You don't know me Lebanese Dude. What is it you do (besides play the sycophant)?
I'm a game developer who understands the value of constraints.
Your move.
You don't know me Lebanese Dude. What is it you do (besides play the sycophant)?
I'm a game developer who understands the value of constraints.
Your move.
I'm a game developer who understands the value of constraints.
Guest_Caladin_*
00001000010000100001 ![]()
lol I laughed when the inquisitor just said kbye and walked off. Yeah it was awkward. Leliana's fresh face and coat of lip gloss also threw me off. I can accept the lack of blood because it was magical torture or something, but that was weird. Anyway, I can personally look past both even though I agree with that aspect of the criticism.
As to the issues with the lack of choice in how the quest plays out, I wouldn't get ahead on it too much. We're definitely lacking some context and the full backstory.
DA2: much shorter development time
ME3: different team that is completely irrelevant to the Dragon Age team
Exactly. Way more power to me. Its because your assumptions have no merit. This is a different game with a different development cycle. If you wish to be overly pessimistic and cynical, then more power to you. I, however, understand this is a fresh slate for a company looking to rid itself of its negative reputation.
What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.
You had the first installment of DA and ME
Now which second installment am I talking about.
Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory
Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.
ME2.
What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.
You had the first installment of DA and ME
Now which second installment am I talking about.
Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory
Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.
There was never any companion customization in ME1, there was also not a streamlined inventory in DA2.
This is how a tortured person should like and not in full armor without any sign of harm.
:
TW2 did portray captivity / tortured in a better manner than most video games. There are however different persons to compare with rather than just Geralt.
I wouldn't call TW2 exemplary in its method of portraying torture, but at least it showcases it instead of having none.
lol I laughed when the inquisitor just said kbye and walked off. Yeah it was awkward. Leliana's fresh face and coat of lip gloss also threw me off. I can accept the lack of blood because it was magical torture or something, but that was weird. Anyway, I can personally look past both even though I agree with that aspect of the criticism.
As to the issues with the lack of choice in how the quest plays out, I wouldn't get ahead on it too much. We're definitely lacking some context and the full backstory.
TW2 did portray captivity / tortured in a better manner than most video games. There are however different persons to compare with rather than just Geralt.
Spoiler
Spoiler
TW2 is not exemplary in its method of portraying torture, but at least it showcases it instead of having none.
The Witcher faces less scrutiny by being European where nakedness is much less of a deal and being much darker in general.
ME3 had a higher age rating than The Witcher 2 in Europe despite TW2 having full view sex scenes
You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.
...
Just saying..
No, PEGi rating for both is 18
There was never any companion customization in ME1, there was also not a streamlined inventory in DA2.
I agree heavily with point no. 3 - charging into a dragon's nesting territory and attacking it's dragonling offspring isn't something I want to be forced to do in Inquisition. If anything, I'd like some form of option to help conserve dragons. They're freaking awesome.
What? You could change your companions armor on ME1, they had different looks of Quarian, krogan, Turian armor and you could swap them out at your whim. If you wanted to give your armor to Ashley or Liara you could. You didn't have to leave Ashley in the pink and white all game.
Oh yeah... Man been ages since I played that.
How likely are the scenes in The Witcher to occur?
Because I suspect one influence with this DAI scene is simply that this relatively unusual bad outcome, and thus doesn't have a high budget for textures.
You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.
...
Just saying..
*makes note to be polite to His Imperial Majesty*
The Witcher faces less scrutiny by being European where nakedness is much less of a deal and being much darker in general.
ME3 had a higher age rating than The Witcher 2 in Europe despite TW2 having full view sex scenes
I don't find it obligatory to show skin for a torture scene to be 'great'. It does however in my opinion add strength to it and make it more contemptible. But as I stated in my post, DA could go with the second one, with armor fully on but scars and such on the face. I do find something being shown a better mechanic than nothing. Show don't just tell.
How likely are the scenes in The Witcher to occur?
Depends entirely on your choices, regarding different characters than you. There are 3 possible torture scenes that may play out, if I recall correctly, but none of them mandatory.
If you wanted to give your armor to Ashley or Liara you could. You didn't have to leave Ashley in the pink and white all game.
I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.
Guest_EntropicAngel_*
What does development time or what team it is have to with what changes are made between the release of a demo and the actual game. We're not talking about actual game elements, we're talking release schedule. And the two different teams thing is has always been nonsense.
You had the first installment of DA and ME
Now which second installment am I talking about.
Voiced protagonist
Cinematic story telling
Less hub locations
Less customization of companions in hot he name of an iconic look
Dialogue wheel
More action oriented game play
Streamlined inventory
Now is this DA2 or ME2 I'm speaking of? The company is taking both series in the same direction. Like I said you can act like every game stands in it's own universe and this one is going to be different somehow, but recent history tells me what we see now is pretty much what we'll see release day.
Seeing as how ME2 had MORE hubs than ME1 (three as opposed to one), it's pretty obvious you mean DA ][.
Also the fact that ME's gameplay is far more action orientied, with bullscat like "immunity." ME2 actually tries to impose some kind of tactical consideration with things like armor, shields, and barriers.
ME also had the dialog wheel. And while ME2's dialog wheel was shepard saying vaguely different things in different tones, ME was Shepard saying the same thing in the same tone.
Guest_EntropicAngel_*
You don't "squeeze" to break a neck. You lift and you turn. No helmet, unless welded to the armor, will protect against breaking the neck.
...
Just saying..
A question. Do you think that was supposed to be a neck snap, or suffocation? Because I didn't see any sharp movements, and her legs are placed improperly for soffocation.
A question. Do you think that was supposed to be a neck snap, or suffocation? Because I didn't see any sharp movements, and her legs are placed improperly for soffocation.
As I recall the scene, there is the sound of a snap and he falls to the ground with his head with at a rather uncomfortable angle, so definitely a necksnap. Though the two often goes hand in hand, since you attempt to crush the windpipe of the target, so that if the snap fails, he will suffocate.....
....
....
....
Please don't make me the murder expert of BSN ![]()
I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.
Seeing as how ME2 had MORE hubs than ME1 (three as opposed to one), it's pretty obvious you mean DA ][.
Also the fact that ME's gameplay is far more action orientied, with bullscat like "immunity." ME2 actually tries to impose some kind of tactical consideration with things like armor, shields, and barriers.
ME also had the dialog wheel. And while ME2's dialog wheel was shepard saying vaguely different things in different tones, ME was Shepard saying the same thing in the same tone.
I remember even in ME 1 how cutscenes would include the characters choice of armour. Being pretty impressed by it at the time I'll tell you.I seem to remember them wearing their default armors when they show up during some cutscenes even if you customize them.