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Constructive Criticism Of The Demos


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#151
Lebanese Dude

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You don't know me Lebanese Dude. What is it you do (besides play the sycophant)?

 

I'm a game developer who understands the value of constraints.

 

Your move.


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#152
Dan Fango

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I'm a game developer who understands the value of constraints.


Prove it and I'll dig out and post a scan of my old Nintendo UK ID.

#153
Guest_Caladin_*

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00001000010000100001  :lol:



#154
Ina

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lol I laughed when the inquisitor just said kbye and walked off. Yeah it was awkward. Leliana's fresh face and coat of lip gloss also threw me off. I can accept the lack of blood because it was magical torture or something, but that was weird. Anyway, I can personally look past both even though I agree with that aspect of the criticism.

 

As to the issues with the lack of choice in how the quest plays out, I wouldn't get ahead on it too much. We're definitely lacking some context and the full backstory. 


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#155
Aaleel

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DA2: much shorter development time
 
ME3: different team that is completely irrelevant to the Dragon Age team
 
Exactly. Way more power to me. Its because your assumptions have no merit. This is a different game with a different development cycle. If you wish to be overly pessimistic and cynical, then more power to you. I, however, understand this is a fresh slate for a company looking to rid itself of its negative reputation.


What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.

You had the first installment of DA and ME

Now which second installment am I talking about.

Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory

Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.

#156
Enigmatick

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What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.

You had the first installment of DA and ME

Now which second installment am I talking about.

Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory

Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.

ME2.



#157
Burricho

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What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.

You had the first installment of DA and ME

Now which second installment am I talking about.

Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory

Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.

There was never any companion customization in ME1, there was also not a streamlined inventory in DA2.



#158
Chewin

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This is how a tortured person should like and not in full armor without any sign of harm.

:the_witcher_2_geralt_dungeon.png

 

TW2 did portray captivity / tortured in a better manner than most video games. There are however different persons to compare with rather than just Geralt.

 

Spoiler

 

Spoiler

 

I wouldn't call TW2 exemplary in its method of portraying torture, but at least it showcases it instead of having none.


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#159
simpatikool

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lol I laughed when the inquisitor just said kbye and walked off. Yeah it was awkward. Leliana's fresh face and coat of lip gloss also threw me off. I can accept the lack of blood because it was magical torture or something, but that was weird. Anyway, I can personally look past both even though I agree with that aspect of the criticism.
 
As to the issues with the lack of choice in how the quest plays out, I wouldn't get ahead on it too much. We're definitely lacking some context and the full backstory.


I thought it was funny, but in my history of playing video games as a baseline, did not really bother me.

#160
Schreckstoff

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TW2 did portray captivity / tortured in a better manner than most video games. There are however different persons to compare with rather than just Geralt.

 

Spoiler

 

Spoiler

 

TW2 is not exemplary in its method of portraying torture, but at least it showcases it instead of having none.

The Witcher faces less scrutiny by being European where nakedness is much less of a deal and being much darker in general.

 

ME3 had a higher age rating than The Witcher 2 in Europe despite TW2 having full view sex scenes



#161
EmperorSahlertz

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You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.

...

Just saying..


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#162
Burricho

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No, PEGi rating for both is 18



#163
Aaleel

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There was never any companion customization in ME1, there was also not a streamlined inventory in DA2.


What? You could change your companions armor on ME1, they had different looks of Quarian, krogan, Turian armor and you could swap them out at your whim. If you wanted to give your armor to Ashley or Liara you could. You didn't have to leave Ashley in the pink and white all game.

#164
Arkus Eon

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I agree heavily with point no. 3 - charging into a dragon's nesting territory and attacking it's dragonling offspring isn't something I want to be forced to do in Inquisition. If anything, I'd like some form of option to help conserve dragons. They're freaking awesome. 


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#165
Burricho

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What? You could change your companions armor on ME1, they had different looks of Quarian, krogan, Turian armor and you could swap them out at your whim. If you wanted to give your armor to Ashley or Liara you could. You didn't have to leave Ashley in the pink and white all game.

