallacy which they themselves fell victim to. Making these assumptions about the nature and entirety of synthetic life and grouping them all together in this way was preposterous and to commit organic genocide on the back of these assumptions was madness given the motivations of synthetic races were as fundamentally alien to us as ours are to them (not even the reaper AI can truly understand either) - which in turn motivates their study of us/fascination while we outright banned all study of them. Yet even so, perhaps we are not quite so very different in reality. Our shared values in the right to self-determination of every species in the face of greatest challenge to this the galaxy has even known is what really matters and this is what should have been at the heart of the message of Mass Effect 3 along with what it truly means to be alive which is why EDI is also important. Synthetics vs. Organics? Both can defeat the reapers only if they work together. It seems so obvious when you put it like that.

 

The Geth should be the one’s taking the fight directly to the reapers in ME3 in the final moments with organics right along side them (bookend to the Battle of the Citadel). Without the Geth the organics are simply fighting for survival from the reapers not the synthetics. This is the point Shepard should make to any Reaper AI (hopefully harbinger not casper): Perhaps the existence of the Geth does one day jeopardise ours at some point in the future but it is a problem we will face together. The reapers should be on their knees by the end of the story perpetually spreading fear tactics about the dangers of being overrun by synthetics - trying to divide us with their flawed logic. The citadel being the last reaper stronghold/stand which they need for converting subjects for energy and creating a new reaper. Destroying the citadel will destroy the relay network but the Geth will share their wormhole based technology with the rest of the galaxy - so we collectively as a galaxy no longer need them, or the reapers.

 

The Geth imo have always been the key to bringing all this together in a satisfying, thematically consistent way that arrises naturally from the events of the story.

 

If you have any interesting ideas about how the Mass Effect story could be adapted for the big screen I would love to read them in the comments.



#2
Fetunche

Fetunche
  • Members
  • 491 messages
Do film set in the mass effect universe, that happens in same time as the games with certain events referred to but leave Shepard and his/ her story out.

#3
Guanxii

Guanxii
  • Members
  • 1 646 messages

Too late I'm afraid... all we know about the first film at this point is that it is based on Shepard's story (reaper conflict) which is the entire reason I bring up this thread, given that almost nobody was satisfied with mass effect 3 and many have reservations about me2 don't you want THE mass effect story to be salvaged if given a second opportunity?

 

The ending was so bad half of the audience wanted it to be a dream for duck sake!

 

The fans are the people who know this story best, we can come up with a better plot resolution together I'm sure of it. If the movie studio and bioware catch wind of such a solution that the fans all agree on, then there's clearly a way forward and we don't repeat the mistakes of the past.

 

If the second and third movies have entirely different plots then it's not merely going over the same ground (like helplessly watching a trainwreck in slow motion) it would be a completely different journey for both fans of the series and movie going audiences in general. If you have a vision for what legendary and Bioware  could do with the source material let's hear it. Go nuts, I got the time.

 

Different canon different Shepard. Your's died horribly for no damn reason in a terribly contrite way. Let's have at least one Shepard end this conflict in a way that does justice to this beautiful franchise. We have that opportunity, let's not waste it.



#4
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Shepard will die at the end of the movie.



#5
Guanxii

Guanxii
  • Members
  • 1 646 messages

Shepard will die at the end of the movie.

 

The only reason shepard died in the first place was that they clearly had no way of reconciling all these different shepards endings (in budget and time), so it was just lazy and sloppy plot convenience like the rest of the game. In literary terms Shepard was not a written as a 'tragic' character he was clearly a 'heroic' character so not only did it serve no narrative purpose, there's no message associated with it, it undermines centuries of storytelling rules and conventions which is why it is profoundly, weird, un-satesfying and out of place and character. There's a good reason why tragic death scenes aren't part of the hero's journey. Because it's not the journey of a hero, duh.

 

If you think this is going to focus test well with audiences you are profoundly mistaken. We've already seen what the Mass Effect fans think and there is no amount of budget or editing which can cover up hack writing which would derail the picture and sink it with general audiences.



