Okay, reading a lot of these comments is giving me some very eerie Mass Effect 3 flashbacks.
First off, the little things the OP mentioned he has said multiple times weren't real complaints - only suggestions (and while it's likely too late to incorporate those suggestions into this game, I don't see any reason he shouldn't make those suggestions. They could help improve a future game) I get that we're all looking forward to the game here; but pointing out an area where a game can be improved upon does not mean someone is overanalyzing anything. (If the post was "that's it, I'm not buying this game because bears can't be scared off!" that'd be a different story
)
As for the arguments that Bioware was only showing off the ability to walk away from quest givers, and that there'll be more options in the final game - it's already been announced that Inquisition is content complete. Nothing new is going to be added to the game that isn't already there. So, while they can use video editing to cut around major scenes (like was done during the second part of the demo) I think it's safe to assume that what we're seeing is what they have at this moment.
This is where my memory of Mass Effect 3 is kicking in. We were shown the introductory scene for the game, prior to release, and one of the first critiques was "why is there so much autodialogue?" The majority of fans, however, responded (rather confidently, I might add) to this criticism with the same "you can't judge what is going to be in the game based on that demo, because Bioware just isn't showing us everything. There will be more options when the game is released."
I'm not saying that the second part of the demo won't have more to it - there are several video fade transitions which tell us there is in fact more that they aren't showing us in that scene. However, when it comes to the sidequest involving the woman, the templars and the ring; all we can really assume is that's how it's going to play out in the game.
Whether that's a good thing, or a bad thing, that's up to you to decide. Personally, I'm a little disappointed - but knowing right now that that's what our sidequests are going to look like is better than finding out after I've already bought the game; after having gotten my hopes up. It's only been about an hour of thinking about it, and I'm already starting to come around to the idea. By the time the game comes out, I'll likely be very much okay with it. *shrug*
Edit: was just re-reading this post and wanted to say as a sidenote: I'm really loving what I'm seeing in regards to the amount of choices we're given in the main quest conversations. Also love how when Leliana asks if we've brought weapons, the Inquisitor doesn't say anything. She just nods. Very small thing, but there being no autodialogue at that one moment (when it would've been so easy to throw a line in) actually made me squeal with nerd-joy the first time I saw it.