Oh yeah... Man been ages since I played that.



#166
Wulfram

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How likely are the scenes in The Witcher to occur?

 

Because I suspect one influence with this DAI scene is simply that this relatively unusual bad outcome, and thus doesn't have a high budget for textures.

 

You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.

...

Just saying..

 

*makes note to be polite to His Imperial Majesty*


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#167
Chewin

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The Witcher faces less scrutiny by being European where nakedness is much less of a deal and being much darker in general.

 

ME3 had a higher age rating than The Witcher 2 in Europe despite TW2 having full view sex scenes

 

I don't find it obligatory to show skin for a torture scene to be 'great'. It does however in my opinion add strength to it and make it more contemptible. But as I stated in my post, DA could go with the second one, with armor fully on but scars and such on the face. I do find something being shown a better mechanic than nothing. Show don't just tell.


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#168
Chewin

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How likely are the scenes in The Witcher to occur?

 

Depends entirely on your choices, regarding different characters than you. There are 3 possible torture scenes that may play out, if I recall correctly, but none of them mandatory.



#169
Ina

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If you wanted to give your armor to Ashley or Liara you could. You didn't have to leave Ashley in the pink and white all game.

 

I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.



#170
Guest_EntropicAngel_*

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What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.

You had the first installment of DA and ME

Now which second installment am I talking about.

Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory

Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.

 

Seeing as how ME2 had MORE hubs than ME1 (three as opposed to one), it's pretty obvious you mean DA ][.

 

Also the fact that ME's gameplay is far more action orientied, with bullscat like "immunity." ME2 actually tries to impose some kind of tactical consideration with things like armor, shields, and barriers.

 

ME also had the dialog wheel. And while ME2's dialog wheel was shepard saying vaguely different things in different tones, ME was Shepard saying the same thing in the same tone.



#171
Guest_EntropicAngel_*

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You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.

...

Just saying..

 

A question. Do you think that was supposed to be a neck snap, or suffocation? Because I didn't see any sharp movements, and her legs are placed improperly for soffocation.



#172
EmperorSahlertz

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A question. Do you think that was supposed to be a neck snap, or suffocation? Because I didn't see any sharp movements, and her legs are placed improperly for soffocation.

As I recall the scene, there is the sound of a snap and he falls to the ground with his head with at a rather uncomfortable angle, so definitely a necksnap. Though the two often goes hand in hand, since you attempt to crush the windpipe of the target, so that if the snap fails, he will suffocate.....

....

....

....

Please don't make me the murder expert of BSN  :(


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#173
Aaleel

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I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.


No it changed. I wish I had my old signature because I had a link to a video I made that had scenes from all three games mixed together. You could see different armor on them in the ME1 pieces.

#174
Aaleel

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Seeing as how ME2 had MORE hubs than ME1 (three as opposed to one), it's pretty obvious you mean DA ][.
 
Also the fact that ME's gameplay is far more action orientied, with bullscat like "immunity." ME2 actually tries to impose some kind of tactical consideration with things like armor, shields, and barriers.
 
ME also had the dialog wheel. And while ME2's dialog wheel was shepard saying vaguely different things in different tones, ME was Shepard saying the same thing in the same tone.


When I say hub I mean that you went somewhere and the game pretty much revolved around that area until you left. Side missions story mission everything centered around that area until that part of the story was done for the most part. You parked the Normandy and you did everything there was to do on Feros. Noveria, etc, side missions, story mission, shopped, etc. you went to whatever location in DA:O and you everything revolved around that area for the most part until you left. DA2 is self explanatory with Kirkwall. ME2 the game was for the most part was get on the Kodiak go do a mission and come back to the Normandy.

#175
SofaJockey

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I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.

I remember even in ME 1 how cutscenes would include the characters choice of armour. Being pretty impressed by it at the time I'll tell you.

In ME 3 characters would sometimes be seen in cutscenes with weapons they were not equipped with. That was less good.