#6
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

The only reason shepard died in the first place was that they clearly had no way of reconciling all these different shepards endings (in budget and time), so it was just lazy and sloppy plot convenience like the rest of the game. In literary terms Shepard was not a written as a 'tragic' character he was clearly a 'heroic' character so not only did it serve no narrative purpose, there's no message associated with it, it undermines centuries of storytelling rules and conventions which is why it is profoundly, weird, un-satesfying and out of place and character. There's a good reason why tragic death scenes aren't part of the hero's journey. Because it's not the journey of a hero, duh.

 

Shepard is Space Jesus.

 

Earth Jesus dies at the end, so does Space Jesus.

 

 

If you think this is going to focus test well with audiences you are profoundly mistaken. We've already seen what the Mass Effect fans think and there is no amount of budget or editing which can cover up hack writing which would derail the picture and sink it with general audiences.

 

I know it won't, that's why they'll make a special ending for the US where everybody lives and everybody's happy.

 

Would not be the first time.



#7
Guanxii

Guanxii
  • Members
  • 1 646 messages

Shepard is Space Jesus.

 

Earth Jesus dies at the end, so does Space Jesus.

 

 

 

I know it won't, that's why they'll make a special ending for the US where everybody lives and everybody's happy.

 

Would not be the first time.

 

Two wrongs don't make it right. I'm pretty sure the bible probably taught us that. Damn the Roman's for not abiding by story telling conventions and then lying about it afterwards like the hack writers they were. Not a good example to follow, look at where they are now.



#8
McGuardian

McGuardian
  • Members
  • 34 messages
Is the movie really in production? Or is it just a rumor?

#9
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

I will give BioWare endless support and will buy all their games until I die if they dare to release a movie in the US where the protagonist dies.

 

And I'm getting quite allergic to terms like 'story telling conventions'. Like a story has to follow somekind of preset plot to be a good story. It doesn't. The creator of the story is free to do with it as they see fit. It's his/her/their story, not something that has to follow specific guidelines. (so that, in the end, every story will be the same)



#10
Guanxii

Guanxii
  • Members
  • 1 646 messages

I will give BioWare endless support and will buy all their games until I die if they dare to release a movie in the US where the protagonist dies.

 

And I'm getting quite allergic to terms like 'story telling conventions'. Like a story has to follow somekind of preset plot to be a good story. It doesn't. The creator of the story is free to do with it as they see fit. It's his/her/their story, not something that has to follow specific guidelines. (so that, in the end, every story will be the same)

 

There is such a thing as objectively bad writing, it's why english literature exists as a field of study in the first place. The death of a main character can be done appropriately if it arises organically from the story, i.e. written in the form of a tragedy. Creating a hero's journey and swapping the ending for the ending of a tragedy is objectively bad writing no matter how you look at it.



#11
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

There is such a thing as objectively bad writing, it's why english literature exists as a field of study in the first place. The death of a main character can be done appropriately if it arises organically from the story, i.e. written in the form of a tragedy. Creating a hero's journey and swapping the ending for the ending of a tragedy is objectively bad writing no matter how you look at it.

 

Well, I disagree.

 

There goes your 'objectively' bad writing.

 

And you know what? Heroes die, all the time. There's no reason why this *should* be different in a fictional story.



#12
Guanxii

Guanxii
  • Members
  • 1 646 messages

Well, I disagree.

 

There goes your 'objectively' bad writing.

 

And you know what? Heroes die, all the time. There's no reason why this *should* be different in a fictional story.

 

Tragic characters have character flaws that lead to their own undoing. Shepard is not a flawed character in this respect. It make's sense for the Illusive Man and Mordin to die in terms of narrative structure because they are deeply flawed 'tragic' characters (fatally so), Shepard is not. I don't want him re-written into a tragic character either. It's not appropriate for this story.



#13
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Tragic characters have character flaws that lead to their own undoing. Shepard is not a flawed character in this respect. It make's sense for the Illusive Man and Mordin to die in terms of narrative because they are deeply flawed 'tragic' characters, Shepard is not. I don't want him re-written into a tragic character either. It's not appropriate for this story.

 

Even people who do all the right things can run into a bullet.

 

But I think our difference of opinion stems from what we perceive as the goal of fiction. I think you think it's meant to give you pleasure, I think it just needs to evoke emotion, in whatever way it wants to do this. 



#14
MattFini

MattFini
  • Members
  • 3 573 messages

The first game could be adapted fairly easily into a movie, I'd think.

 

I just have no interest in watching Hollywood's version of the story. 

