Hiya folks.
I've been trying to get some custom voice sets working for my player character. I've been following this guide http://social.biowar...iscussion/1561/ which has been very helpful but I've still managed to run into some problems.
So I've got as far as putting my .wav files (renamed using the ID codes to match wise female elf) into the override/toolsetexport file (the modules, single player one in my documents). But when I press generate VO in the toolset (while on root for the wise female elf) all I seem to get is the robot voice. I found the dragon age placeholder VO folder with all the .wav.ph and .txt files and the .fdp file but when I played the .wav.ph they sound like the robot. So does this mean the toolset can't find my .wav files (or just doesn't like them) and has used robot voice instead or is the next stage just messing me up? The toolset log is coming out with "Success: Local post of placeholder voice over data for conversation ss_pc_felf_wise" but its also saying "no FESL allocator defined" which doesn't really mean anything to me.
I also tried opening the .fdp file with FMOD designer as the guide said but every time I press build it comes up with "...ss_pc_felf_wise\349055_m.wav couldn't be opened for reading. Please specify the file's location." now I wasn't sure if it meant the .wav.ph file (which sounds like a robot anyway) or the .wav file from the override/toolsetexport either way I couldn't seem to get it to work.
I've been faffing about with this for ages now to no avail. I've been able to find solutions to all the other stupid things I've been doing wrong (as soon as I find a solution to one problem another arrives) but this one has me stumped. If anyone could suggest where I might be going wrong it would be greatly appreciated and if I'm doing something really stupid please feel free to mock me for said stupidity.
Thanks
Tasha





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