 

If they were to continue with sequels, ME2 and 3 would be massively re-written or changed entirely. 



#15
KaiserShep

KaiserShep
  • Members
  • 23 860 messages

Shepard is Space Jesus.

 

Earth Jesus dies at the end, so does Space Jesus.

 

This is probably one of my big reasons for avoiding the death endings. I don't think space Jesus would gleefully set people on fire, defenestrate mercs or shoot hostages. I scoff at these allegories!



#16
KaiserShep

KaiserShep
  • Members
  • 23 860 messages

Frankly, I think a film would be better off focusing entirely on the plot of the first game, and then resolving it entirely and ending it right there. ME2 is not a good bridge for adaptation, but ME3 also picks up some of the threads it leaves behind, and likely many of the character arcs would have to be thrown out anyway, because a movie is just not long enough to cover them all satisfactorily. Then there's the other troublesome stuff that I think should go away, like Project Lazarus, the human reaper, etc..



#17
Guanxii

Guanxii
  • Members
  • 1 646 messages

Frankly, I think a film would be better off focusing entirely on the plot of the first game, and then resolving it entirely and ending it right there. ME2 is not a good bridge for adaptation, but ME3 also picks up some of the threads it leaves behind, and likely many of the character arcs would have to be thrown out anyway, because a movie is just not long enough to cover them all satisfactorily. Then there's the other troublesome stuff that I think should go away, like Project Lazarus, the human reaper, etc..

 

If the Normandy is never destroyed and project Lazarus never happens then it follows that the original crew would never be forced to leave the Normandy in the first place with the possible exceptions of Wrex and possibly Tali. Garrus might never become Archangel but I personally never cared for project Lazarus either as it felt like plot convenience to explain losing all your skill points (akin to hades in the GoW series) and to force you into working with Cerberus and  it's a given that Shepard's possible martyrdom draws uncomfortable comparisons to Jesus Christ and his twelve disciples which is never a good place to be. The human reaper was corny in application but makes sense in the context of the story... what else would they be doing with human colonists?

 

I do like all of these individual side stories however such as Archangel on Omega, Mordin on Tuchanka, Subject Zero, Thane on Illium, Legion's revelations, EDI's character development etc. I think you may be right that there is such a wealth of potential story material for the second part perhaps it would be better off split into two parts given how episodic the structure is anyway. Again however, given how unnecessary most of these these side plots are in terms of central conflict breaking the second movie into II parts seems a little silly just to cram in as much peripheral stuff as you can like the Hobbit movies. Sounds overly self indulgent. I like the actual suicide mission but perhaps Legendary/BioWare could replace it with something even better while keeping some of these great characters, e.g. perhaps Miranda should be a secondary antagonist taking the place of Kai Leng and the SR1 becomes the SR2 over time due to a series of incremental upgrades or for specific reasons in the case of any suicide missions.

 

We've not seen a lot of story ideas so far (except for myself). Get creative people!



#18
Luke Pearce

Luke Pearce
  • Members
  • 330 messages

OK, My idea is to base the movie on the first game. Here are some key decisions I would make though if I was in charge of the film;

 

  • Shepard will be a Caucasian Male.

While the game has options to play as both Male and Female of any human race, for the movie they are trying to target the mainstream movie-going audience. A Caucasian male protagonist is comfortable with most audiences. I apologise if that sounds racist but to be honest, a Caucasian male suits the character of Shepard the most in my opinion.

 

  • Feros will be cut.

To turn a 15-30 hour game into a 2-3 hour movie requires some cuts. I would cut the entirety of Feros as it has the least impact to the main plot.

 

  • Liara will be the main love interest.

If there is time, I would weave a love triangle plot between Shepard, Liara and Ashley but Liara will be the love interest in the end. She is probably the most important party member in the series. If the movie is successful, Mass Effect 2 will have her also becoming the Shadow Broker because that is also important character building for Liara.

 

  • Shepard will be mostly Paragon, but I would have a few Renegade options included as well. 

Shepard, as the main protagonist, needs to be the character the audience cheers for. If he's a merciless, unlikeable bully then the audience would likely want him to fail. I would include a couple of renegade options as comic relief (punching the reporter maybe?).

 

  • The main progression of the movie would go like this.
  1. Eden Prime, Saren is shown as the villain, Shepard gets his vision from the beacon.
  2. Citadel, Shepard visits the Doctor, she is being threatened by Wrex (who wants to get to Fist) and meets Garrus there, they arrest Wrex. Wrex tells them of a Quarian who might have some information but is held captive by Fist. Shepard, Garrus and Wrex take down Fist in the club and rescue Tali. She has evidence of Saren's betrayal.
  3. Meeting with the council, Saren is shown to have gone rogue and loses his status as a Spectre. Shepard gets promoted to Spectre status and is given the task to track down Saren and arrest him. The Asari councillor says that Matriarch Benezia was the other voice talking to Saren but does not know of her whereabouts. However, he daughter Liara might.
  4. Shepard and his crew board the Normandy, go to Therum and find Liara trapped by the Geth. Liara gets rescued and joins the Normandy crew along with Garrus, Wrex, Ashley, Kaiden and Tali.
  5. Liara knows her mother is on Noveria, Shepard goes to Noveria, battles the Rachni and confronts Benezia. She says Saren is after the conduit and she is being manipulated by him (indoctrinated by the Reapers). She also says Saren is on Virmire looking for it. Shepard lets the Rachni Queen live.
  6. Shepard and crew go to Virmire, Shepard talks down Wrex about the Genophage. Shepard discovers the ship Sovereign is actually a Reaper. Shepard and Saren have that fight before Saren escapes with Sovereign and heads to Ilos. Kaiden is killed by the nuke.
  7. Shepard chases Saren to Ilos. Talks with Vigil and follows Saren through the Mass Relay that links to the Citadel.
  8. Sovereign attacks the Citadel, the Citadel goes into defence mode by closing its arms with the Reaper and the Fifth Fleet making it inside.
  9. Shepard and Saren have their final showdown in the Citadel tower. Shepard kills Saren and Sovereign is eventually destroyed by the Fifth Fleet after it loses access to its weapons for whatever reason (I don't quite remember why Sovereign loses its shields when Saren dies).
  10. Council races are saved. Shepard says that all they have done is delay the inevitable and that the Reapers are still coming. The council races think it was a Geth attack. Fade to Harbinger in deep space waking up from hibernation. Roll credits.

Of course, there are many smaller things in between these scenes but this is just a brief overview of what it would be like if I was in charge of the film. You'll probably hate it but eh, can't please everyone. Go ahead, tear me apart haha.



#19
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

OK, My idea is to base the movie on the first game. Here are some key decisions I would make though if I was in charge of the film;

  • Shepard will be a Caucasian Male.
While the game has options to play as both Male and Female of any human race, for the movie they are trying to target the mainstream movie-going audience. A Caucasian male protagonist is comfortable with most audiences. I apologise if that sounds racist but to be honest, a Caucasian male suits the character of Shepard the most in my opinion.


Well I can comfort you: it's not racist. Female is not a race.

  • Feros will be cut.
To turn a 15-30 hour game into a 2-3 hour movie requires some cuts. I would cut the entirety of Feros as it has the least impact to the main plot.


The Cipher, although space magic at it's finest, is quite the integral part of the story. Especially if they plan on turning the entire trilogy into movies.

  • Liara will be the main love interest.
If there is time, I would weave a love triangle plot between Shepard, Liara and Ashley but Liara will be the love interest in the end. She is probably the most important party member in the series. If the movie is successful, Mass Effect 2 will have her also becoming the Shadow Broker because that is also important character building for Liara.


Agreed. I'd go for no romance at all, but the movie has to cater to chicks too. Hollywood believes a romance is necessary for that, I don't.
 

  • Shepard will be mostly Paragon, but I would have a few Renegade options included as well. 
Shepard, as the main protagonist, needs to be the character the audience cheers for. If he's a merciless, unlikeable bully then the audience would likely want him to fail. I would include a couple of renegade options as comic relief (punching the reporter maybe?).


If anything will not be put into the movie, it'll be the interactions with Al-Jilani: zero relevance for the story.

  • The main progression of the movie would go like this.

  • Eden Prime, Saren is shown as the villain, Shepard gets his vision from the beacon.
  • Citadel, Shepard visits the Doctor, she is being threatened by Wrex (who wants to get to Fist) and meets Garrus there, they arrest Wrex. Wrex tells them of a Quarian who might have some information but is held captive by Fist. Shepard, Garrus and Wrex take down Fist in the club and rescue Tali. She has evidence of Saren's betrayal.
  • Meeting with the council, Saren is shown to have gone rogue and loses his status as a Spectre. Shepard gets promoted to Spectre status and is given the task to track down Saren and arrest him. The Asari councillor says that Matriarch Benezia was the other voice talking to Saren but does not know of her whereabouts. However, he daughter Liara might.
  • Shepard and his crew board the Normandy, go to Therum and find Liara trapped by the Geth. Liara gets rescued and joins the Normandy crew along with Garrus, Wrex, Ashley, Kaiden and Tali.
  • Liara knows her mother is on Noveria, Shepard goes to Noveria, battles the Rachni and confronts Benezia. She says Saren is after the conduit and she is being manipulated by him (indoctrinated by the Reapers). She also says Saren is on Virmire looking for it. Shepard lets the Rachni Queen live.
  • Shepard and crew go to Virmire, Shepard talks down Wrex about the Genophage. Shepard discovers the ship Sovereign is actually a Reaper. Shepard and Saren have that fight before Saren escapes with Sovereign and heads to Ilos. Kaiden is killed by the nuke.
  • Shepard chases Saren to Ilos. Talks with Vigil and follows Saren through the Mass Relay that links to the Citadel.
  • Sovereign attacks the Citadel, the Citadel goes into defence mode by closing its arms with the Reaper and the Fifth Fleet making it inside.
  • Shepard and Saren have their final showdown in the Citadel tower. Shepard kills Saren and Sovereign is eventually destroyed by the Fifth Fleet after it loses access to its weapons for whatever reason (I don't quite remember why Sovereign loses its shields when Saren dies).
  • Council races are saved. Shepard says that all they have done is delay the inevitable and that the Reapers are still coming. The council races think it was a Geth attack. Fade to Harbinger in deep space waking up from hibernation. Roll credits.
Of course, there are many smaller things in between these scenes but this is just a brief overview of what it would be like if I was in charge of the film. You'll probably hate it but eh, can't please everyone. Go ahead, tear me apart haha.


How do they know they have to go to Ilos?

#20
Wayning_Star

Wayning_Star
  • Members
  • 8 022 messages

the movies should have controller support...



#21
von uber

von uber
  • Members
  • 5 526 messages
Making a film of a game works about as well as making a game of a film.
  • Azmahoony, Sir George Parr et Farangbaa aiment ceci

#22
Raizo

Raizo
  • Members
  • 2 526 messages
It should not follow Commander Shepard. I've been debating for the last few years whether it would be preferable for the ME movie to follow the games or to go off and do its own thing and after ME3 I think it is best if the games were avoided all together.

In hindsight the Reapers were not a very good choice for the main enemies of the series. On paper it but have seemed like a bright idea to fight hundreds of thousands of bad guys that are 2KM in length and it was bloody impressive taking on Sovereign in ME1 but fighting a force of that size is very much like fighting something abstract like hate or prejudice, it can not and should not be beaten conventionally. Shepard would have been better served fighting so done his own size. He needed a yin to his yang and neither the Reaper forces or anyone in Cerebus properly filled this role.

The ME movie needs a simpler protagonist than the Reapers.

#23
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

The ME movie needs a simpler protagonist than the Reapers.

 

Lets make that antagonist and you have a deal ;)



#24
Raizo

Raizo
  • Members
  • 2 526 messages

Lets make that antagonist and you have a deal ;)


Woops. My bad.

#25
Guanxii

Guanxii
  • Members
  • 1 646 messages

Now that you mention it do we even need a central overarching conflict/antagonist spanning three games/movie.... isn't curing the genophage  or solving the geth/quarian conflict satisfying enough topic in itself without being tethered to an overarching plotline which isn't as interesting as these story within stories because they are grounded in characters which is a necessary requirement to create compelling cinema/stories in general. Maybe the first movie and defeating sovereign solves the reaper conflict by sealing the darkspace portal and then Shepard  or perhaps have multiple protagonists exploring the galaxy solving interspecies and character conflicts because it is the right thing to do? We can still meet jack, and aria and legion without the entire universe being at stake. Would the audience be better served without 3 entire movies about Shepard?